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All kinds of crazy Wii production

Work it!According to some silly subscription-only news service (briefing.com, for the unabashedly curious), Nintendo has completed production of some 2 million units in Q3 alone. Nintendo, remember, had only promised 4 million by the end of the calendar year, and 6 million by fiscal year's end (March 31st). But with all of October and half of November to roll out the units, the figures may jump up even higher. The report claims that Nintendo has at least 7 million planned for Q4 production, and even up to 9 million seems feasible. That's potentially eleven million Wiis by year's end.

It seems that the later-than-expected release date of November 19th was not a result of hardware shortages, but rather to give software developers a chance to properly finish their titles. While all these consoles sitting around, having tea and just waiting for the 19th is a nice picture, it's also important that Nintendo maintain the image of must-have and hard to find. It's a delicate balance, to supply the demand and yet seem like you can't ... hopefully, Nintendo can pull it off.

[via Joystiq]

Developers ditching PS3 for Wii and 360

Gamedaily BIZ has a nice little feature up where they ask if Sony can do something that someone has never done before: dominate the industry for three generations. Based on a report run by BusinessWeek Online, they analyze Sony's high-priced offering and claim that developers are instead diverting resources to the more cost-effective Xbox 360 and Wii. To quote the article:

"At its autumn games preview on July 13, for instance, traditional Sony ally Electronic Arts spent far more time showing off innovative Nintendo games than it did titles for the PS3," emphasized BusinessWeek. "EA announced six Nintendo Wii launch titles and showed long working demos for two of those. But it offered only a short clip of a car-racing game for PS3. EA says it's still testing the potential of the PS3."

Makes sense since the development costs are already extremely high as it is and with the incredibly-cheap process by which developers can make games on the Wii, a process more expensive on the Xbox 360, however less expensive than on the PS3, we're sure to see this occur even more should the Wii strike gold once released to retail.


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