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An even Hottester Party this fall?


Konami wrote themselves into a corner with the title of their Wii Dance Dance Revolution game. If DDR Hottest Party is really the hottest party, what will the inevitable sequel be? Will it be a different superlative -- the coolest party, or the freshest party, or the most Chex-Mix-having party? Will it be the Hottest Party For Real This Time -- Last Time Was the Hottest to Date, But This Time's Even Hotter Than That?

Well, if the title of the new game found on Gamefly's site (with a release date of September 30th) is the real title, it'll just be DDR Hottest Party 2. It worked for Final Fantasy.

Japanese DDR Hottest Party features back-breaking song

When we first heard that Japan got an exclusive song in their copies of DDR Hottest Party, we were peeved. Japan always gets the cool stuff, amirite? But after seeing a video of the song, that annoyance turned into relief. Think of all the money we saved in the hospital bills that we surely would have accrued when trying to move our legs in such an unnatural manner. The song is "Pluto the First" by White Wall, and it sounds like it would be a fun DDR song if it just wasn't so ... impossible. Are there people out there really this good at Dance Dance Revolution?

[Via GoNintendo]

Wii Warm Up: Waggle Waggle Revolution


With DDR Hottest Party out and Guitar Hero III and Samba de Amigo on the way, the Wii is quickly building up an outstanding library of rhythm games (and also the Alvin and the Chipmunks thing). In some cases, especially with Samba, the Wiimote makes the system ideal, but the real draws are the popularity of the Wii and the relatively low cost of development versus other next-gen consoles.

What does the Wii need in order to have a truly classic music game library? Ports, remakes, sequels, or even original ideas are welcome. We long for a new version of Enix's early rhythm game Bust a Groove, whose combination of attack moves and somewhat flexible timing is still totally unique.

WRUP: It's a hot party edition


The highlight of this week's releases is undoubtedly Konami's DDR: Hottest Party. While we have yet to see how hot that party is for ourselves, we're sure many of you are sweating up a storm as you move to the beat. So, are you going to be cutting up a rug this weekend, or do you plan on playing something else?

Wii releases for the week of September 24th

This week doesn't hold much for eager Wii enthusiasts, aside from Konami's introduction of its wildly-popular franchise Dance Dance Revolution to the platform. If you're looking for something else to play, well you might just be out of luck. Most of what's available doesn't look all too appealing, to us at least.

This week's releases are:
  • Dance Dance Revolution: Hottest Party Bundle
  • Hot Wheels Beat That
  • Dragon Blade: Wrath of Fire
  • Balls of Fury
So, any of you trying to pick one or more of these new titles up?

Tell me now, how do I feel about the DDR: Hottest Party track list


We remember when US-released Dance Dance Revolution games had no licensed music whatsoever, filling their track lists with selections from in-house Konami artists. We soon learned to get over the lack of Captain Jack in our home games; and, in fact, grew to appreciate the work of Konami's composers, especially when they started putting music from other Konami games into rotation.

Now that music games are actually popular, Konami can afford to license some recognizable music, which means that your Hottest Parties will be accompanied by appropriately hot music, including the tracks named by Siliconera's Spencer Yip. During his time with the game at E3, he wrote down all the track titles he could. Highlights include C&C Music Factory's Gonna Make You Sweat (Everybody Dance Now), Dead or Alive's You Spin Me Round (Like A Record), and, of course, New Order's Blue Monday, the in-game remix of which had better be shortened significantly.

Continue reading Tell me now, how do I feel about the DDR: Hottest Party track list

Hottest Party boxart uses a cool color scheme

Konami has a weird idea of how to make a party look hot. It's not that this isn't a nice enough boxart-- it's attractive, and is a good color scheme for their basic "woman in silhouette on neon dance pad" boxart formula. We're not saying that the boxart suggests a bad party, although if Konami's idea of the hottest party is two people playing DDR ten feet apart in a dark room, then they must attend even fewer parties than we do.

All we're saying is that it's just not hot. The colors, by definition, are really more on the cool end in all but the logo. We were struck by the cognitive dissonance between the hottest party and this very icy-looking box. The boxart-inside-the-boxart thing is also great, but they've been doing that for bundles since Charleston Charleston Revolution.

Wii Warm Up: Warming up to Wii Fit

Wii Fit may seem shiny and new, but not only is it a concept that console-makers and game developers have tried before, but it's part of a philosophy Nintendo has long tried to pursue. Over at Water Cooler Games, Ian Bogost recently spent some time remembering the Joyboard, a peripheral for the Amiga -- which boasted a single retail game -- that is similar to the balance board that is set to release with Wii Fit. Of course, it's not the only example; many of us still have dance pads for Dance Dance Revolution lying around, and some of the old-schoolers may even have old NES Power Pads tucked away in a closet, collecting dust, while gamers fondly recall Dance Aerobics and Track & Field.

What Bogost doesn't address -- which we think is a fascinating issue -- is Wii Fit's potential to succeed in the current market environment. Quite rightly, he calls upon gamers and critics to look back over the history of the industry in order to gain a better understanding of how we reached this point, and we agree with him that people should be less shocked by Wii Fit than they have seemed to be. Nintendo is no stranger to "non-games" and unusual peripherals. Particularly now, when the Wii has the potential to move even beyond the ubiquitous past presence of the NES and get into every home in America (and perhaps the world, huzzah!), it's no surprise that Nintendo is again angling to break the market wide open and offer something for everyone.

Does Wii Fit surprise you? Obviously, we knew a health pack of some sort was coming, but this is rather expanded upon what we expected. We know some of you don't like the concept -- while others, like this blogger, think it's the bee's knees -- but does it surprise you? What other market-expanding ideas do you think we'll see from Nintendo?

Hands-on with DDR Hottest Party

If there's one series in desperate need of a revolution, it's DDR. Unfortunately, adding Wii waggle is not our definition of a revolution. In many ways, Hottest Party feels like a spiritual successor to the last Nintendo DDR game, Mario DDR. The game reintroduces many gimmick arrows, such as bomb arrows that must be avoided, and other arrows that must be stepped on twice. Of course, the most significant addition are the waggle arrows, which have the player shaking the Wii Nunchuck or Wii Remote, depending on whether or not the left or right waggle arrow appears.

The new arrows don't feel like worthwhile additions. After extended play, it's clear that they're simply gimmicks. In addition, the waggle functionality doesn't feel precise enough for a rhythm game. We were also disappointed by the poor construction of the default pads, but that should come as no surprise for long-time DDR connoisseurs.

For dance fans that only have a Wii, it doesn't look like there'll be too many alternatives. The game will have a variety of music from the last four decades. One surprising omission from the game has to be the lack of Mii support: why can't we have the avatars we've created dance dance in the game? At least those will have a bit more personality than the generic anime characters that Konami has been using in the franchise. Do it Konami -- the fans want it.

Dance Dance Revolution: Biggest Heads


Konami has released some screens of their new Wii-style Dance Dance Revolution, entitled Dance Dance Revolution HOTTEST PARTY. And it mostly looks like a DDR game, with some small adjustments. Hottest Party (we're going to stop with the caps, if that's all right) includes the same Free Play and Diet Modes as other DDR games, but also includes simultaneous four-player mode for people with really big living rooms.

The most noticeable adjustment is head size. That's funny, and a little weird, but totally cosmetic and won't get in the way of anyone's Dance Dance Revolving. What's a little more interesting than cranial embiggening is the Wiimote/Nunchuk usage. There seem to be special arrows that instruct players to point their hands in a certain direction, much like Samba de Amigo. Sometimes even the on-screen characters hold Wiimotes and Nunchuks.

The dance pad has made it to the Wii pretty much unscathed, with no Wiimote-shaped cavities or anything. It's a basic dance pad in a Wii color scheme. It appears to be wired, probably USB. We didn't need more-- with the extra waggling, this game seems complicated enough!

DDR Hottest Party site launches


The Japanese website for Konami's upcoming Wii installment in their incredibly huge rhythm-based franchise Dance Dance Revolution has launched. The Wii installment, Dance Dance Revolution Hottest Party, doesn't have much going for it on its website, at the moment, but this is sure to change fairly soon. We're dying to see a demonstration of using all three peripherals at once, as we cannot possibly imagine how it could be done.

[Via Go Nintendo]

Wii Warm Up: Words and guitar

No, not the simple-yet-catchy Sleater-Kinney song, but in this instance, it's how you'll be using your Wii in the near future. Whether you want to dance, sing, or thrash, there's something on the Wii for all you musically-inclined gamers. And think -- this is only the beginning. By this time next year, how will the music-themed game scene look? We can only assume Guitar Hero love will expand tenfold when it hits the Wii, so we're curious about your predictions now about music games in the future. Will we move beyond guitars and DDR? Boogie is trying for something new, but again, we're talking tip of the iceberg. Let's do the future instead. What do you see?

Boogie gameplay impressions: this is not DDR

MTV's Stephen Totilo got a chance to test EA's Boogie at an SSX Blur launch party, and has only now had an NDA lifted, so he can talk about it. The most shocking thing from his impressions is that it sounds really innovative.

Rather than going down the Bemani/DDR "push buttons in time with the music" route, EA Montreal has created an improvisation-based game where you use controller gestures to try to satisfy the audience with your dance moves. The Nunchuk moves the alien guy's body while the Wiimote controls where his head is pointed. Success in the game is a matter of using a variety of dance moves and somehow being "stylish." There are no onscreen indicators of what to push when.

Our first instinct is to rail against the game for being too dumbed-down and lacking any of the precision of pretty much any other music game, but that doesn't seem to be the right way to think about it. This may be a game about dancing in time to music, but it is a different kind of music game. And until we have conclusive proof that it's not good, we're going to be excited about the prospect of EA of all people expanding our favorite genre.

Note: you may have to scroll down to find this article: individual MTV multiplayer stories can't be linked.

Playing StepMania with the Wiimote


Using a GlovePIE script designed exclusively with StepMania in mind, we get a good idea for how one might enjoy dancing games (or rhythm-based games period) with the Wiimote. Not only would it cause us severe pains in our wrist (keep your mind out of the gutter), but we think, when combined with a dance mat as proposed by the upcoming Dance Dance Revolution: Hottest Mix, it could very well create one of the most difficult gaming experiences ever seen. A rewarding experience? We'll leave that determination up to after you check out the video, which has been embedded past the post break.

[via Siliconera]

Continue reading Playing StepMania with the Wiimote

Rumor: EA developing rhythm-based game for Wii


Rumor has it that EA's Montreal studio is developing a whole new IP with a "1970's vibe." This new IP is to be a rhythm-based game for the Nintendo Wii that asks players to use the Wiimote and nunchuk in rhythm with the gameplay. Whether this rumor turns out to be true or not is still anyone's guess, but we think if it turns out to be true that EA needs to take a long, hard look at Konami's upcoming DDR game and figure out the appeal there before diving into the deep end of rhythm-based games.

May we suggest the name Dance Dance EA: 70s Mix?

[via Cubed3]

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