Before crying shovelware, the original Carnival Games sold over a million copies, so 2K is doing the right thing by wanting to get the best software for improving the series. A few other titles are also in line to use Havok, but no word on specific names as yet.
Posts with tag Engine
Carnival Games causing a Havok
One of the most well-known development tools in the world has been secured by 2K Games for some upoming titles. The Havok physics engine is used in squillions of high-profile games like Halo 3, Oblivion, BioShock and Super Smash Bros. Brawl. Naturally, 2K wanted to acquire the license for none other than Carnival Games: Mini-Golf.
Before crying shovelware, the original Carnival Games sold over a million copies, so 2K is doing the right thing by wanting to get the best software for improving the series. A few other titles are also in line to use Havok, but no word on specific names as yet.
Before crying shovelware, the original Carnival Games sold over a million copies, so 2K is doing the right thing by wanting to get the best software for improving the series. A few other titles are also in line to use Havok, but no word on specific names as yet.
Emergent porting Gamebryo Engine to Wii
The Gamebryo development engine, used for games including The Elder Scrolls IV: Oblivion, Civilization IV, and many Xbox Live Arcade games, is being ported to the Wii.
The engine, which is specifically designed to facilitate multiplatform development, should make it easier for developers to create Wii games using the same development tools as Xbox 360, PS3, and PC games. The new version 2.3 includes in its Wii support "a Wii-specific viewer, extensive libraries and APIs to simplify pipeline integration."
We don't pretend to know the first thing about technical game development, and we're certainly not going to applaud porting by any means, but we think that anything that makes it simpler or more cost-effective for developers to create Wii games is a positive development. Does this mean a Wii Oblivion is on the way? Not without a hard drive, it doesn't.
The engine, which is specifically designed to facilitate multiplatform development, should make it easier for developers to create Wii games using the same development tools as Xbox 360, PS3, and PC games. The new version 2.3 includes in its Wii support "a Wii-specific viewer, extensive libraries and APIs to simplify pipeline integration."
We don't pretend to know the first thing about technical game development, and we're certainly not going to applaud porting by any means, but we think that anything that makes it simpler or more cost-effective for developers to create Wii games is a positive development. Does this mean a Wii Oblivion is on the way? Not without a hard drive, it doesn't.
Hudson Entertainment president talks about TG16 and Virtual Console
As you may have guessed, we're big Turbografx-16 fans here, so Brandon Sheffield's interview with Hudson USA president John Greiner, who was with the company through that system's lifetime, was an especially good read for us. The interview is long and detailed, and covers a lot of Hudson's lesser-known franchises like Tengai Makyou, as well as the fantastic Kato-chan and Ken-chan, which we got as JJ & Jeff. It also talks about how Hudson got into the Virtual Console biz.Here's the quote of the freaking millennium for us: "We're looking at...you know, eventually all Turbo Grafx games will be on the Virtual Console, because they're going to be emulations." Oh, no, wait, that's awesome, but here's the quote of the millennium: "We're going to work on the Turbo Grafx titles, but there were 600 some-odd PC Engine titles, and there were only 150 or so Turbo Grafx titles, so I think that if people tell us they want these games, absolutely."
We cannot control our dancing. It is difficult to type at the moment.
Hudson celebrates the 20th anniversary of the PC Engine
2007 is the twentieth anniversary of the PC Engine (the Japanese Turbografx-16) and Hudson, who co-created the console with NEC, is honoring the little console and its little HuCards in two ways this year:- By releasing lots of awesome games on the Virtual Console, and
- By featuring a multipart PC Engine retrospective on their home page
Import VC games possible: Europe edition [update 1]
We recently brought you the news that Nintendo was still open to the possibility of bringing import Virtual Console games to the American Wii. In an interview with Eurogamer, a Nintendo UK spokesperson indicated that they're open to the possibility in PAL-land, as well. This possibility has added significance for European gamers, because it opens the door not only to Japanese and US games previously unreleased in Europe, but superior, faster NTSC versions of previously released games (PAL versions of which suffer from slowdown even now on the VC).So, European Fanboys, what would you like to see on the Virtual Console? Rondo of Blood? How about Dracula X? Or maybe that Castlevania game that only got released in Japan on the PC Engine Super CD Rom? The possibilities are endless.
[Update 1: added a link to previous VC story.]
[Via Game|Life]
Super Star Soldier now available on Virtual Console
Well, Nintendo sort of promised us Virtual Console updates on Mondays, and no, they technically didn't lie. Late last night, Nintendo added a single new game, Super Star Soldier (of TurboGrafx-16 fame), available for 600 points. For those of you who aren't familiar with the title (you know ... everyone), Super Star Soldier is a vertically scrolling arcade shooter, resplendent with eight whole stages and seven whole bosses. There are even two-minute and five-minute time attack modes! Golly!Cynicism aside, those old 2-D shooters are fan favorites, and may add a lovely bit of retro to your gaming life. Anyone excited? Or just pissed that Nintendo is on its merry way to breaking its ten-game-a-month promise?














