[Via Joystiq]
Posts with tag Famitsu
Wii Music not so much of a joke in Japan
People like to poke fun, but if the Japanese are any indication, Wii Music is going to be serious business. The title debuted at the top spot in Japan this week, selling 92,000 copies. And 50,000 of those copies flew off the shelves on the game's first day at retail! But, doing well in Japan doesn't necessarily mean it'll do well in other territories. What do you think?
[Via Joystiq]
Looking for more on Wii Music? You can catch an E3 trailer here, read about our time with the game here, and learn how to play the Famicom, banjo, steel drum, handbell, trumpet, timpani, acoustic bass, shamisen, harmonica, cello, harpsichord, cheerleader, saxophone, sitar, cowbell, electric bass, drums, dog, accordion, taiko, clarinet, conga, electric guitar, harp, flute, marching drum, violin, piano, guitar, and marimba.
[Via Joystiq]
Boom Blox-inspired puzzler coming to Japanese WiiWare
Seriously, doesn't it look a lot like Boom Blox? From what we've gathered on the game, it plays just like Boom Blox. Titled Bomb Tapper, the puzzle game is being developed by Alpha Unit and will go for 500 Wii Points, releasing to Japan on November 11th.
What's the premise? Well, you detonate certain blocks that destroy those around it, with the goal being to clear the entire screen of blocks. If you're looking for more, be sure to check out the official site for the game right here.
[Via Go Nintendo]
What's the premise? Well, you detonate certain blocks that destroy those around it, with the goal being to clear the entire screen of blocks. If you're looking for more, be sure to check out the official site for the game right here.
[Via Go Nintendo]
Clear screens from the Toshinden Wii game
Famitsu has put up screens that were in its latest issue for the Toshinden game headed to the Wii. Turns out, it's not a direct Toshinden sequel, but rather a spin-off of some kind with full independent characters and a separate game world. It apparently all revolves around some epic weapon of some sort. We're going on machine translation here, folks, so grant us a bit of leeway.
You can cruise past the break for a couple of more screens.
You can cruise past the break for a couple of more screens.
New MadWorld trailer is a chainsawin' good time
A new video for Sega and Platinum Games' upcoming gorefest MadWorld has made its way onto the internets (it was a DVD supplement to the latest issue of Famitsu) and, for fans of vroom-ing chainsaws, it's sure to be a delight. We're not cheering for the title due to its bucketloads of violence, personally, but rather because an over-the-top violent experience that parodies game shows sounds like a treat across all fronts. Plus, you know, it's Platinum Games.
Catch the video after the break.
Catch the video after the break.
Continue reading New MadWorld trailer is a chainsawin' good time
Confirmed: Monster Hunter 3 has monsters
Whereas previous Monster Hunter 3 media has mainly gawked at the game's environments (which look great), Famitsu's latest spread focuses on the scaly beasts who inhabit them. That's probably a good idea, as monsters have this tendency to play a fairly integral role in a Monster Hunter game.
Typically for the series, most of these are all teeth and scales and based on dinosaurs; this Pterodactyl-like fellow is probably our favorite to date. Hit the "Source" link for the full set of scans!
Marvelous reveals Valhalla Knights for Wii
Today is a big day for Wii gamers. Aside from a new Final Fantasy and a Klonoa remake, we're now getting a new Valhalla Knights title in Valhalla Knights: Eldgar Saga, according to the latest issue of Famitsu. The best part? It has online co-op!
Valhalla Knights was previously a PSP-only franchise, but this Wii version looks to bring over a lot of the key aspects of those games, including 60 quests, real-time combat and heavy character customization. The magazine article says the game is about 70% complete and will release in Japan sometime next year.
Valhalla Knights was previously a PSP-only franchise, but this Wii version looks to bring over a lot of the key aspects of those games, including 60 quests, real-time combat and heavy character customization. The magazine article says the game is about 70% complete and will release in Japan sometime next year.
Namco thinks Wii is ripe for Klonoa remake
A new Klonoa game from Namco Bandai, Klonoa: Door to Phantomile, is being developed for Wii, according to the latest issue of Famitsu magazine. It's a remake of the first Klonoa game on the PSOne, which also happens to be called Klonoa: Door to Phantomile (you can read up on it at Wikipedia here). The presentation, as you can see above, is cel-shaded, bright and colorful, maintaining the look of the franchise. We like it, to be honest. And, as is custom with the Klonoa games, expect this title to have plenty of platforming segments to go through.
Klonoa: Door to Phantomile is scheduled for a December 4th release in Japan.
Klonoa: Door to Phantomile is scheduled for a December 4th release in Japan.
Day of Crisis not a total disaster?
None of us know why Nintendo kept such a tight lid on Disaster: Day of Crisis for so long. Logic dictates that the company didn't present us with much info because, well, the game was bad. Kind of Project H.A.M.M.E.R. bad. Well, the truth may be very different.
Famitsu recently revealed its score for the game, and it received a respectable 34/40. Not too shabby, if we may say so. Especially for a game that pretty much got a surprise release. Not a Sega Saturn kind of surprise, but you get the idea.
[Via CVG]
Famitsu recently revealed its score for the game, and it received a respectable 34/40. Not too shabby, if we may say so. Especially for a game that pretty much got a surprise release. Not a Sega Saturn kind of surprise, but you get the idea.
[Via CVG]
Famitsu serves up Monster Hunter 3 screens, deets
With the Wii desperately struggling for survival in Japan, it needs a big title to turn things around, and if there's anything bigger (in Japan) than Monster Hunter, we're yet to clap eyes on it. Monster Hunter 3 was trumpeted as a Wii exclusive almost a year ago, yet it's only now we're hearing and seeing anything substantial about the project.
Producer Ryozo Tsujimoto and director Kaname Fujioka granted an interview to Famitsu, in which the pair describe how the switch from PS3 to Wii prompted a major overhaul, including a large number of fresh monsters. Set on an unexplored island, the new game will prominently feature underwater sections, where several monsters hang out. Some creatures (such as the game's main monster, a huge dragon) will be capable of surviving on land or in the water, and can be successfully hunted in either environment.
Tsujimoto and Fujioka also touched on what promises to be Monster Hunter 3's most appealing mode: online play. As in the PS2 versions, this can be played with four player groups, and there are lobby areas (in the form of a "city") that can be developed and expanded by offline play. The game makes a playable appearance at the Tokyo Game Show, so we should learn more soon.
[Translation via IGN]
Ougon no Kizuna: Jaleco's new action RPG
The latest Famitsu reveals a new game from Jaleco with a bit of a Shadow of the Colossus vibe. Ougon no Kizuna (Bonds of Gold) features big, climbable bosses like Team ICO's game, though not quite as big. These bosses also have specific weak points, though in this game you use the Wiimote pointer to find them. The non-boss gameplay involves using the Wiimote and Nunchuk to fight crowds of enemies.In addition to the main quest, Ougon no Kizuna features 100 sidequests involving helping townspeople and, of course, killing monsters. With the game scheduled for a winter release, we're sure we'll find out a lot more very soon.
Space Invaders Get Even cheaper, more nostalgic
We thought we had already hit optimum levels of yaaaayness over Space Invaders Get Even with the announcement that the game would be heading to WiiWare, but it just gets better. Fresh scans from the innards of Famitsu have revealed that the title will be as cheap as a WiiWare game can possibly be: a measly 500 Wii Points. To put that in perspective, that's the same as half of Cruis'n USA or SPOGS Racing.
That cost could escalate slightly, for Famitsu confirms that there will be downloadable stages (Square Enix is no stranger to DLC on WiiWare), but 500 Wii Points for the barebones package is still outstanding value. Oh, and there's even the odd Taito tribute thrown in for good measure, such as the ability to play as ships from company classics Darius and RayStorm. Want, want, want.
Arc Rise Fantasia plays a role on the Wii
RPG fans, take note.If you've played Luminous Arc on the DS (pictured), you probably have an idea of what an under-hyped little gem it was. While we might not have enjoyed it as much as a few other SRPGs, the point is, we did enjoy it. Now, some of the team behind that series are bringing their talents to the Wii.
Called Arc Rise Fantasia (no relation), both Image Epoch and Marvelous will be involved with the title. It's an RPG that involves a three-character party, all of whom share the same action gauge. Balancing your AP among your party, therefore, is part of the challenge. Other than that, the latest issue of Famitsu didn't reveal too many juicy details. We're always thirsting for more RPG blood, though, so we feel this game will be a welcome addition to the Wii's lineup.
Screens, scans, and details on Sky Crawlers take flight
Some scans and info from Famitsu reveal more about the ever-so-delicious Sky Crawlers, an upcoming flight-sim game for the Wii. The developers (you know, the Ace Combat team) boast about how pretty this title is, and we can't help but believe them. As for the story, it centers around a pilot in an elite fighting unit, as well as young girl named Orishina Maumi who has recently joined the squad. Playing off of that, the subtitle for the game is Innocent Aces.
Details about the controls were also revealed, with the Nunchuk being used as a joystick and the Wiimote being used for throttling (and, we gather, shooting). If you're an ace with the controls, you'll also be able to pull off acrobatic maneuvers. The last important aspect in the scans worth mentioning is that Sky Crawlers will involve squad management, which is a nice feature when it comes to flight sims.
Oh, Japan, how we envy you. Let's hope this one gets localized -- Namco Bandai isn't one to normally give us Westerners the shaft. In the meantime, hit up our updated gallery below for a handful of new screens.
[Via NeoGAF]
Details about the controls were also revealed, with the Nunchuk being used as a joystick and the Wiimote being used for throttling (and, we gather, shooting). If you're an ace with the controls, you'll also be able to pull off acrobatic maneuvers. The last important aspect in the scans worth mentioning is that Sky Crawlers will involve squad management, which is a nice feature when it comes to flight sims.
Oh, Japan, how we envy you. Let's hope this one gets localized -- Namco Bandai isn't one to normally give us Westerners the shaft. In the meantime, hit up our updated gallery below for a handful of new screens.
[Via NeoGAF]
Wario Land Shake sees an old favorite return
Scans of Famitsu's Wario Land Shake preview just hit the 'net, and although we've already seen most of the screens and art they contain (in various dimensions), there is the odd new screenshot to squint at, not to mention a synopsis of the story, which has been handily translated by a Something Awful forum member.
Usually, we wouldn't even glance twice at a storyline from a Wario game, but Shake's narrative deserves a mention simply because it features the extremely welcome return of Captain Syrup, last seen pinching Wario's loot in Wario Land II for the Game Boy Color (over a decade ago, and yes, that makes us feel old).
She's not the villain this time, however; instead, that role has been left to another pirate, Shay King (har), who invades the world of Yuretopia to nab its legendary "Deldel Purse" treasure. It's up to our dungaree-sporting anti-hero to take on Shay King and grab a slice of coin for himself.
[Thanks, creamsugar! Story translation via NeoGAF]
How to snap a neck in Tenchu IV
With the Tenchu IV trailer and teaser site out of the way -- along with screenshots of ninja miniskirts -- the next media update we needed was video of someone actually playing the stealth game. Luckily for us, developer Acquire and publisher From Software didn't keep us waiting long, demoing the title at a recent press event.
The Tenchu IV screen is a bit washed out, but you can still see a preview of how the controls will work and how to stash a dead body in nearby bushes. Apparently, hanging upside down and snapping an unsuspecting dude's neck is as easy as hitting the A button.
























