Okay, let's try our best to forget about all the bad stuff that's recently been revealed about Fatal Frame IV, and concentrate on what the game does best: scaring peoplelike us who can't resist watching/playing it absolutely witless. With this in mind, we'd like you to do something for us. Switch off all your lights and close all curtains/blinds, pull up a seat, grab the most expensive set of headphones available to you, and watch the video above. Now go past the break and watch the other two.
Done all that? Good. Now that's two of us who won't be able to sleep tonight. Yeah, you're welcome.
We've been riding the Fatal Frame IV hype train as enthusiastically as any other site in recent months. The Tecmo/Grasshopper Manufacture crossover has long looked beautiful, engrossing, and hiding-behind-the-sofa scary. Furthermore, it's being published by Nintendo, which more or less guarantees a good time, right?
Wrong.
The game released in Japan last Thursday, meaning early importers are just now getting their copies in, and already several new owners are complaining about a host of collision detection issues, unselectable menu options, a ghost database that doesn't record all ghosts, and -- far more depressingly -- a game-freezing bug. Nintendo is acknowledging the glitches, and has released a statement featuring advice on how to best cope with them. We'll just have to hope some of this mess is cleared up when (and if) the game comes to the west.
Tecmo took advantage of their new association with Nintendo in one of the funniest ways possible: Nintendo character outfits in Fatal Frame IV. Should you want to punch a hole straight through the creepy atmosphere in Mask of the Lunar Eclipse, these two costumes will do the trick nicely.
At the same time, while they may seem flagrantly inappropriate, Tecmo has cleverly paid tribute to Nintendo's horror-ish games from the past. The Luigi costume is obviously a shoutout to Luigi's Mansion, and the Zero Suit Samus, uh, suit (after the break) is a reference to the costume's introduction, in a sneaking-based level found in Metroid: Zero Mission.
We've been keeping a secret. You see, we're absolutely scared to death of Fatal Frame IV: Mask of the Lunar Eclipse. That's not going to stop us from picking the game up and playing the crap out of it though. We just felt we needed to share that with you all.
The above video for the game does a good job of depicting exactly what scares us. It's got spooky ghosts, a dark and creepy environment and a girl we hope survives long enough to get her film developed.
For all of you keeping track of how many months the Wii has crushed the PS3, maybe it's time you got yourself a new notebook. That thing must be full. But, in all seriousness, Japan saw the Wii selling quite a bit more when compared to the PS3 last month.
How much more? Well, the Wii sold 171,851 units in the four weeks leading up to July 27th (so, really, it could've sold a lot more last month), while the PS3 only sold 54,823 units. And, as one might expect, both totally crushed the Xbox 360, which only sold 14,439 units.
We expect that the NPD data in the next few months will reflect something similar, as all of us in North America are still waiting on Wario Land: Shake It! and Mario Super Sluggers. Both of those, as well as Fatal Frame IV, have already released over there, but they pretty much don't count here as Wario and Fatal Frame released only yesterday. Sluggers released way back in June.
Fatal Frame IV: Mask of the Lunar Eclipse (or Zero: Tsukihami no Kamen) is out this week in Japan, which means it's an excellent time for a batch of new screens. And while these seem a little downgraded from some of what we've seen before, they've still got one major thing going for them: the creepiness factor. We're starting to look like the people in the commercials, and we're not even playing the game.
Missing Fatal Frame IV at E3? Some news about the Nintendo-published, Tecmo/Grasshopper Manufacture-developed horror sequel would have been welcome in an E3 characterized by screaming about a lack of "core" games. Fatal Frame, with its long history of making you want to keep the lights on while playing, would certainly have stood out. Late is better than never, however, especially when there's a lengthy Creator's Voice segment up on the Japanese Wii site featuring Fatal Frame IV's producer and director, Keisuke Kikuchi and Makoto Shibata.
They've got a lot of interesting things to say about the series, and particularly this installment. It sounds like the Wii control scheme allowed them to realize a lot of things they've always wanted to do with the games, without completely revolutionizing the title. Instead, they've taken a few very solid steps forward, while keeping the staples that have been scaring the pants off gamers for years.
If you click through on the video above to watch it at YouTube, you can read subtitles from the interview (provided by NeoGAF poster Stormbringer). The subtitles unfortunately don't show up here, but the video is still fantastic. Or, to read a recap of the whole thing, check out the version at IGN.
While you're in the video-watching mood, you might also want to check out these Fatal Frame IVcommercials, which are hilarious(ly accurate) and worth a few minutes of you're time. They're the videos with the nightvision lighting, which you may have seen in the middle of a longer video here, but if you didn't ... go watch them.
What's even better, though, is watching others get scared by Fatal Frame -- which itself is only topped by watching people pretending to be afraid. We don't normally associate "Fatal Frame" and "fantastically funny" in the same thread of thought, but if you watch the Japanese TV ads that are also in this video, you'll understand where we're going with this.
Lucky Japanese gamers get to be scared on their couches as soon as July 31st, but the rest of us will just have to sit pretty hope this beauty gets localized soon.
After reaching for the lightswitch and squinting over Fatal Frame IV media, Nintendo has updated the official website by adding new screens and character profiles. It seems Fatal Frame just isn't scary unless it stars tiny, innocent-looking girls, and this latest installment has three of them. The only prominent male is wearing a tight shirt with a neck that's a little too big, so he could be classified as the fourth girl in the ghostbusting team.
Fatal Frame IV is hiding in the shadows, ready to pounch on unsuspecting customers when it hits the shelves in Japan on July 31st. Hit up the website to examine the rather impressive character renders. One question - why is it always night time, and why are they always holding torches?
New screens of Fatal Frame IV have appeared on Famitsu's site, coinciding with the launch of the game's official site. Our verdict? They're all rather lovely, but terribly dark. Yes, we fully appreciate that traipsing about in pitch black darkness while being scared witless is a key part of the Fatal Frame experience, but in some of these shots it's the Famitsu watermark that is most prominent. The old adage about "what you can't see is what scares you most" will no doubt apply here, and we look forward to hiding behind our sofas whenever this makes the inevitable trip westwards.
Make sure your night light is on before heading past the break for a few other screenshots.
Grim. Dingy. Grimy. Dilapidated. No, we're not referring to the more picturesque parts of Fanboy Towers (though could well be), but to the environments found in Fatal Frame IV. The latest edition of Famitsu has some of the first gameplay shots from the Tecmo/Grasshopper Manufacture collaboration, most of which feature the title's waif of a heroine and some not entirely pleasant sights; you can see the full scans at the "Source" link below.
It also appears that Nintendo's Japanese arm has updated its release schedule with a date for the camera-based horror title -- Nintendo itself will be publishing Fatal Frame IV in Japan on July 31st.
Months after announcing a new installment to its survival-horror/photography game, Tecmo unveiled a two-minute CG trailer for Fatal Frame IV(Rei: Tsukihami no Kame) and discussed a few specifics behind the spooky title. The video hasn't yet been released, but you can peek at screen grabs from the movie in the gallery below.
According to series producer Keisuke Kikuchi, the game's "image color" will be yellow, and the words "memory," "moon," and "mask" will be recurring themes. That's not much to go on, but we still have months before Fatal Frame IV's expected summer release in Japan.
Tecmo has teamed up with studio Grasshopper Manufacture (No More Heroes, Killer 7) for Fatal Frame IV's development, bringing in Goichi Suda (!) to help direct the game along with Makoto Shibata. Surprisingly, Nintendo will handle production, publishing, and promotion. What an interesting mix!
As anniversary week winds down, we can't help but wonder: what's next? One good year for a video game console means nothing if it's followed by some not-so-great years. Fortunately, there are many fun things in store for the Wii, so we've decided to create this little guide to show you what exactly there is to look forward to.
Tecmo is bringing the next Fatal Frame title to the Wii, and they're recruiting Team Awesome-Crazy at Grasshopper Manufacture on board to handle the details. Clearly, this eclipses all the other news that's come out of this year's Tokyo Game Show. That's it. There's no topping it.
Okay, maybe we're biased here, but Fatal Frame represents some of the best in horror gaming. While the photography-centric series lacks the action some prefer in survival horror games, Fatal Frame has always offered a gorgeous, spooky, thoughtful experience that blends horror and adventure. Combine that with the twisted sense of surrealism Grasshopper can bring to the table, and Fatal Frame IV is set to be an amazing title.