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Posts with tag Fighter

Clear screens from the Toshinden Wii game


Famitsu has put up screens that were in its latest issue for the Toshinden game headed to the Wii. Turns out, it's not a direct Toshinden sequel, but rather a spin-off of some kind with full independent characters and a separate game world. It apparently all revolves around some epic weapon of some sort. We're going on machine translation here, folks, so grant us a bit of leeway.

You can cruise past the break for a couple of more screens.

Continue reading Clear screens from the Toshinden Wii game

We're definitely importing Tatsunoko vs. Capcom


There's just no way around it now. We have to have Tatsunoki vs. Capcom. Why? Just watch the trailer above! The game looks amazing in motion. With the volume of awesome characters in the game, as well as all of those minigames, this game is looking to be the ultimate fighter. We're kind of curious to see about those controls, too.

But, yeah, thankfully there's homebrew that will allow us to play this when we import it. And we're definitely importing it. How about you?


[Via Go Nintendo]

Save those Wii Points: Samurai Shodown Anthology releases this winter


When we found out that Wii might see the release of SNK Arcade Classics, we got all kinds of tingly and warm inside. We like those old school SNK games. But when it was confirmed, along with Samurai Shodown Anthology and King of Fighters: The Orochi Saga, well, we had to lock ourselves in a padded room for hours just to get the excitement out. Now we have a release window for Samurai Shodown Anthology.

As you might have guessed, the title is due to hit shelves sometime this winter, meaning it could be available anywhere from now to December 31st. For those of you who aren't in the know, Samurai Shodown Anthology will include 6 games from the classic fighter franchise and will probably be a little more than the cost of 2 SNK games on the Virtual Console.

Tatsunoko vs Capcom? Don't expect it in the U.S.


Remember that rumor we posted regarding Tatsunoko vs Capcom? Well, Capcom is saying that the title might not be destined for the United States (does this imply all of North America?). In fact, the possibility of the arcade game coming over here is situated somewhere between slim and none.

Of course, this doesn't answer questions regarding the Wii port of the title. If the game does get ported to Wii, and released in Japan, homebrew aficionados will have little problem enjoying it on their console. For the rest of us that want a localized version, however, we should probably stop holding our breath.

E308: Naruto tries out the new Interview Jutsu

We've seen screens, dabbled a bit in gameplay footage -- now it''s time to get a word in edgeways from Glenn Stotz, introduced as a Naruto "product specialist." A paid Naruto fanboy, perhaps? And here we are watching the series for free like suckers, when we should be raking in the cash. Le sigh.

Stotz talks about Clash of Ninja Revolution 2, which is a pretty ambitious product with a deep storyline and a huge range of Wiimote gesture controls. It's a fighting game at heart, but we wouldn't mind a fighter that actually tries to present some semblance of a plot. Watch the interview and you'll see that Naruto is a perfect license for doing exactly that.

...

Believe it.

E308: A respectable little pile of Castlevania Judgment videos



We've already documented our feelings about Castlevania's transformation into a 3D fighting game, but it wasn't until this morning that we got a proper look at the game in motion. It's not actually all that bad! Okay, so the lip-synching is a bit off, most of the lines positively reek of cheese ("I'm a Belmont -- that's my job"), and some of the voice acting makes the guy behind Leon Kennedy seem almost De Niro-esque.

Such quibbles aside, we suppose this is the best that could be done with a Castlevania fighting game. Environments and characters are solidly built, there are some pleasant enough effects, the music is great, and we're pleased they opted for a free-roaming style, if only because it reminds us of Power Stone. Make the jump for a trailer and some direct-feed footage.

Continue reading E308: A respectable little pile of Castlevania Judgment videos

E308: Naruto believes in this new trailer

If all-out battle royales are your thing, you might want to check out the above trailer for Naruto: Clash of Ninja Revolution 2. It seems to meld the finesse of a fighting game with the brutality of a brawler, and evidently does a pretty good job of it. Hopefully, the key to winning battles won't just be spamming the Shadow Clone Jutsu over and over again -- we are looking for a nice, balanced fighting experience.

If you look closely, you'll be able to see a few on-screen indicators of particular Wiimote movements in combat. Gone are the days of pushing complex sequences of buttons rapidly to execute attacks -- fighting games have evolved somewhat to recognize fluid movements as a valid form of control. It works -- believe it.

Naruto: Clash of the Screens ... 2


As a plucky young ninja, Naruto does heaps of fighting. More fighting than a mob of pre-teens looking to grab that last copy of Pokemon Rangers 2. The difference here is that Naruto -- the anime -- is pretty cool, and occasionally spawns a few decent products -- the games. Today's Naruto game is none other than Clash of Ninja Revolution -- the sequel.

We heard about Clash of Nnja Revolution 2 a while back, and it was better-than-bad news, considering the original isn't too shabby. It's not amazing, but hey -- sequels are designed for improvement ... right? If you think the screens in the new gallery below show a promising future for Naruto games on the Wii, let the public know. As a Pokemon-esque anime phenomenon, it's pretty gosh darn entertaining -- and we want awesome games to come along for the ride. Believe it!

Gallery: Naruto: Clash of Ninja Revolution 2


[Via press release]

Pass your Castlevaniastic Judgment on these new screens


The judgment of a Fanboy is brutal, terrifying and often accompanied by various LOLs and ZOMGs. In fact, the revelation that Castlevania: Judgment for the Wii was to be a fighting game resulted in the biggest ZOMG of them all. Hey, Konami may be tampering with a classic formula, and pitting classic characters against each other for no excuse but to witness a violent showdown -- but what the heck is wrong with that?

Bring down your gavel of screenshot-hating justice after viewing the latest images in the gallery. An empty excuse for a cash cow Wii title or not -- it looks very pretty.

Gallery: Castlevania Judgment


[Via press release]

FaceBreaker details make the game sound like a knock-out [update 2]


When EA changed the title of the Wii's FaceBreaker to FaceBreaker K.O. Party, we couldn't help but moan, groan, grumble, and sneer. Not every Wii game needs to have the word "party" in it, and we do enjoy things that aren't party games from time to time (shock, gasp!).

While the video above does ease our fears a bit, it's clear that the focus of K.O. Party is on the multiplayer. Then again, it's a fighting game, so that's okay. Producer Trey Smith talks up the Wii version a bit, and hints at some of the features exclusive to K.O. Party. The part that caught our ears was the "one-to-one" responsiveness, which would be amazing if true. As much as we enjoy Wii Sports: Boxing, flailing around like idiots does not make a good fighter. Smith also boasts about the visual style, which does look nice (although obviously not as nice as its HD counterparts), as well as the multiplayer, of which there will be two different modes.

As for the exclusive unlockable character, that's a neat bonus but won't make or break the game -- unless, of course, it happens to be Little Mac, which is unlikely but would make us die happy.

[Update: For unknown reasons, GameTrailers no longer has the video up! We summarized most of what happened above, but if the video shows up again, we'll put it in.]

[Update 2: The video is back up! And well worth watching.]

Wii Fanboy Poll: Castlevania coulda, woulda, shoulda?

The official announcement of Castlevania Judgment has given us all kinds of mixed emotions. Change can be a good thing, but whatever happened to, "If it ain't broke, don't fix it?" We've pointed out before that only a minority of fighting games are actually good, as much as we love the genre. Then there's this whole 3D business that might cause some worry. On the other hand, though, we have promises of Wi-Fi battles, DS-Wii connectivity, and the neat idea of laying the smackdown with some of our favorite 'Vania characters.

What do you wish we were getting with Castlevania Wii? Something familiar, something new, or maybe just something new that's not a fighter? Cast your vote after the break.

Continue reading Wii Fanboy Poll: Castlevania coulda, woulda, shoulda?

Konami confirms our worst fears: Castlevania Judgment for Wii



Okay, maybe we're all doom and gloom about Konami's decision to take the Castlevania franchise into the fighting game genre, but we were fine with things just the way they were. We could play a billion Dawn of Sorrows and be content for the remainder of our days. Times change, though, and so do games.

Castlevania Judgment is a reality. But, beneath its graphics and long list of Castlevania alum that comprise the game's roster of playable characters, there are some things that just might surprise you. For one, the game is totally Wi-Fi compatible. You can take the game online for some head-to-head action. Also, the title will work with the upcoming DS title, Castlevania: Order of Ecclesia, to unlock "bonus gameplay content." And those motion-sensitive controls? Yeah, they were spot-on. You'll be attacking with gesture-based controls, utilizing both the Wiimote and nunchuk.

Castlevania Judgment will release this fall for the Wii.

[Via press release]

Any way you slice it, Konami bringing Castlevania to the Wii is big news. If you thirst for more, check out Born for Wii, in which Castlevania was the latest title to be featured. Konami also has some other Wii titles in the works, such as Lost in Blue: Shipwrecked! and Rock Revolution.

VC Monday Madness video wrap-up 6/30/08


With only one title available for download this week, we were quick to dive in and check it out. You can see some gameplay clips above and head past the break for the text and image show that we usually tuck past there.

Continue reading VC Monday Madness video wrap-up 6/30/08

Naruto: Clash of the sequel

Tomy continues to dish out Naruto games faster than you can blink, this time promising a Clash of Ninja Revolution sequel for the Wii. Although the odds of a sequel were likely, news of the game was recently confirmed in the latest issue of Shonen Jump. Developer 8ing promises that the fighting game will have even more characters than before, including Choji and Kiba. Is there anyone else that you Naruto fans are hoping will make an appearance?

Shonen Jump also reports that there will be destructible and explosive objects added in to make the fights more interesting, as seen in Naruto Shippuuden: Gekitou Ninja Taisen EX2. Furthermore, the westernized version will have exclusive story elements and environments not seen in the Japanese game.

The only other news we have on Clash 2 for now is that it will support multiple control schemes, including the GameCube and Classic controllers.

[Via Siliconera]

Brawl Stage of the Week: Super Mario World


Welcome to Nintendo Wii Fanboy's "Stage of the Week" feature, in which we showcase some of our favorite Smash Bros. Brawl stages. We'll have some themed weeks, some contest weeks, and some "whatever we damn well please" weeks to help you freshen up your Brawl experience.

This week's featured Brawl stage offers a generous serving of nostalgia. Although we're sure it won't be the last classic game scene that we'll showcase here, we chose this as the first because of the creativity and execution that went into it. We're not sure where the very talented Anthony got the idea to recreate Yoshi's House from Super Mario World, but it looks absolutely smashing.

Not only that, but the stage is also fun to play on. It seems simple enough, but the multiple platforms and tiers add some variety and depth. You don't have to take our word for it, though, since you can download it for yourselves here. (Instructions for playing on the stage are located after the break!)

If you want to see one of your favorite fan-made stages (or one of your own creations!) featured here, be sure to email it as an attachment to smashsubs@nintendowiifanboy.com. From the hard, to the ridiculous, to the incredibly awesome, to the even more ridiculous, we want to see them all!

Note: Sorry for the noticeable photoshopping -- unfortunately, the Brawl camera doesn't allow you to take big enough pictures. Image credit: Anthony's site.

Gallery: Brawl Stage of the Week: The 'Stiq

Ouch, that smartsBut can I eat it?Above the cloudsIs that a tree trunk?

Continue reading Brawl Stage of the Week: Super Mario World

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This Month's New Games

Name Date
King of Fighters: Orochi Saga
Nov 25
Ultimate Band
Nov 25
Mushroom Men
Dec 2
Iron Chef America Dec 5
Rock Band 2
Dec 16
Ultimate Shooting Collection
Dec 16
Neopets Puzzle Adventure
Dec 30

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