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Posts with tag First-personShooter

Next Call of Duty answered, previewed

If the mention of World War II still compels you to go about shooting things (typically Nazis) from a first-person perspective, you'd best check out 1Up's weeklong feature that promises to detail every pixel, polygon and private that constitutes the upcoming Call of Duty 3. Taking over from Infinity Ward, developer Treyarch is keen on capitalizing on next-gen technology and the creative freedoms it provides -- with any luck, that means we'll actually be able to open doors in this one. Oh well, we suppose loads of on-screen enemies and trampled blades of grass are just as useful.

The screenshots and video provided are enough to convince us of the game's technical gravitas, but we're obviously much more interested in the Wii version and how it looks to take advantage of the unique control system. A small blurb in the first part of the preview suggests how, while at the same time suggesting that the other two versions of the game are the main focus here. "The Wii version, in development outside Treyarch, shows some potential to bring the player into the game during the Battle Actions in a way the PS3 and 360 won't be able to. Actually wrestling with a German for his gun or actually disarming that explosive are things only the Wii will let you do this gen."

Battle actions are Call of Duty's answer to Shenmue's Quick Timer Events. At certain points during the game, you're required to press certain buttons in order to escape a cinematic struggle or situation. Failure is likely to result in far more unpleasantness than getting smacked in the head by some Japanese kid's soccerball. These sound particularly intriguing if done correctly for the Wii and should make up for some of its inevitable graphical shortcomings. Even then, we have to wonder how long it'll take before we grow tired of crawling through trenches and taking out tanks. Is World War II the new Hoth?

[Thanks to everyone that sent this in!]

Ubisoft on Wii: A good place to put our money

The good folks at Infendo have posted an interview with Ubisoft president, Laurent Detoc, taken from the June 2006 issue of Fast Money. In it, Mr. Detoc justifies Ubisoft's decision to give Nintendo a Wii exclusive in the form of first-person shoot 'n slash, Red Steel.

Detoc points out that this year, "we'll be the only publisher besides Nintendo that'll have an exclusive title--Red Steel, a first-person shooter game--released for the new Wii console when it debuts [in November]. People think this is crazy. Nobody is paying attention to Nintendo. Everyone has been obsessed with the Xbox 360 and Sony's [upcoming] PlayStation 3."

He praises the system's unique controller and its ability to create new ways of playing games, and indicates that being first out of the gate will give them a major advantage. "It seemed like a good place to put our money. For my competition, it's too late to have a game out for the Wii by Christmas. They can't do it. But we did it. We will be there. Maybe Wii will fail, and I'll look like an idiot. But if it succeeds, then we will have a new brand on our hands that could be worth up to $100 million"

We think that Mr. Detoc might be making a mistake by directly connecting the success of Red Steel to the success of the Wii. After all, the game's E3 showing, for lack of a better expression, just didn't cut mustard. Pass the Metroid Prime 3, please.

[Note: According to Infendo, all instances of "Revolution" have been changed to "Wii". What a relief.]

ZOMG: Ubisoft announces "Red Steel"

From the didn't-see-this-one-coming department is a new Ubisoft press release which reveals a brand new, totally unheard of FPS for the Revolution called Red Steel. The game sees players wielding the Revolution's magic wanger like a gun or a sword, either blasting opponents in the face with superb accuracy or slicing them up with unbridled malice. It all sounds very exciting.

"We’re honored to announce this exciting new franchise and we’re confident that Red Steel will be the must-have title for the Revolution when it launches,” says Serge Hascoet, chief creative officer at Ubisoft. Nintendo's very own Reggie Fils-Aime adds that, "Nintendo is excited to have Ubisoft bring Red Steel to the Revolution launch lineup."

Amidst all the excitement, you may spot the official confirmation that Red Steel will be an exclusive Revolution launch title (one down, nineteen to go). Mr. Hascoet states that, "We have been working closely with Nintendo to take full advantage of the innovative controller to create a thrilling experience that can only exist on the Revolution.” That's certainly excellent news, since having a familiar and creaky genre such as the first-person shooter around will definitely help with easing sceptics into the new control system. Let's just hope developers don't dwell on the familiar for too long.

Even more Red Steel info unsheathed

Moz La Punk has obtained some substantial information from Game Informer's article on Red Steel, the Ubisoft first-person Revolution extravaganza which exploded onto the Internet this weekend. It's a lengthy read, but I've captured some of the highlights for those that have little in the ways of time, energy or attention span (see also: modern human being).


  • Ubisoft is working closely with Nintendo on the project. They pitched it to Iwata and Miyamoto who liked the idea enough to not have the French team of designers executed.
  • In the initial stages of the game, you're a reckless killing machine. By the end of it, you'll be an efficient and graceful murderer. The game clearly encourages you to better yourself.
  • "The goal...is to use five bullets to kill five enemies". That is, if you ignore how much fun it is to kill one enemy with 45 bullets. Look at that ragdoll convulse!
  • The game has bullet time. Cheer ecstatically or roll eyes as you feel appropriate.
  • Accuracy is your friend: Shooting the gun out of an enemy's hand may prove to be more useful than shooting him in the face. Disarming him allows you to get nice and close with your sword. [Insert additional "disarming" joke here.]
  • Depending on your performance and action, in-game characters will either loathe or respect you. It's easier to get your way with those that respect you. Especially the ladies.
  • "Flailing your sword isn't a smart idea."  Instead, specific motions will initiate deadly special attacks and combos. (It is not mentioned whether flailing your gun is smart or not.)
  • Missions in the game can be completed in any order and are given out by either a sword master or a gun master. You need to show them both respect, or they'll treat you worse than Uma Thurman.
  • You'll attempt to sway gang leaders to your cause. If that doesn't work, you'll have to sway them to an early and painful death.
  • Aside from the usual split-screen gameplay, Ubisoft is working on secret, original multiplayer modes. Given their track record with the Splinter Cell series, I'd expect these to be very good indeed.
  • "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire."
  • AI characters focus on "risk management", a term which apparently includes jumping over tables.
  • "You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side."
  • Read that again. You nod your head with the controller as a form of communication with in-game characters. That is the single greatest thing ever.
Red Steel is looking to be something very special. I always thought it would be a first-party Nintendo title that would really get the Revolution excitement rolling, but this is the game that finds itself in the enviable position of not only promoting its own concepts, but those of the Revolution itself. It's fair to say that a lot more people "get" the Revolution now than before this game surfaced. Whether or not this FPS lives up to its ideals is yet to be decided, but its value as an iillustrative example of the Revolution's potential is clear.

[Thanks fischju! Color enhanced image courtesy of Kellan.]

Red Steel revealed: First Revolution screenshots [Update 1]


Some shots from the May issue of Game Informer have found their way onto the internet, ready for us to awkwardly gawk at them and marvel at the Revolution game they spectacularly reveal. Developed by Ubisoft and packed with explosive gunplay (and swordplay), Red Steel looks set to take full advantage of the Revmote, albeit in an unsurprising way. After all, it doesn't require much thought to make the connection between pointing a remote and pointing a gun. I look forward to Jack Thompson quoting that sentence soon.

On the obvious matter of graphics, it seems like the Revolution can produce some very capable images, at least if one assumes that these aren't concept renders and are actually running off an official development kit. It's impossible to make out any of the text, barring the note on the bottom right which points out that your in-game character will tilt his gun as you tilt the controller. I suspect this also means that you can easily bash people in the face with the butt of your gun by performing a swift arm motion. And really, isn't bashing people in the face what the Revolution is all about?

Hit the "Read" link for more images.

[Thanks el moco!]

Continue reading Red Steel revealed: First Revolution screenshots [Update 1]

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