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Posts with tag Glovepie

Revolutionary: Most Deceptive Kontraction


In the year 1997, with Sylvester Stallone's Demolition Man still fairly fresh on our minds, developer Shiny took the opportunity to name one of their games after an abbreviated phrase that was mentioned several times in that film. Under the assumption that MDK stood for "Murder, Death, Kill" and the fact that you run around as a guy whose head is a sniper rifle, the Playstation generation couldn't wait to get their hands on it. As it turned out, the game was not the gruesome murder simulator many people expected, but a humorously quirky action title like most of the prior games Shiny was known for. In the sequel, the main character from the first game, Kurt Hectic, would share the duty of saving the earth with Doctor Fluke Hawkins and the four-armed, gun-toting, cigar-chomping robotic dog, Max, the other members of the game's titular trio. It's the crazy sort of stuff that keeps gaming fresh, and with its recently-announced comeback in the making, I can think of no better place for the franchise to make a killing than on the Wii.

Continue reading Revolutionary: Most Deceptive Kontraction

Revolutionary: Whip it good

What is it about Castlevania that gamers have found so appealing for more than twenty years? Is it the story? The atmosphere? The visceral sense of fulfillment from whipping all manner of damned creatures back to the infernal depths? Is it the one-on-one arena battles in Boy George makeup, steam-punk corsets and leather-daddy fetishware? Yeah, it's probably not that last thing. We had in mind a traditional sidescroller for Castlevania on the Wii, with waggle-enhanced whip cracking, so that's why this week, I've set out to capture that fun that we've so desperately desired.

Continue reading Revolutionary: Whip it good

Revolutionary: Synaesthetic

This week I wanted to take on scripting for an indie game, and one that came in high regard was Synaesthete. I didn't know much about it when I first tried it out, except that it was a cross-breed of rhythm games and action shooters, and I was hopeful that it would lend itself to the Wii experience as well as the last rhythm hybrid I tried out. One level was all it took to start the script-writing cogs turning in my head, and after much experimentation, I wound up with a script that dynamically changes what makes this brilliant game so fun to play.

At first, nothing about Synaesthete makes it scream out that it was born for Wii, but ultimately, the addition of Wii controls has made this game my new addiction. I truly believe that a Wii port of this title would be hailed as the "next big thing."

Continue reading Revolutionary: Synaesthetic

Revolutionary: WRX Stage 1

The training wheel project got me thinking about what more it would take to create a Wii racing rig that's as comprehensive as a traditional wheel and pedal gaming setup. The Wii Wheel provides analog control for steering, but not throttle and braking. The Wheel shell also blocks off the expansion port, so you can't use a Nunchuk's analog stick. It seemed like there was just no way to build a full set of racing controls around the Wii Wheel, but then I got my Balance Board and the wheels started turning in my head. How about a Wii Racing Xperiment?

Continue reading Revolutionary: WRX Stage 1

Revolutionary: Balance and Options

Unlike most people, when I brought Wii Fit home for the first time, I didn't head straight to my Wii and slide the disc in to play. Instead, I tore apart the packaging to get at the Balance Board, which I then attempted to "hook up" to my computer. It took a while and a change in my method of operating, but I eventually got the thing connected and working in GlovePIE. It was at that point I started realizing what the Balance Board was really capable of, and this week I'll be sharing with you a few things I've learned about this new peripheral, so that you can start scripting for it and letting your imagination run wild.

Continue reading Revolutionary: Balance and Options

Revolutionary: A Musical Revolution

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

The rhythm gaming genre, while relatively young, is already on the verge of becoming stale. Hitting buttons in time with a visual cue only remains as fresh as the accompanying song. But there's a new game that's set to turn the genre on its ear and destroy your preconceived notions of what a rhythm game can be. Today we'll be giving Audiosurf the GlovePIE treatment.

Continue reading Revolutionary: A Musical Revolution

Revolutionary: Controller Showdown, Round 2

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Some of you may have wanted to see the Wiimote and SIXAXIS dropped on an island with explosive collars around their necks, forced to fight a deathmatch, but Battle Royale this is not. Nintendo and Sony would happily accept you placing both consoles in your entertainment center, because they offer up different experiences. Getting a DVD player doesn't require the discontinuation of cable TV service, nor does it render your iPod obsolete. But they are similar in that they are gaming input devices, so there will naturally be some overlap in possible applications. It's for that reason we're interested in seeing which controller is better at what. So with no further ado: Round 2. Fight!

Continue reading Revolutionary: Controller Showdown, Round 2

Revolutionary: GlovePIE v.30, The Great Equalizer

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

So you've tuned in to Revolutionary expecting to see the dramatic conclusion of the Controller Showdown. Well, as I was evaluating games to use in the matchup, I found myself revisiting old scripts I'd put aside, and building new scripts for games which wouldn't be fit to judge the motion sensing capabilities of the Wii Remote and SIXAXIS. I realized that because of the recently updated build of GlovePIE, my passion for scripting has been re-ignited!

You see, the latest version of GlovePIE supports the SIXAXIS, Xbox 360 control pad, and standard PC control pads, on top the already robust support for Wii Remotes and attachments. There's also a new function which allows you to easily write scripts for any and all of these controllers universally. So, before we commence with Round 2, let's take a look at the GlovePIE update that will figure heavily in the big battle.

Continue reading Revolutionary: GlovePIE v.30, The Great Equalizer

DIYee-haw: Wiimote rodeo


If you're anything like us (or the fictional construct of ourselves we've made in order to make this post work), you were intensely jealous of the guys who turned a springy horse toy into a Wiimote-based racing controller. The video of the rig in action provided plenty of evidence that it was awesome, but not so much information about how to do it in your own home with your own spring horse.

This tutorial on Hack a Wii gives you step-by-step directions to make your own bouncy racing seat. Provided you have the Bluetooth capability and know your way around GlovePIE, you could be playing Need for Speed in style! (The style is "ridiculously.")

Revolutionary: Speed Metal

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

I guess it could be said that my favorite game genres are rhythm and racing. My racing wheels, bongos, dance mats, drum kit, and guitar collection stand as testament to that being fact. So, while brainstorming new uses for my Guitar Hero III Wii Guitar, it struck me that racing might be the peanut butter to the guitar's chocolate.

Yeah, I'm sure that doesn't make any sense to you, as I got the 'WTF face' plenty of times when explaining my plan to friends. But read on and I'll tell you how to shred. How to shred down NFS ProStreet.

Continue reading Revolutionary: Speed Metal

One part GlovePIE, two parts Wiimote = Samba de Amigo


Despite getting the name of the game wrong in the initial graphic, this video showcasing the Dreamcast title Samba de Amigo being played with two Wiimotes is just too cool for school. Now, replace one of those Wiimotes with a nunchuk and it's probably a pretty accurate estimation of how the title will play once it actually releases on the Wii.

Oh, and we're assuming this is a legit back-up of his own game. If it isn't, well ... we don't support piracy in the least.

[Via Go Nintendo]

Revolutionary: Answering the Call

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Metroid Prime 3 has proven indeed that a Wii Remote and Nunchuk is the next best thing to a keyboard and mouse for first person shooting and action. Although we have few FPS titles being developed and released on the Wii (relative to party games and family-friendly content, or the main attraction of a certain other platform), the genre is among the most popular in the scripting community. This is naturally so with FPS being a favored genre among hardcore PC gamers and hardware enthusiasts.

With the recent release of the demo version of Call of Duty 4 and its imminent final release, I felt it was time to pick up arms and serve you a script for this spectacular shooter.

Continue reading Revolutionary: Answering the Call

Revolutionary: This is Not the Star Wars You're Looking For

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Ever since the motion sensing ability of the Wiimote was revealed, Star Wars fans have been pleading for a game that would let them live out their Jedi fantasies, swinging the Wiimote in command of an onscreen light saber. Well, Lucasarts recently announced that the Wii will be getting a version of the multiplatform title, The Force Unleashed, a game that's expected to fulfill all your fantasies of being an power-infused enforcer with a luminous sword.

But Lucas & Co. haven't always given us just what we want. In 1999 they released the first chapter of the long-awaited Star Wars prequel trilogy, The Phantom Menace, to an audience that was expecting something more, well ... Star Wars-y. Jar Jar, midichlorians, and a pre-pubescent, mop-topped future-fascist didn't quite make for the hit we were hoping for, and the most exciting moment in the film was not a war or a fight scene, but a race. Lucasarts seemed to agree and developed a game based around that scene (albeit, filled out with more tracks and worlds). In this week's Revolutionary, we'll be using GlovePIE to see if the Wiimote and Nunchuk can keep up with the Jedi-like reflexes you'll need to stay in the lead in Star Wars: Episode I Racer.

Continue reading Revolutionary: This is Not the Star Wars You're Looking For

Revolutionary: Progress Wiiport, Part 1

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Are you getting tired of "Wii gimmicks?" Has waggling lost its charm? Has the Wii's cheese become old and moldy and sent you looking for the bathroom? And are you tired of seeing everyday words being pwiif ... *ahem* - prefixed with "Wii?" If the answer to all of those questions is a resounding "Heck no!" then read on as we wiicap Revolutionaries past, and wiivisit the projects and hobbies previously featured and see how they've progressed since last we discussed them.

Continue reading Revolutionary: Progress Wiiport, Part 1

Revolutionary: Support our Cyber Troopers

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Long ago, there existed a magical place where children and teenagers dumped quarter after quarter into machines which housed the latest and greatest hardware for playing drool-worthy games that just weren't possible at home. This place was called Arcade. One day, a powerful consumer electronics manufacturer decided they wanted those quarters, a few hundred dollars on top of that, and a lifetime of your loyalty. With the mystical weapon called PlayStation, they drew the life force out of arcades and created their own mighty empire - in your home. Most memories of the arcade have evolved into legend, with a few of the old games brought home as ports. But capturing the full magnificent essence of most of those games has rarely been accomplished. Whether it's the scarcity of competitors whose pockets jingle with change as they wait their turn to play, the absence of custom-made control systems designed to fit each individual game, the inability to play ports that look exactly as they did in their arcade incarnations, or any number of other reasons, the arcade is nigh on impossible to rebuild in one's home. But that shouldn't stop you from trying.

Continue reading Revolutionary: Support our Cyber Troopers

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Watch movies on your Wii!We debate the topics in the communityFun facts about Mario!

This Month's New Games

Name Date
NBA Live 09 All-Play
Oct 7
Army Men Soldiers of Misfortune
Oct 7
Crash: Mind Over Mutant
Oct 7
Sam and Max Season One
Oct 16
Safecracker
Oct 16
Monopoly
Oct 20
Carnival Games: Mini-Golf
Oct 20
Celebrity Sports Showdown
Oct 20
Circus Games
Oct 21
Pet Pals: Animal Doctor
Oct 21
Spyro: Dawn of the Dragon Oct 21
Spider-Man: Web of Shadows
Oct 21
KoF Collection: The Orochi Saga
Oct 21
Naruto: Clash Of Ninja Revolution 2 Oct 21
Agatha Christie: Evil Under the Sun Oct 22
Guitar Hero: World Tour
Oct 27
MySims Kingdom
Oct 28
FIFA Soccer 09 All-Play Oct 28
Cooking Mama: World Kitchen
Oct 28
Jillian Michaels Fitness Ultimatum 2009
Oct 28

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