
Wii Fanboy poll: Watch any DVDs on your Wii?

Continue reading Wii Fanboy poll: Watch any DVDs on your Wii?
Be a Cake Hero
Now we want to see someone make the Wii version, complete with Wii Remote.
Revolutionary: Balance and Options

Unlike most people, when I brought Wii Fit home for the first time, I didn't head straight to my Wii and slide the disc in to play. Instead, I tore apart the packaging to get at the Balance Board, which I then attempted to "hook up" to my computer. It took a while and a change in my method of operating, but I eventually got the thing connected and working in GlovePIE. It was at that point I started realizing what the Balance Board was really capable of, and this week I'll be sharing with you a few things I've learned about this new peripheral, so that you can start scripting for it and letting your imagination run wild.
Nintendo teaching people how to use the Zapper
Maybe it's just us, but if we were writing a tutorial for the Wii Zapper, it would go something like this:
- Attach Wiimote.
- Aim.
- Pull trigger.
[Via Punch Jump]
Revolutionary: Exploring New Depths
Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.
Going by the company's success of late, neophytes might assume that Nintendo was always looked at as the redemptive innovator of the games industry. But some time around the midpoint of the Super Nintendo's life cycle, the popular sentiment started turning to "a trend isn't cool until Nintendo bucks it." Nintendo fans were two generations behind in getting an optical drive. We played grayscaled, unlit Gameboys for years while our friends dumped battery after battery into their Lynx's, Turbo Express Portables, Neo Geo Pocket Colors, and Game Gears. Even today, we're still ravening for Nintendo-flavored online gaming.
Nintendo's first 3D console didn't come out until a year after Sony's, and 18 months after Sega's, so while my SNES delivered 2D nirvana in Donkey Kong Country, Super Castlevania 4, and Super Mario All-Stars, I was getting my 3D fix elsewhere.
Revolutionary: Beware! de Blob
Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.
de Blob has been getting a lot of coverage here lately because it's been announced that the freeware PC game will be making its way to our favorite console. I first heard of the game a few months ago, and it seemed like it could make for an interesting bit of roll-up gaming for my Wiimote in the absence of Katamari. I figured this week would be an opportune time to finish the scripting project I'd started back then and present a script for this gelatinous ball of Technicolor fun.














