The DS gets a lightsaber controller (well, stylus, but it's like a controller as you control stuff with it .. whatever) so why is the Wiimote left out in the cold, cold night without bright neon colors and thwong sounds?
Useless Wii attachments might be the butt of several chortling jokes, but Star Wars nerds (this blogger included) can't help but think this lightsaber is kinda badass. It actually plugs in to the Wiimote and emits a healthy glow, so the generic white Wii Sports thingys are immediately shamed to oblivion. Of course, the Wii currently lacks any decent Star Wars games, but the aesthetic appeal alone might drive some consumers to pick it up in high hopes that The Force Unleashed won't suck diddly-uck.
While most debut trailers are full of pre-rendered cutscenes and CG, we're glad to report that the first glimpse at Star Wars Clone Wars: Lightsaber Duels actually has quite a bit of gameplay in it. And, based on what we saw, it looks like the action is going to be spot-on. The timing looks good and the speed of combat seems intense enough to warrant our attention. We're still not crazy about the game's look, though.
What do you all think? Looking forward to taking out the Sith trash? Going to crush the Jedi order?
Lucasarts is pretty serious about wanting you to like Star Wars: The Force Unleashed. Considering all we know about the title so far, it seems to combine just enough of the new with the old to get fans pumped.
The latest attempt at getting you excited for the game is in the video above. It provides more information on the game's story and shows some plot spoilers. If you're looking to go into the game pure, then you may not want to watch.
If you're anything like us, you've been watching the original Star Wars trilogy on loop for months now, even taking time to practice your lightsaber skillz in the comfort of your own home, all in preparation for Star Wars: The Force Unleashed. Not only will we need to be a harbinger of sorrow for countless waves of storm troopers, but also that of our friends, as the PvP looks to be one of the biggest draws for us.
The game's producer, Dan Wasson, recently conducted a video interview on the game. Sure, he talks up the inclusion of Vader, but also goes into detail regarding the Wii version specifically. This is good, considering most of the coverage the game has received has been in relation to the PS3 and Xbox 360 versions.
In the beginning (er, in November), there was a "light sword," and now, there is another. The question is: which one best allows you to enjoy your own Star Wars Kid experience?* Er ... which design is better? We're coming down on the side of this johnny-come-lately "light sword" so far. We'll say one thing: once (if) there's a game that really utilizes peripherals (and the Wiimote, obviously) like this to full effect, we may give 'em a try. Not that we would ever, ever tell anyone that we'd done it. And we would close all the curtains first. And bar the doors. And break all our cameras -- just in case.
*Unfortunately, the answer is neither, because they're all too damned short. We need some double-bladed business up in here.
A new gameplay trailer for Lego Star Wars: Complete Saga has emerged on the net. In said trailer, we're shown all of the wonderful waggle that is sure to cause many a wrist to ache once the game releases. Maybe it's just us, but using the Force to assemble blocks looks kind of annoying. Using the lightsaber looks fun, though.
Posted Jun 28th 2007 9:45AM by JC Fletcher Filed under: News
This is yetanother confirmation of what every gamer has been waiting for since the first time we saw the Wii controller. At the Hollywood & Games Summit, panel moderator N'Gai Croal asked LucasArts president Jim Ward about the possibility of a Wii lightsaber game.
Ward's response was very encouraging. "We're all over that, and internally we have already played a lightsaber game on the Wii. It's a lot of fun, and we'll get there." He went on to say that "some stuff" would be out this fall. Start practicing your blind Force-guided waggling now.
We'll call it "mostly confirmed," but according to this article on the Wii's financial success, George Lucas has said that a game that turns our trusty Wii remotes into lightsabers is on the horizon. Unfortunately, there's no quote to back up the assertion, so we remain partially skeptical, but it's one of those things that we just know is going to happen, whether we want it or not.
Anyone else just as interested, if not more so, in using the Wiimote and nunchuk for Force abilities in a Star Wars game? The upcoming sandbox-style Harry Potter includes motion controls that simply make us drool for similar applications in a Star Wars title ....
Codename Revolution is reporting that one of their distributor contacts has confirmed a compilation title consisting of Lego Star Wars I and Lego Star Wars II will be headed to the Wii this holiday season. Nothing more than a port of both titles on the GameCube, the game will now feature Wiimote controls, bringing us all one step closer to actually wielding a lightsaber.
Of course, we'd like to point out that the Wii doesn't need any more GameCube ports, but we feel kind of like a Storm Trooper in Mos Eisley. Kind of like these aren't the grievances we're looking for. Plus, lightsabers, man ... lightsabers.
Are you looking forward to wielding the Force on your Wii?
A recent IGN Podcast has unveiled some interesting tidbits related to the Wii. Now, we all know IGN's information comes from the shadiest of places...scarred men whispering secrets in dank alleyways, unnatural seances with souls departed...but if they're willing to dive into hell's inferno to obtain some info, then we're certainly willing to take all the credit relate it to you, the faithful reader. So, without further ado:
Nintendo may decide to move Super Paper Mario directly to the Wii, as the Gamecube is essentially dead in the water. This would not only make financial sense, but finally allow us at Wii Fanboy to cover this excellent looking game. We want to believe it.
Metroid Prime 3: Corruption may not make the Wii launch after all. This is directly contradicting several months' worth of continuous confirmations by Nintendo and Retro Studios, and would take a lot of steam out of the superlative launch lineup. We doubt it.
Dragon's Quest: Swords also may not make the launch window. We see no reason to disbelieve such a thing; Square-Enix loves their delays.
Excite Truck has been confirmed as a launch title. Why not?
LucasArts has indeed been developing a lightsaber game for the Wii. Yeah. We know.
Publisher THQ has 6 to 8 titles in development for the Wii. Seeing as how they're handling the more lighthearted affairs (Cars, Spongebob), it seems plausible, but none too exciting.
At the Leipzig Games Convention (coming soon!), Nintendo and third parties will reveal exactly how they intend to port more traditional game fare from the PS3 and Xbox 360 over to the Wii. Uhhh...sure.
And, there you have it. As a special bonus gift from us at the Fanboy, here are some complimentary grains of salt.
Oh yes, young padawan -- a LucasArts rep confirmed the development of a Star Wars game for Wii (and some other next-gen platforms, but who cares?). We were pretty sure this was coming (we figured someone at LucasArts had seen the Wiimote, after all), but it's always nice to be proven right.
The Wiire reports the good news breaking during a Q&A session at San Diego's Comic-Con, and the Wiimote was specifically mentioned, so it follows that the game will incorporate the controller in some sweet saber-swingin' action. Let's hope it's actually designed to work with the hypersensitive Wiimote and not just some lame patch they work up for Nintendo.
Now the real question is: will the Wiimote speaker churn out the zippy lightsaber sound effects? Anything less would be shenanigans.
The latest issue of Electronic Gaming Monthly has some interesting bits of information for us Wii fanatics. First, it seems as though several developers have actually turned from PS3 development over to the Wii, in reaction to Nintendo's strong E3 showing. Many appear to be frightened of the high cost of development and consumer price point of Sony's behemoth, and the Wii's familiar Gamecube-like architecture is surely a sight for sore programming eyes.
Secondly, LucasArts seem to have finally heard Nintendo fans' cries for a lightsaber game; word on the street is that they're already on their way with a new exclusive Star Wars game for the Wii, based heavily on lightsaber mechanics. Thank the Force.