We're already in agreeance that Oboro Muramasa Youtouden is one of the best-looking games announced for the Wii -- we shook hands on it, signed the appropriate forms, and even had a notary stamp the papers to make it official. Still, this first video glimpse of the 2D ARPG managed to leave us in a state of ecstasy, our skin alive with pleasure. What secret resource has Vanillaware tapped into that other developers have so far ignored? Most of the titles we saw at the Tokyo Game Show didn't look half as good as this.
Posts with tag MarvelousInteractive
TGS07: Oboro Muramasa Youtouden looks even better in motion
We're already in agreeance that Oboro Muramasa Youtouden is one of the best-looking games announced for the Wii -- we shook hands on it, signed the appropriate forms, and even had a notary stamp the papers to make it official. Still, this first video glimpse of the 2D ARPG managed to leave us in a state of ecstasy, our skin alive with pleasure. What secret resource has Vanillaware tapped into that other developers have so far ignored? Most of the titles we saw at the Tokyo Game Show didn't look half as good as this.
Project O trailer better than our wildest dreams
We've had some pretty messed up dreams in our time -- like that one where we drove through the mall in a robot octopus to pick up girls, beckoning eight of them at a time with our come-hither, mechanical arms -- so it's no small feat exceeding our sleeping imaginations. This trailer for King Story (Project O) does just that, however, seducing us in just its first fifteen seconds with an arrangement of Maurice Ravel's "Boléro."
The three-minute English trailer goes over a lot of what was already revealed in yesterday's site update, but the accompanying cartoon has more charm to it than a box of leprechaun cereal. In-game clips show off your cheering villagers, town building and maintenance, and even some combat with a spicy dragon! If this RPG/sim wasn't a "must buy" for you before, it should be now.
TGS07: No More Heroes says yes to more videos
Now that we know that one of our favorite games has a publisher outside of Japan, we undertook the watching of the latest footage from TGS with a particular zeal. While neither offers sound, we do get a glimpse of the controls and a long, lovely look at the game in motion, which puts all the short clips offered by the official site to shame. Before, we were excited; now a new word will have to be created to communicate the passion with which we approach tSuda 51's offbeat No More Heroes. If anyone has any linguistic suggestions, please let us know. In the meantime, hit up the videos after the break.
Continue reading TGS07: No More Heroes says yes to more videos
Oboro Muramasa Youtouden continues to ravish our eyes
You've likely seen these screenshots of Oboro Muramasa Youtouden already from when we covered the newly announced ARPG last week, but we'll grab at any opportunity to put the spotlight back on this beautiful looking game. Supplementing its weekly magazine, Famitsu has updated its site with direct-feed images, providing a more accurate display of the Vanillaware-developed title than what scanned pages can provide.
We have a couple more images past the post break for you to check out if you're interested -- though we can't imagine why you wouldn't be interested in the most gorgeous 2D game coming to the Wii.
Continue reading Oboro Muramasa Youtouden continues to ravish our eyes
Vanillaware brings its 2D talents to the Wii
Vanillaware, the same developer behind GrimGrimoire and Odin Sphere, both gorgeous 2D PS2 titles, revealed in Famitsu's latest issue an ARPG for the Wii, Oboro Muramasa Youtouden. It looks absolutely stunning, almost to the point where we're disappointed in other companies for not working on their own 2D games at a similar level. Loading up the magazine scans, which you can see for yourself past the post break, was like sighting the promised land, a brand new colony, from a distance after months of wandering our ruined, post-apocalyptic Earth. JC fell to his knees beside me, tears in his eyes. The amaranthine sun slipped out of view behind us, leaving our caravan to celebrate its newfound hope. We had many hard months still to weather, but we'd finally found a place to call home.
Continue reading Vanillaware brings its 2D talents to the Wii
Trio of brief clips from No More Heroes
When we say "brief" here, we really mean it -- these video updates from the official No More Heroes site offer no more than glimpses of the game. There's also a Grindhouse-esque grain to the footage, and we're not sure if it's simply the video quality, or the intentional look of the title -- either way, it doesn't spoil the effect. We've tucked the clips away after the break, and re-ordered them to save our pick of the best for last, since on the NMH site, it was first.No More Heroes pages packed with images
For once, we don't even mind that the text is difficult, because these new scans from Famitsu have so many No More Heroes pictures that we're too distracted to be unhappy. This is one game we never get tired of looking at; the character models are awesomely twisted, the environment is full of dirty, yet colorful images, and the whole thing has a sinister-yet-cartoony feel. We can barely tear our eyes away. We can't wait to get in there and start swinging our not-lightsaber. To check out the full scans, take a peek past the break, and get to clicking for the high-res versions.Project O still rolling slowly along
It's been so long since we heard anything about the fantastic Project O that as soon as new information popped up on IGN, we gobbled it like a tasty bar of chocolate. The best part? There's more information to come at this year's Tokyo Game Show. We are now officially counting down the days. For those who need a refresher, Project O is a large-scale simulation game with elements reminiscent of Harvest Moon, but from the sound of this latest interview from Famitsu, it seems this title will have some significantly darker themes, despite the cheerful anime-inspired look. Each individual NPC in Project O is set to have their own unique attitudes and memories, of both good and bad events in their lives. In fact, one of the examples given in the interview is of the darker sort, but definitely intriguing -- an NPC will be affected while traveling a route he once walked often with a girlfriend who died. How sad! And yet, that tiny, humane detail makes us rabid for this game.
How will all of this affect your actions as the main character in the game? Will you even be a main character? So much remains shrouded in mystery, but we'll be watching this one anxiously for new developments.
Travis vs. Holly: new No More Heroes images
Considering that Holly Summers is ranked several slots higher than our antihero, Travis Touchdown, it's probably no surprise that she's kicking his ass in these screenshots. But just because it isn't surprising doesn't mean it's not cool. We've put the latest shots in a gallery for your viewing pleasure, because we figure that, just like us, you can't get enough of No More Heroes. No More Heroes site updates
The No More Heroes site continues to leak bits and pieces of information -- just enough to keep us drooling -- and this latest update covers some of the ground already tread by this morning's video. Our hero Travis and his beam katana are the center of the new information, which is all about combat and the tools of the assassination trade. The beam katana can be used to deflect bullets (where've we seen that before?), but it's not a never-ending source of bloody awesome; like any gadget, it can run out of juice. Luckily, there are battery packs scattered around, but in the event you can't find one and find yourself in need of a good cutting edge, you can always get your waggle-charge on. Charging the katana is as simple as jerking the Wiimote up and down.
The updates also show off something we've already seen -- Travis's penchant for wrestling moves -- and a shot of a fight brought to a grappling standstill. The image isn't terribly clear, but it seems that with a turn of the Wii remote, it's possible to break free and beat your opponent down.
We couldn't possibly want this game more, but at this point, all we really want is to find out just what's up with the tiger indicator on the upper part of the screen. In videos, it can be seen wiggling around, and in these screens, it looks like he takes a little tiger-journey across the top of the image, but for what reason? We can wait for the game, but we must know the secret of the tiger! Perhaps he's like a pet, feeding on the blood of your enemies. It's either that, or he's linked to all the tiger rugs we keep seeing in the game.
First look at Wii's Harvest Moon
Despite the game's announcement during E3, fans of the down-on-the-farm series Harvest Moon have been left twisting in the wind when it comes to the franchise's emergence on the Wii. How will the control scheme change? What'll the story be? How will it look? Is the title really Harvest Moon Heroes or was that a misprint at E3? The latest issue of Famitsu has some answers, and several sites are sporting scans and translated info. Word is that now instead of hitting a few buttons to lift that barge or tote that bale, Wii's farming sim will be based on realistic motions. Need to water your plants? Now you get to do just that, by tipping the Wiimote downward to simulate the action. Sounds kinda like work to us, but we'll keep an open mind for now ....
[Thanks, saigon!]















