Update: The staff have left the Game Night chat, but there's still plenty of people in there looking for a game! Hit the link and get involved!
With all of the breaking news today, we nearly forgot that it's Thursday, which means we've got some games to play! So, won't you join us? If not to play games, then to just chat about all of the crazy news that went down in Japan and North America today. It'll be good times!
For you first-timers, head past the break. All of the details you need to get involved are there.
Okay folks, we're nearing the end of the week, which means one thing: Game Night! We're anxious to take a break from the business of blogging so that we can throw down in the best Wii and DS online-compatible games available. We suggest you take a break from Mega Man 9 and join us! First timers, find the details after the break. Everyone else, we'll see you tonight at 7pm ET!
Update: Thanks to everyone that showed up! The staff has left the Game Night chat. We hope to see you here next week, same time, same place.
It's that time of the week again, folks. In exactly 7 hours, we're going to get together and enjoy some online gaming. Sound like fun to you? Of course it does ... and it is! So if you're a newb to all of this, head past the break for details on how to get involved. For everyone else, we'll see you tonight!
Update: The staff have left the Game Night chat, but plenty of folks are still hanging out in there. Hit up the chatroom here.
Has it been a week already? Boy, time sure does fly when you are locked in a cell within a dark, damp dungeon somewhere. But, our cruel overlords aren't the worst, because they allow us to take an hour break and play games with you all. So, for you first-timers out there, head past the break and read up on what Game Night is all about. For the rest of you, we'll see you tonight!
Our faces lit up this morning after seeing this image on Famitsu's site. Surely, this was it: Nintendo's long-awaited solution to the storage woes of every Wii-owning geek and otaku on the planet. Alas, no. After scrambling for a machine translation of the accompanying kanji, our hopes were emphatically mangled. This is no HDD unit, but a portable air conditioner the "Nintendo WiFi Network Adapter." Once again, life had thrown us a cruel curveball. Happy Monday morning, us.
Anyway, if you struggle to get your Wii or DS online (and we know from experience that it can be fiddly), then this dinky wireless LAN router is for you. It can be used with the Wii, the DS, your PC, and other devices, and will be available on Nintendo's Japanese homepage from September 18th, priced at ¥5,800 (US$53). There's no news yet on a launch outside Japan, though as the Nintendo WiFi USB Connector was discontinued late last year, a western release would be a safe bet.
Hit the break for three more images, one of which depicts the adapter's three modes: "Router," "Bridge" (for connecting to your Wii or DS via another router), and "Auto" (which automatically switches your network). As for our ongoing storage issues, we're still waiting, Shiggy/Reggie/Satoru ...
If Nintendo's got a weak point, it's the online capabilities of Wii games. Compared to other services, online gaming for Nintendo fans is definitely lacking, but at least these days, we actually have a few games that are online. It's an improvement! Which Wii game do you think has the best online mode, though, and why? Is that good enough?
Update: The staff have left the Game Night chat. But, plenty of people are still in there, waiting on you. So get in there already!
The week is almost at an end, which means it's time we pushed responsibility to the side and took a break from it all. A break which involves enjoying some gaming with our fellow man (and woman)! So, we're going to get together tonight and enjoy some online gaming. Care to join us? For all of you first-timers, jump past the break for the details.
Update: The staff have left the Game Night chat. But, there were still plenty of people in there, gaming it up, when we vacated. So, hop in and see what's happening and we hope to see you next week!
We once again come to that magical time of the week, where we can set responsibility aside and enjoy some gaming with our fellow Nintendo enthusiasts. Tonight, at 7pm ET, join us as we throw down in the best online-compatible games Nintendo's platforms have to offer. If you've never been to Game Night before, then head past the break for all the details on how to join us. We hope to see you there!
World of Goo has been a squishy blip on our radar for ages now, but development will be wrapped up soon. WiiWare World got a chance to chat with 2D Boy duo Ron Carmel and Kyle Gabler, who revealed that development for the U.S. version will be complete in September, and that they're hopeful the game will be released Stateside in late October. Oh, and it'll cost more than 1,000 Wii Points. Wait, what?
So far, only Final Fantasy Crystal Chronicles: My Life as a King has dared to breach the 1,000 Wii Points mark, but Nintendo clearly thinks 2D Boy's gooey, beautiful puzzler is worth the extra pointage. On the bright side, North Americans won't be paying as much as Europe, where the game will be retail-only, cost €40 (£31), and has been delayed until Q1 2009. The European version will have a sixth chapter, however, one that takes place on the moon.
Amongst all the new details to digest (also worth mentioning: the two-player co-op mode now accomodates four players), Gabler seems like he'll be relieved when the game is out of the door. "I like to hate the game as much as possible, and believe that it's ugly, with horrible gameplay, and that nobody will like it," he admitted. "If this were a human relationship, it would be very unhealthy, and World of Goo would cry a lot." Man, that brings back memories.
Man, we're off to a good start already! When a game is nice enough to welcome you to the experience just for making it to the title screen, and also offers you encouraging remarks like "You are the champion – keep it up!" it's got to be pretty awesome, right? Well, in the case of Power Stone 2, it is.
Released for the Dreamcast in 2000, Capcom's Power Stone 2 was relatively hot on the heels of its predecessor -- the original Power Stone hit the system in 1999. Power Stone 2 takes advantage of the Dreamcast's four controller ports, and like Super Smash Bros., it offers one of the most frenetic and entertaining brawler experiences for a group. Just make sure you don't play with that one friend who doesn't respond so well to losing -- your Power Stone experience may end with a large bruise. But I digress: other than 2006's Power Stone Collection for the PSP, the Power Stone world has been rather dormant. The colorful cast of characters, addicting chaotic battles and goofy nature of the Power Stone world make it a prime target for the next Wii multiplayer phenomenon.
Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Rogue Squadron, and for more great titles that deserve your attention, take a look at Virtually Overlooked.
For those of you who've been tracking Quantum of Solace over at The Stiq, you know that most of the worthwhile things to discuss about the game have come from the Xbox 360 and PS3 versions. Well, it would appear that Activision isn't leaving Wii owners out to dry, as some cool features are being utilized in the Wii version of the title.
For one, there will be multiple control schemes. Gamers can use the tried-and-true Wiimote and Nunchuk setup, or they can bust out their Zapper and play with that. On top of that, Activision has also confirmed the game will feature online multiplayer, as well as 4-player split-screen local multiplayer, which is exclusive to the Wii installment.
Activision is also hard at work to make sure the game is no graphical slouch. Seeing as how the engine behind the game is the same used in Call of Duty 4, we're sure Quantum of Solace will have some lovely visuals.
Update: The staff have left the Game Night chat, however many folks are still in there, getting their game on. Join them and hopefully we'll catch up with you next week!
Oh, it's Thursday, our most favorite day of the week (well, aside from Friday). It's the day we actually get to take a break from writing about games to actually play them. Won't you join us? It's pretty easy to get in on the action and 4 out of 5 dentists agree, once you take part in the festivities, you'll have a lot of fun and want to keep coming back. If it's your first time, head past the break for all of the details.
Update: The staff has left the Game Night chat, but plenty of people are still in there, gaming it up. Check it out!
It's Thursday, which means it's time to get your game on. Later this evening, we're going to be playing the best of the wi-fi-compatible games on both the DS and Wii. Care to join us? Head past the break for the details!
Update 2: The staff has left the Game Night chat. Plenty of folks are still in there, gaming as you read this. So head on into the chat already!
With the return of our weekly sessions last week, we decided a reminder was needed. So, we whipped up the above video, which shows Dave enjoying some Medal of Honor: Heroes 2, along with some Mario Kart Wii. If you look closely, you can even see Chris ram Dave underneath a car. How cruel!
Hijinks like the above, and more, are commonplace at Game Night. So, for the full details on what Game Night is all about, head past the break.
We don't need to write anything here, do we? It's The Conduit. In beautiful motion. Right up there. It's the business. We can post whatever text we like here, and nobody will even read it. Tra-la-la! For those of you still with us, further footage lies past the break, featuring a short segment of the city environment we saw in the E3 videos, and a first-person shooter staple: the grenade bounce.
In other not-really-news, High Voltage's Eric Nosfinger has politely declined to elaborate on the possible inclusion of bots in the final game. "We are trying our hardest to have as many modes as possible," explained Nosfinger when contacted by a NeoGAFfer on the subject. "Our main criterion is that anything that goes in must be stellar quality." We already know that there won't be a splitscreen multiplayer mode (instead, there'll be some rollicking online play), so bring on the bots!