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Posts with tag Okami

WRUP: Is it Iron Man? edition


Uh, no post title, it is in fact not Iron Man (although, we should say the prospect of seeing the film this weekend sounds nice). What we're all going to be playing, no doubt, is Mario Kart Wii. With its multitude of tracks, online play and plethora of control schemes available (got to love that wheel!), it looks like it's a shoe-in for this weekend's down time. What about you all?

Will you be racing it up in Mario Kart Wii, or are you playing something else? Maybe you're still chipping away at Okami? What are you playing?

Gallery: Mario Kart Wii



What are you Playing? is a weekly feature where we ask what it is that you're, well ... playing! Every Friday, look for a new topic and a new chance to converse with the community about what games you're enjoying and which games are disappointing. So tell us already!

The Okami goofs continue: Clover contributions pulled from Wii port end credits


Poor Okami for the Wii. You just can't seem to get good press, whether it be through your hilarious advertising or more hilarious boxart (at least we got a pretty neat fix, though!) Now, the game's director, Hideki Kamiya, is upset that Clover's contributions to the game were cut from the Wii title's ending credits.

Trust us, we're not trying to poke fun, because, and we'll be complete honest here, we want to have Clover Studio's babies. We loved those guys and every project they had their hands on. And, even if it's a Wii port, we think him and other Clover staff members that worked on the game should be credited. Capcom doesn't think so, however.

Since the end credits were all one movie (which had the Clover logo at the end of it), Capcom decided to pull the entire credits. They claim that they had no access to the original source file for the logo, so they couldn't just pull that. If you ask us, that sauce is kind of weak, because in this day and age, the ability to quickly transfer information between parties is widely known and Capcom could've easily picked up a phone and called whomever they needed to. Also, there's, uh, e-mail.

If you want to see the original ending credits, cruise past the break.

Gallery: Okami

Continue reading The Okami goofs continue: Clover contributions pulled from Wii port end credits

Okami gets dated for Europe


Europe, sad news: you're getting Okami. No, no, that's not the bad part, as the really horrible part of this news is just when you're getting the game. That day is June 13th. It's a tough wait, we know, but the critics seem to think it's worth your time.

Europe, are you going to wait for the Wii version to release in June? Or, are you going to check out the PS2 version instead? It's okay, you can be honest with us. We won't judge you too much.

Gallery: Okami

Print your own Okami boxart, IGN watermark optional


In order to share the new replacement Okami boxarts with people outside the U.S. (to whom they can't ship the printed copies), Capcom has made the boxarts available as PDF downloads, in a big, take-it-to-Kinko's resolution. Capcom's one-time blunder is becoming more of a boon to fans every day.

We checked the new version of the original design for IGN watermarks, and didn't see one. That means that you can place the IGN watermark wherever you'd like! You now have the power to choose the size, location, and opacity of the IGN logo on your Okami boxart. For that matter, you could use any watermark you like!

Okami guide also IGN'd?


Apparently IGN is the place to go for high-resolution Okami artwork. BradyGames' Okami strategy guide is also marred by IGN branding -- but a different logo, and in a different place. At first, we thought this was a windup from a tricky Kotaku commenter -- then we looked at the cover on the Brady Games website. Not only does the little D-pad-esque IGN logo appear next to Amaterasu's mouth, this watermark also features "IGN," and you can just see the ".COM" at the end there.

Okay, so the Kotaku commenter is absolved -- now we kind of think this must be a joke on the part of the person who made the preview image for Brady's website. If not, we can look forward to some decorative slipcovers.

[Via Kotaku]

Friday Video: Okami Art School


We're not sure if this is a really poor attempt at being funny or a touch of comedic brilliance. We're leaning toward the latter, as the hilarious editing mistakes (whether they're intentional or not) remind us of those great Tim & Eric pieces featuring John C Reilly. OK, in the time it took us to write these sentences, we have decided that we like this video.

What about you all? Horrible attempt at comedy or low-budget brilliance? Would you attend this undoubtedly fine educational institution?

Gallery: Okami

Wii Warm Up: Watermarkgate


Capcom did a very admirable job of making up for an error that nobody but snarky bloggers actually cared about. A lot more people cared once we found out that beautiful replacement artwork was available!

We wonder, however, how many people actually cared -- how many people were offended who either bought Okami twice or dutifully held on to their Nintendo fandom, firm in the belief that Okami wouldn't be any good without waggle? For us, it was just a few seconds of lulz. We didn't hold anything against Capcom or anything, except that, of course, we would have preferred Wii Fanboy watermarks to IGN's.

Capcom fixes Okami boxart goof awesomely


The Okami boxart issue discovered this week, or Watermarkgate, could have been a huge embarrassment for Capcom. Instead, it's become a totally great situation for everyone who bought the game. Capcom announced via their blog that any Okami owner can receive a free replacement boxart in one of three styles. One is just the normal boxart with (presumably) less IGN advertising, but the other two are beautiful art pieces with no Wii box design conventions.

So not only do you get amazing new boxart free from Capcom, you also have a highly collectible "error" art. And there's probably something inside the box, as well -- maybe a game or whatever.

Gallery: Okami



[Via Capcom Blog; thanks, Roto13!]

What the? Did IGN sneak onto my Okami boxart?


Personal story time, kiddies. I went out this morning to run some errands and pick up Okami, when, as I was leaving the Target, I noticed something weird about the boxart. I didn't recall us posting it on the site, so I spent some time glancing at the cover. It was then I noticed something very weird around Ameratsu's mouth: an IGN watermark.

"No, I didn't just see that," I told myself, as I placed the game back into the plastic bag the cashier put it in. Then, when I got back to the office, I checked a second time. And there it was again, sitting right where it was when I first spotted it. I quickly got online to see if anyone else caught this and lo and behold, our cruel overlords had reported on a thread at NeoGAF all about this.

So yeah, now I feel like I want to return it. I know the watermark shouldn't bother me (it's pretty lultastic), but ... but it just does.

Gallery: Okami


[Via Joystiq]

Okami got a face lift (comparison video)

Already having Okami for the PS2 is the most valid excuse for not buying the game on the Wii. If you fall into this group, you're probably still tempted to make the purchase because of the added motion controls. Should that not be enough to get your wallets in action, though, you might want to check out this side-by-side comparison video. We already knew that the Wii version looked better, but seeing the two compared with each other shows just how much.

The colors are much more vibrant on the Wii, and for a game that's main draw is its beautiful artistic style, that's kind of big deal. The 16:9 support doesn't hurt matters, either. Have any of you played both Okamis and noticed the difference for yourselves?

Gallery: Okami

WRUP: Oh gee, we wonder edition


For most of you, the standout title this week is likely to be Okami. Hey, it's the same for us, too! In fact, we're prepared to say that Okami is the best game we never played! Of course, that's not to say that Okami is the only game that the lot of you will be checking out this week. Several other titles were also available for those of you looking to get into something new.

Will you be picking up Okami? Or are you checking out something else this weekend?

Gallery: Okami

Capcom thanks fans for buying Okami

If you've preordered Okami (from the Capcom Store, that is), Capcom has gone out of its way to reward your loyalty. You can expect some goodies in the mail soon (you lucky dogs), including a thank-you card embedded with seeds. That means you can either save the card in a shoebox full of mementos from your fondest Capcom memories (with "Mr." or "Mrs. Capcom" written on the lid), or actually plant the card and watch it grow.

You will have something nice to save though -- mainly, the sweet Amaterasu postage stamp on the envelope. Lastly, the company will also be sending you a coupon code for free shipping on a future purchase. Well done, Capcom! What a great way to show appreciation for your fans.

[Via Kotaku]

Metareview: Okami


The beautiful, imaginative Okami was perhaps one of the most-requested ports among Wii fans, and at last we're going to get a chance to get our hands on it. From the early reviews, it looks like it has been worth the wait ... though, surprisingly, the title's lowest score (by far) to date has come from Nintendo Power. As far as everyone else is concerned, Okami seems to be a smashing success.

Electronic Gaming Monthly: 94% -- EGM found the Okami port flawed, but worth every moment of the imperfect journey. "Okami's paintbrush-on-canvas mechanics that drive combat and interaction with the world seem perfectly suited to the Wii Remote but simply aren't reliably precise ... Still, it's one of the few games that can overcome shaky fundamentals in light of an astonishingly engaging adventure. Easily my (Nick Suttner) favorite Wii game."

Nintendo Power: 75%
-- When Nintendo Power recommends the PS2 version of your port, there may be a problem. "Quite simply, the controls just didn't make the jump to Wii as well as they shold have ... Okami is a work of genius, but you should play the original game instead of the Wii version if you can."

IGN: 90% -- Matt Casamassina enjoyed the controls, and the port itself, even more* than the original -- which was 2006's Game of the Year at IGN. "Now, you can play the game in 480p and 16:9 widescreen, and you can do so using the Wii remote, which controls Amaterasu's celestial brush with a level of speed and accuracy never before possible. It's implemented so triumphantly that it actually changes the pace of the game, effectively speeding everything up ... Okami's strengths on Wii far outweigh any of its weaknesses. Wii owners can pick the game up for only $39.99 and those who do will be walking away with an outstanding title full of great adventure of a caliber typically reserved for titles starring Link and Zelda. I still think Twilight Princess is Wii's best adventure, but Okami is more than a worthy alternative. Support this game -- it deserves nothing less than your full attention."

*Note that despite liking the Wii version more, Casamassina scored this Okami lower due to the time that has lapsed since the original, and due to unchanged and unfixed issues.

Gallery: Okami

Wii releases for the week of April 14th


Why, is that ... ? My goodness, it is! Okami finally releases this week! And despite a questionable ad campaign, we think it should be a big hit with Wii owners. Of course, should you (for some reason) not be down, there's always a little taste of the sports of summer. Or one of the other games on offer.

This week's Wii releases are:
  • Okami
  • Summer Sports: Paradise Island
  • Emergency Mayhem
  • Dream Pinball 3D

Gallery: Okami

Wii Fanboy interview: Ready at Dawn's Didier Malenfant on Okami



Complaining about ports has become increasingly common amongst Wii owners, but few would have anything bad to say about Okami, which will complete its transition from PlayStation 2 to Wii next week when it launches in the U.S.

If anything, Okami is the perfect example of how porting games can be a force for good. One of the most notable critical darlings of the last few years, sales of the title were sluggish on Sony's platform, yet its appearance on Nintendo's console will give it another opportunity to attain commercial success. We can't think of many other games that are so deserving of a second chance.

Recently, Wii Fanboy got a chance to chat with Didier Malenfant, President and co-founder of developer Ready at Dawn, who filled us in on why those who played the PS2 version should return to the Wii edition, on how his company ended up working on the project, and on the future of lengthy adventure games.

Gallery: Okami

Continue reading Wii Fanboy interview: Ready at Dawn's Didier Malenfant on Okami

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