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Nintendo randomly reveals WiFi Network Adapter

Our faces lit up this morning after seeing this image on Famitsu's site. Surely, this was it: Nintendo's long-awaited solution to the storage woes of every Wii-owning geek and otaku on the planet. Alas, no. After scrambling for a machine translation of the accompanying kanji, our hopes were emphatically mangled. This is no HDD unit, but a portable air conditioner the "Nintendo WiFi Network Adapter." Once again, life had thrown us a cruel curveball. Happy Monday morning, us.

Anyway, if you struggle to get your Wii or DS online (and we know from experience that it can be fiddly), then this dinky wireless LAN router is for you. It can be used with the Wii, the DS, your PC, and other devices, and will be available on Nintendo's Japanese homepage from September 18th, priced at ¥5,800 (US$53). There's no news yet on a launch outside Japan, though as the Nintendo WiFi USB Connector was discontinued late last year, a western release would be a safe bet.

Hit the break for three more images, one of which depicts the adapter's three modes: "Router," "Bridge" (for connecting to your Wii or DS via another router), and "Auto" (which automatically switches your network). As for our ongoing storage issues, we're still waiting, Shiggy/Reggie/Satoru ...

Continue reading Nintendo randomly reveals WiFi Network Adapter

Wii Warm Up: Best online?

If Nintendo's got a weak point, it's the online capabilities of Wii games. Compared to other services, online gaming for Nintendo fans is definitely lacking, but at least these days, we actually have a few games that are online. It's an improvement! Which Wii game do you think has the best online mode, though, and why? Is that good enough?

New info on Tetris Party's game modes


Aside from learning about Balance Board support and when the game would be releasing on WiiWare, we haven't heard much about what's in the Tetris Party game. Well, other than Tetris. We all pretty much know what's going on with that.

We now have some idea as to what gamers should expect from the title's many modes of play, though. There will be 18 different modes of play, with 10 of them supposedly being never-before-seen variations of single and multiplayer Tetris. Online modes will be titled World Battle and Friend Battle, where up to six players can take part in play simultaneously.

Aside from all of that, other modes were mentioned, including Stage Racer, Wii Balance Board Tetris Marathon, Field Climber, and Duel Space modes. We don't have any specific info on those, though, so we'll just have to wait until the game releases to spend some quality time with those modes.

Gallery: Tetris Party

Born for Wii: ChuChu Rocket!

In spite of its untimely demise, the Dreamcast still lives on in gamers' hearts due to a small library of now-classic titles, ranging from the grandiose, such as Shenmue, to the bizarre, like Space Channel 5. Falling closer to the latter on the weirdness scale is ChuChu Rocket!, a unique Dreamcast puzzler that's noteworthy for being one of the last great games to come out of Sega's Sonic Team (I mean, really -- Shadow the Hedgehog?), and for taking the Dreamcast online with four-player multiplayer -- no small feat in 2000. Just like Katamari Damacy, ChuChu Rocket! succeeds on the strengths of simple-but-addictive gameplay and irresistible charm.

ChuChu Rocket! makes no attempt to hide what it is -- a pure puzzler, free of all frivolities and unnecessary dead weight like a story. The concept is quite straightforward -- your only goal is to guide a group of mice (or, in some levels, just one mouse) into a rocket. In many cases, this involves avoiding cats who are roaming the puzzle terrain, waiting to make a mouse sandwich out of your little ChuChus. Both the mice and the cats move in the exact same fashion -- they head in a straight line until they hit a wall, which will cause them to turn right. It's a little like watching a group of lemmings, but, thankfully, the mice move just a bit faster.

Gallery: Born for Wii: ChuChu Rocket

Continue reading Born for Wii: ChuChu Rocket!

A guide to content sharing in Blast Works


As you can see in the helpful video above, sharing your own stuff in Blast Works is likely going to be a ... well, uh ... a blast. It looks fun, doesn't it? Of course, the main issue is will anyone actually take the time to share? We hope so!

The stuff that folks can share ranges from something as small as a ship to something as big as an entire stage. It really looks like it'll offer Wii owners some solid online content. And, as you all know, the Wii is in need of some online functionality.

Gallery: Blast Works

First Mario Kart competition opens, disappoints


Those of you who booted up the Wii this morning and checked out the Mario Kart Channel may have noticed that the first competition has finally been opened for entry! The process is simple: complete three laps of Mario Circuit as quickly as possible, upload your time to Nintendo's big list 'o times, wait until the deadline (May 9th or May 10th, depending on your timezone), and get ready to bask in internet glory. Hurray, right?

Wrong.

When we think of Mario Kart time trials, we think of gradually shaving milliseconds off of our best times, of taking every corner as finely as possible, of finding the best way to utilize our three mushrooms, of locating the perfect racing line, and of keeping our noses just ahead of the time trial ghosts. Yet this first Mario Kart Wii competition totally misses the point.

For instance, it's not a time trial at all, but a fully fledged race, complete with eleven opponents and all the usual items. In other words, you can take every corner as flawlessly as possible, only to get blue-shelled on the final straight. Which doesn't strike us as a terribly fair contest. We guess this is meant to level the playing field for newer players, but shouldn't more skillful players be justly rewarded?

Anyway, if you do want to try your hand at being robbed of a deserved victory, this blogger's best time so far is a quite appalling 2:03.325.

Majesco: Nintendo 'very enthusiastic' about Wii online functionality, helps Majesco prove it with Blast Works

Well, someone had to step in and tell Nintendo that they're doing a good job with their online platform (even though, and let's face reality here folks, they aren't right now, but we're hoping WiiWare can help change that). Majesco sees Nintendo as doing okay with the online content in titles such as Super Smash Bros. Brawl and Mario Kart Wii, but sees the system as able to do more elaborate and better things. Majesco is planning to make this leap into a bigger world with the release of Blast Works for the Wii.

So what is so envelope-pushing about Blast Works's online functionality? Well, players will be able to create and trade content online. On top of that, players will also be able to head on over to a special website set up by Majesco, where they can browse other content made by users and, through the power of a mouse click, send that content to their own Wii. The best part? No Friend Codes necessary.

Majesco said that Nintendo has helped them make this leap into a world full of more rich and dynamic online content on a console that hasn't had it yet and sees the future as very exciting regarding Wii and the online space. You can read all about how in the MTV Multiplayer interview here.

Gallery: Blast Works

Iwata Asks: Mario Kart Wii


After Super Smash Bros. Brawl and Wii Fit, Mario Kart Wii has become the latest title to appear in the excellent "Iwata Asks:" series of interviews. Featuring producer Hideki Konno, Wii Wheel project leader Kenichiro Ashida, and Shigeru Miyamoto (in fully relaxed, shirt-open mode) getting grilled by Satoru Iwata, it's a treasure trove of information for Mario Kart enthusiasts.

Alongside an enjoyably lengthy dissection of the series' history, there's also discussion about Mario Kart Wii's online play. The online matchmaking in particular sounds a treat, in that it allows players to join a race once it's finished, thus avoiding races becoming one-on-one affairs (as so frequently happened in Mario Kart DS). Players can use the Mario Kart Channel to check which of their friends are currently playing online, and even join them instantly.

Producer Konno and Miyamoto also explained the decision to include bikes in this game, with Konno admitting that his own hobbies influenced the choice, and Miyamoto stating that the bikes are there to "make the world of Mario a little more for boys [by] adding an extreme-like element to the game." (Apparently, the title was originally known as "Mario Kart X," with the "X" taken from "extreme")

Finally, we hear more on the Wii Wheel, and the reasoning behind it. As expected, the peripheral is designed to make Mario Kart more approachable than ever before, and project leader Kenichiro Ashida reportedly created "about thirty" prototypes (many of which you can see in our gallery). Oh, and he even made gold and black versions -- just for the hell of it. Do want!

Gallery: Mario Kart Wii


Gallery: The Evolution of the Wii Wheel

LONPOS joins the microtransactions conga line

Hold on tight to your wallets, purses, and Mario Coin Block Banks, everybody. With the Japanese launch of WiiWare less than a fortnight away, more news of microtransactions has begun to trickle in, with Genki confirming that LONPOS will feature extra DLC. The contents of this add-on pack are still a mystery, though we do know it will cost 500 Wii points. You probably don't need us to remind you that 500 Wii points will buy you River City Ransom. Or Phantasy Star II. Or Super Mario Bros. 3.

News of pay DLC on the Wii is nothing new -- Bandai Namco confirmed that extra content would be available for Kotoba no Puzzle Mojipittan Wii months ago, in the form of extra stages. And, while neither title is likely to receive a western release, the likes of Final Fantasy Crystal Chronicles: My Life as a King suddenly seem like prime candidates to receive DLC of their own.

We Love Golf even more now that it supports online play

Do you notice something missing from the Japanese boxart of We Love Golf? Perhaps, say, a little blue circle indicating online play?

Yes, it's true, the Japanese version of We Love Golf doesn't support Wi-Fi. But, fortunately for us, Camelot made some changes to the game.

Nintendo Power recently confirmed with the developer that online play was added to the American and European versions, making us even more excited for this title. If anything could top playing Wiimote golf as one of our favorite Capcom attorneys, it'd be adding an online experience on top of that.

Egads: Text chat not actually in Mario Kart


After months of anticipation, with Nintendoholics craving any slight detail about online communication in Mario Kart Wii, here's how it all went down on a beautiful thing called the internet:

First, we pondered amongst friends about the possibility of voice chat in the upcoming racer. When we found out that this wasn't happening, it was no biggie -- while some of you, we're sure, screamed in anguish to the heavens, most of us (being the realists that we are) never actually expected such a feature in the first place.

All hope was not lost, though. Praying to the Nintendo gods, we begged for some way of communicating with friends, so that our online matches would be deeper than normal matches against the computer. After all, what's the point of online play in the first place if it doesn't feel human? Our pleas did not go unnoticed, though, and Nintendo announced text chat support for the game.

Continue reading Egads: Text chat not actually in Mario Kart

Text chat confirmed for Mario Kart Wii



With 12-player races, weekly challenges, uploadable/downloadable ghosts, tournaments, and even a dedicated Mario Kart channel, online play in Mario Kart Wii sounds impressively complete. Yet here's something you won't find when you first jump online: voice chat support. Rather, we'll all be communicating via text chat, with Nintendo's European arm confirming on its site: "You can create rooms for friends to join and even text chat while you're waiting for other racers."

This is hardly surprising. Time and again, Nintendo has refused to include voice chat in its games, often citing the personal security and wellbeing of players. But surely the ability to chat to registered friends isn't asking too much? Any of you happen to think Nintendo is being overly cautious?

Gallery: Mario Kart Wii


[Via IGN]

Fault! Sega Superstars Tennis to lack online play



Sega Superstars Tennis' joyful habit of meshing together franchises such as Jet Set Radio, Samba de Amigo, Space Channel 5, and OutRun has already left us smitten with the game, even though it's just tennis.

Indeed, our extreme fondness for the title meant it only hurt more to hear that this celebration of Sega awesomeness would not have online play in the Wii version. The sad news was casually revealed in an IGN preview of the title, though we had our suspicions back when the game was announced. We'd gladly exchange the one noteworthy perk of the Wii version -- multiple control schemes -- for a chance to face down fellow Beat fans from other continents.

Gallery: Sega Superstars Tennis


[Via Go Nintendo]

Rumor: Aussie Medal of Honor: Heroes 2 missing online functionality



There's a vicious rumor currently circulating on a number of message boards that the Australian version of Medal of Honor: Heroes 2 is shipping without online functionality of any description. Forum users at various sites, including Aussie-Nintendo, PALGN, and NeoGAF, have all complained that the in-game menus completely lack an option to play online, while the game's box in Australia has neither the Nintendo Wi-Fi logo, or a mention of the title's much-vaunted 32-player online mode, which is available in other regions.

Just to further confuse matters, the game manual that shipped with the title in Australia reportedly does dedicate a whole page to the online mode. Frankly, we're confused, not to mention a little bit worried for our fellow Wii owners down under.

At the time of writing, EA has yet to respond to our request for clarification.

[Thanks, Peter!]

Dojo update: Trying out the Wi-Fi



Of all the new features Brawl will bring to the Smash Bros. table, the ability to fight opponents online is arguably the most eagerly anticipated. Still, some might argue that Nintendo just ain't that great at this online malarkey, and that Brawl's Wi-Fi mode could be a big, fat fly in an otherwise quite lovely tub of ointment.

Director Masahiro Sakurai is clearly aware of these concerns, because today's dojo update features footage of an online scrap between Nintendo's headquarters in Kyoto and the development team in Tokyo -- apparently, this is pretty close to the distance between Las Vegas and Los Angeles, which Google Maps tells us is 435 kilometers, or 270 miles. The resulting four-man online brawl looks buttery-smooth and fills us with hope.

Gallery: SSBB gallery three


Gallery: SSBB gallery two

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This Month's New Games

Name Date
NBA Live 09 All-Play
Oct 7
Army Men Soldiers of Misfortune
Oct 7
Crash: Mind Over Mutant
Oct 7
Sam and Max Season One
Oct 16
Safecracker
Oct 16
Monopoly
Oct 20
Carnival Games: Mini-Golf
Oct 20
Celebrity Sports Showdown
Oct 20
Circus Games
Oct 21
Pet Pals: Animal Doctor
Oct 21
Spyro: Dawn of the Dragon Oct 21
Spider-Man: Web of Shadows
Oct 21
KoF Collection: The Orochi Saga
Oct 21
Naruto: Clash Of Ninja Revolution 2 Oct 21
Agatha Christie: Evil Under the Sun Oct 22
Guitar Hero: World Tour
Oct 27
MySims Kingdom
Oct 28
FIFA Soccer 09 All-Play Oct 28
Cooking Mama: World Kitchen
Oct 28
Jillian Michaels Fitness Ultimatum 2009
Oct 28

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