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Posts with tag Pop

VC Friday: Bubbles and Pokemans


It's a double WiiWare update for Europe and Australia this week as the fresh-faced download service once again blots out new old games. There is a pattern emerging here -- WiiWare one week, Virtual Console the next, and so forth -- but we're not yet sure if it's a deliberate trend or just a coincidence. Either way, it's pretty plain now that Virtual Console stuff is going to become less regular. Up for grabs this week:
Videos after the break!

Gallery: Pop

Continue reading VC Friday: Bubbles and Pokemans

Wii Warm Up: How about that flow?


Wow, we've been happy with WiiWare. You all have been happy with the titles, correct? Well, regardless of how you would rate the service so far, we have a tough question to ask.

Do you think the steady flow of new titles will remain constant going forward? Would you expect at least one new WiiWare game each week, or do you think that the well is getting close to dried up? Sure, there's Strong Bad's Cool Game for Attractive People to look forward to, but what else? Will the flow continue?

Nintendo reveals first WiiWare titles for Europe



Nintendo has released a list of eight games described as "launch window" titles ahead of WiiWare's debut in Europe on May 20th. Included are four games that the U.S. is still waiting on -- Dr. Mario & Germ Buster, Star Soldier R, Toki Tori, and Pirates: The Key of Dreams -- though it looks like Europe will be waiting a little longer for Defend Your Castle and V.I.P Casino: Blackjack. Frankly, we'll live without a blackjack game.

Once again, note that these are "launch window" games. How long is a launch window? No idea. "Launch window" is one of those infuriatingly flexible terms beloved by PR types. Anyway, the list of WiiWare games that Europe will be getting kinda near the launch is as follows:
There's currently no news on pricing, but we'd fully expect European WiiWare prices to match those of other regions, assuming Nintendo hasn't found a totally new and unique way to rip European gamers off.

Wii Warm Up: Rate WiiWare


So, WiiWare launched yesterday! We were all excited to see what we'd be getting, and we even found the time to check out a pair of the more casual titles on offer. But, who cares what we think, we're just a bunch of dumb jerks on a gaming blog.

We want to know what you think. Did you download any of the games? Read some impressions? What did you think of the overall WiiWare launch line-up? And, to make it simple, just go ahead and assign WiiWare's launch a score, like we do with our reviews (keep it between 1-10, makes it easier).

Wii Fanboy Review: Pop


Click for larger image

Nnooo's Pop is an unusual puzzle/shooter hybrid. It has a lot in common with matching-based puzzle games: activating multiple objects (in this case, bubbles, activated by tapping) of the same color as they fall builds a score multiplier, and gameplay-modifying items are found in some of the objects. However, unlike Columns or Bust-a-Move, there is little immediate penalty for missing. Bubbles don't build up and kill you when they fill up the screen -- they fly by at a constant rate regardless of your actions. You are required to pop consistently to fill a timer, but the lack of building stacks does change the character of the game a lot versus that kind of puzzle game.

Instead, Pop's tension is based more on recognizing the flying bubbles quickly, and popping as rapidly as you can with some semblance of strategy. There's no penalty for popping different colors, but popping the same color builds your score multiplier. Big bubbles add more time but less score, and small bubbles add more score but less time. Since all of these effects are still positive, the basic strategy of the game is to pop the hell out of anything that is a bubble. In this way, the game feels very much like a scrolling shooter.

Gallery: Pop

Continue reading Wii Fanboy Review: Pop

WiiWare goes live!



As we anticipated, Nintendo waited until the last possible moment to reveal the details on WiiWare's U.S. launch. In a press release which describes WiiWare as the "most democratic environment in industry history," Nintendo confirmed the six titles that launched with the download service today -- and it looks like the leaked information from the weekend was spot-on:
So it's finally up -- hurray! Monday mornings haven't felt quite this optimistic in some time! Have any of you lot already downloaded yourself some WiiWare?

Gallery: LostWinds


Gallery: Final Fantasy Crystal Chronicles: My Life as a King


[Via press release]

Nintendo reveals WiiWare launch List

The North American WiiWare launch is almost upon us, and instead of the stealth releases that we thought were coming, Nintendo's press release of WiiWare games debuting this Monday (along with their point values) was recently leaked. While we can't be sure this list is 100% valid, it looks like we can expect the following:
Although we're disappointed by the lack of Dr. Mario, this looks like a pretty solid launch list to us. It'll be difficult to pick and choose exactly which titles we want, but there are definitely some that stand out more than others.

How about you? Do you plan on downloading any of the above, or are you going to wait for impressions and reviews first?

[Thanks to everyone who sent this in!]

Non-Earthbound ESRB ratings fly high [update]

Okay, so they aren't Earthbound. That one got its own post (and, we hope, its own release sooner than ESRB-rated gems like Pro Wrestling and Zombies Ate My Neighbors). Even though we're all tired from freaking out about Shigesato Itoi's sci-fi RPG, a bunch of awesome game ratings that would normally cause us to freak out have as yet gone un-freaked-out-about, on both Virtual Console and WiiWare.

The biggest news for us on the VC: Super Dodge Ball. It's probably the NES game, but there's an outside chance it's the Neo Geo game. Either way, we love Aksys. And from SNK, Samurai Shodown II and Metal Slug.

WiiWare's ratings range from expected to thrilling. Among the games found on the ESRB website that were not yet confirmed for U.S. release, Dr. Mario Wii and Family Ping Pong stand out. Other new ratings include Gyrostarr, Pop, Final Fantasy Crystal Chronicles: My Life as a King, V.I.P Casino: Blackjack, and Magnetica Twist (Minna de Puzzloop).

[Update: removed reference to Donkey Kong Country 3. Not sure why that was mixed in with the recent ratings, or why I forgot it was already out. Well, I know why I forgot about it.]

Pop to cost from $5 to $8

When we first heard about Pop (okay, maybe not right at first), we were charmed by its addictive-looking simplicity. That, though, was well before a slew of other games were announced for WiiWare.

That doesn't mean that we've lost interest in the bubble-themed puzzle game, but we'll be a little more picky when it comes to purchasing it. If you're on the same page as us, you might be thinking that the cost of Pop could be its "make it or break it" factor, which is why we don't envy the people in charge of making such decisions.

Nic Watt, creative director of Nnooo, says that it's difficult to determine how much the software will cost because there's no set line for WiiWare games. To be fair to consumers, the company is trying to base their game by Virtual Console standards. According to Watt, the game should be "somewhere between a NES and SNES game in price," which means it will cost from 500 to 800 points (aka, $5 to $8).

What say you, readers? Does that sound about fair?

U.S. WiiWare not on the same monthly release schedule as Japan

When WiiWare launched in Japan on March 25th, the service offered nine new games. Then, no new releases at all (except, of course, for My Life as a King and Lonpos DLC) until almost a month later, when Minna de Puzzloop showed up.

According to a Wired discussion with Reggie Fils-Aime, Nintendo of America is going to take more of a Virtual Console-like approach, in which everyone complains that each week's new game isn't Earthbound two or three games come out every week. That means that all the games that were previously announced for launch, like Strong Bad's Cool Game for Attractive People, Pop, and Major League Eating will be spread out across the first month or so.

NMS08: Joystiq gets their hands dirty with WiiWare


Besides checking out what retail Wii and DS games Nintendo had available, Joystiq also managed to spend some quality time with WiiWare and a few of its games. The general consensus? It's a mixed bag.
  • Strong Bad's Cool Game for Attractive People seems to capture the Flash toon's look and feel, but is fairly linear (at least in the demo available at NMS08). Stern was also able to pry some more info about the episodic nature of the game from the title's marketing director, who said "Each episode, a different designer [is in charge], which is more like they do on TV. ... It's still the same team. [But] it'll be interesting to see how the episodes feel as a result. With Sam & Max, we've had complaints that they feel too similar. We might find with Strong Bad, that each one feels very different."
  • LostWinds is shaping up nicely, apparently, as Stern commented "Because of game's playful controls, I wish I could have spent the time progressing through the entire game." He says this because LostWinds is actually finished, and the folks behind it hope its in the WiiWare launch lineup.
  • Final Fantasy Crystal Chronicles: My Life as a King is more for the folks that like everything outside of the combat in RPG games. It's very menu-heavy, and you're very much like the manager of the game, sending out your townfolk to find goodies to bring back to you.
  • Pop seems to have some very interesting multiplayer mechanics and, like LostWinds, is totally finished. The single-player games are "casual and a trance-like way to relax," apparently. They hope that it will be in the WiiWare launch lineup and between 500 and 800 Wii Points.
  • Major League Eating is offering up a buffet of features for users to take from, including Wi-Fi gameplay and the complete package of competitive eating. There's going to be gross out techniques, as well as actual attack and defensive maneuvers. We're not all about who can eat a billion hot dogs the fastest ourselves, but it looks like this one is shaping up to be a full meal of fun on WiiWare.
  • World of Goo is something that we've been interested in, surely you all know. And everytime someone checks it out and bothers to write something up on the internet, we're even more convinced this is a must download. Stern's label that this title has the "clever puzzle mechanic" and "irresistible gameplay" we've been hoping may have just cemented its status as a must own for us.

Read - Major League Eating
Read - World of Goo
Read - LostWinds
Read - Final Fantasy Crystal Chronicles: My Life as a King
Read - Pop
Read - Strong Bad's Cool Game for Attractive People

Wii Warm Up: Wii Ware progress report


Even though no one outside of Japan knows when to expect Wii Ware, the game service has had quite a few interesting titles announced for it. But, what game or games are you most excited about?

Let's give it a little rundown, shall we? We have a pretty looking spin-off from Square-Enix, a few possible adventure titles, a platformer, some puzzle games (including a beloved classic), a unique butterfly simulation, something currently called Project Bang! -- oh, and then there's the one with the Pokemon. We haven't even mentioned the slew of others that came with Wii Ware's original announcement, and then there may even be some that we've forgotten.

We know you have to be at least a little bit excited for Wii Ware. So, tell us -- which games most strike your fancy?

Pop on Wii Ware looks cooler than we thought

Okay, we admit that we were a little skeptical about Pop, Nnooo's upcoming Wii Ware title. You might even say we were blatantly snarky. We fear that we might have to eat an unhealthy serving of crow, however, after seeing IGN's impressions of the game.

Even though it has a simple concept, Pop appears to be surprisingly deep. Not only does the game have an enchanting aesthetic, with sixteen different background variations, but the gameplay also has many different facets. The multiplayer mode seems to be the game's bread and butter, allowing four players to compete in some bubble popping madness. Strategy comes heavily into play here, as you have to pop big bubbles to add more time to your meter, yet pop small bubbles to get more points and beat your competitors. Pop also gets harder as it progresses, putting our fears to rest that the game would be too easy.

Nnooo also tries to deliver a fulfilling single-player experience by adding achievements to the game, which they call "badges," as well as various playing modes. You can also earn badges in the multiplayer setting, not to mention have your scores tracked and pimped via WiiConnect24 notifications. IGN reports that the soundtrack is pretty enticing, too, and might be sold over iTunes at some point.

We're starting to become excited about this title, at least a little bit, and if pulled off correctly we think it can only mean good things for the future of Wii Ware. What do you guys think? Can Pop be the next Geometry Wars?

Yay? Australian dev brings Pop to Wii Ware



Sydney-based studio Nnooo (pronounced "No!" as in, "No, our game doesn't really have much to it.") announced last night its plans to develop an all-ages Wii Ware project titled Pop. Playable by up to four people on the same console, Pop "challenges" you to quickly burst bubbles and rack up points with chains and multipliers. Judging from the trailer embedded past the break, the game's design and mechanics are about as simple as they sound. If you're looking for more depth, you might want to hold onto your Wii points and play with a sheet of bubble wrap instead.

Continue reading Yay? Australian dev brings Pop to Wii Ware

Game Center CX is TV for retro game nerds


Fuji TV's Game Center CX has everything: exclusive developer interviews, looks at early versions of some of our favorite games, and, every episode, one man giving his very best to play a classic game to completion.

The first season of the show focused more on the interviews and features; from season 2 on, the focus of the show became the gaming-- suffering along with host Shinya Arino as he tries to play old games from start to finish. The games range from the classic (Metroid, Prince of Persia, Actraiser) to the classic-to-us (Kato-chan & Ken-chan) to the painful (Takeshi no Chousenjou, which seems to have been designed as a cynical joke against gamers). Of course, the show is edited to fit into its format, so you aren't stuck watching all twelve hours or however long it takes.

Crunk Games's Ray Barnholt is our hero for compiling this exhaustive episode guide. He has profiled the personalities and written detailed descriptions of each episode, including who is interviewed, what is discussed, and, most importantly, a play-by-play of the game sessions. Reading his descriptions is almost as good as watching the actual show. Speaking of the actual show, he's provided links to Japanese fanpages, at least one of which has Youtube links.

We're generally glad that the Virtual Console is raising awareness of old games in general. Now we're glad that the VC enables whole new generations to do what Arino is doing, and experience game history first hand, one complete game at a time.

Would you watch this kind of thing if it were on American TV? How about a similar show in English on the web? We wouldn't mind some personal narrative or gameplay videos on the Wii, to add value to the VC experience.

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