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Ubisoft 'hope' to see Prince of Persia game on Wii

With the odd exception, the Prince of Persia series has maintained an enviably high standard throughout its nineteen-year run. Sadly, it's not something we've seen enough of on the Wii, apart from a slightly idle Ubiport. We want more of his royal leapiness on Nintendo's machine, and now Ben Mattes, producer of the cel-shaded Prince of Persia on the HD consoles, has sparked hope in our fanboy hearts.

Although he admitted that a version of the latest game wasn't heading to Wii, Mattes told Destructoid that he admired how the Wii port of Rival Swords (which he produced) felt with the Wiimote and Nunchuk. "I hope that we will see another Prince of Persia game on the Wii," he said. "Because [...] I really liked the way the Prince's movement translated to the Wii controls. I think that it's really kind of a natural fit."

Another natural fit is Prince of Persia games and our money, so get cracking, Ubisoft.

Born for Wii: Grim Fandango

If spending your existence selling travel packages to the dregs of society sounds like a peculiar form of Hell, that's because it is -- quite literally. For Manny Calavera, life-after-death in the Land of the Dead is little more than a series of disappointing clients and missed opportunities. But things are astir at the Department of Death. Strange things. On the Day of the Dead, Manny finds his life as an indentured travel agent in serious jeopardy -- but could hope lie in the saintly (and recently deceased) Mercedes Colomar?

Released in 1998, Grim Fandango was an inspired capstone to an era of PC gaming. Though Lucasarts published Escape from Monkey Island in 2000, Grim Fandango represents the last truly great adventure game from the company. Like far too many of its point-and-click brethren, Fandango failed to sell as many copies as it deserved. Few games can match the sheer originality and style Tim Schafer crafted -- a comedy noir set in the Land of the Dead with a Mexican motif is like nothing else out there. In honor of its recent 10th anniversary and place in gaming history, Grim Fandango is this week's game that's Born for Wii.


Gallery: Born for Wii: Grim Fandango


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Eternal Darkness, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Point/Counterpoint: Yea or Nay -- Play on Wii?

At their October media summit, Nintendo announced plans to release Wii ports of some GameCube games as the Wii de Asobu (Play on Wii) series. Today, we found solid evidence of a North American release. While GameCube games are, of course, currently playable on Wii, these new ports will enable motion and pointer-based control schemes, allowing new players to use the "simpler" Wii controls, and existing fans to play favorites in a new way. At least, that's the idea, we think.

But is it a good idea to port these games and try to sell them again? Is it good for the fans? For the games? For the Wii? For the win? We say yes! And also no. That's kind of how debating works!

Nintendo directs Pikmin remake to North America


Nintendo has published a list of Wii releases for 2009, and while it's some way from being a complete list, the news for North America ranges from great to ominous. We want to start this post on a happy note, so we'll begin by saying: the Play on Wii remake of Pikmin -- just the first game -- is totally coming to the U.S. The schedule also confirms the Mario Power Tennis remake for the States, so it looks like those two will lead the brand off here.

But there's worrying news as well. For one, Disaster: Day of Crisis still isn't down for a North American release. Okay, so this isn't actually that surprising, as Reggie (who isn't the title's biggest fan, remember) has said all along that any U.S. release hinges on the performance of the game in Europe. As Disaster only came out in Europe last Friday, we still don't know how it fared, though will find out soon enough. Also missing are numerous Play on Wii remakes, including Donkey Kong Jungle Beat, Chibi-Robo, and the two Metroid Primes.

We'll say this again, just in case: this is definitely a bare-bones list, with not every Wii release of next year featuring. We're not about to give up on getting Disaster just yet.

[Via Siliconera]

Born for Wii: Eternal Darkness

It's almost Halloween, gamers: are you ready? For most of us, the approach of Halloween signifies a few things: a chill in the air as winter crawls ever closer, overdosing on candy, and concerned parents fretting over how many razor blades they're going to find lodged in seemingly innocent candy apples. For a few of us, it means wild parties and crazy costumes. But for all of us, it's the season for scares.

Of course, how you get your fair share of hair-raising excitement is up to you, but we here at Nintendo Wii Fanboy think there's a better way for you to spend your time than seeing Saw V this Halloween weekend. Close the blinds, turn off the lights, crank up the sound and settle down with one of the scariest, most original games of last generation: Silicon Knights' Eternal Darkness: Sanity's Requiem. Everyone's favorite purple lunchbox was often criticized as being a kiddie platform to the chagrin of Nintendo fans everywhere, and Eternal Darkness did its best to challenge those claims when it was released in 2002. The game's rich narrative and diverse gameplay were a large part of its appeal (and critical acclaim), but being one of the downright creepiest games of all time sure didn't hurt. For messing with our heads and making us afraid to sleep at night, Eternal Darkness is the scariest game that's ever been Born for Wii.


Gallery: Born for Wii: Eternal Darkness


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Discs of Tron, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Dead Rising: We ain't seen nothin' yet?


File this one under a big ol' label of what: apparently, we haven't yet seen the "final" version of Dead Rising: Chop 'Til You Drop. Considering we've seen tons of video and screenshots, and people have actually played it, we're starting to wonder just what's going on. According to Nintendo Everything, where they've got a quote from Seth Killian, a Capcom community manager, the versions people have gotten their hands on at recent shows were nothing more than tech demos, and the final version will have more zombies (and some other unnamed changes). But Killian also says he hasn't played this rumored "final" version.

If "no press or media" has seen the real game, then that must almost certainly include the screenshots ... and why release them if they're not accurate? This sounds like so much smoke being blown that it's tempting to discard it altogether, particularly since Nintendo Everything didn't source the quote. But if this is to be believed, Capcom is still pushing the "100 onscreen zombies" line, which is certainly fine with us!

In the end, while Chop 'Til You Drop will be different from the Xbox 360's original Dead Rising, it still looks like a barrel of bloody fun, and that's probably what matters. But it's certainly weird to have been hot and cold over footage and imagery that isn't representative of the game.

Gallery: Dead Rising: Chop 'Til You Drop


[Via Go Nintendo]

New Dead Rising screens show off poodles, parrots, Servbots


Famitsu has just put up several new screens from Capcom's upcoming port Dead Rising: Chop 'Til You Drop. Aside from detailing the origins of the crazed poodles and vicious parrots, Famitsu also has up some fresh screens for you to gawk at, which you can check out right here. Remember, kids: you just can't go wrong with Servbots!

Gallery: Dead Rising: Chop 'Til You Drop


Want to know more about Frank and his quest to survive the undead? Well, first off you should check out our comparison piece that looks at the Xbox 360 version versus the Wii port. Then, be sure to check out some of the game's waggle, as well as some more footage of the game in action. Braaaaaaaaains ...

A few Dead Rising


Click to embiggen

Here it is, just what we asked for: the maintenance tunnel in Dead Rising: Chop 'Til You Drop versus the same area in the original. In the Xbox version of the title, the tunnels were a grueling challenge, a never-ending sea of grasping hands, and here, it looks like ... well, this place with some zombies in it.

We can accept a game that is similar to Dead Rising, but different in order to adapt to the Wii. It'll be fun, and there's nothing like kicking zombies in the face. But seeing the two side by side can sometimes bring out a sigh.

Gallery: Dead Rising: Chop 'Til You Drop

'Play on Wii' Pikmin ports possibly US-bound


The ESRB's listings for Pikmin and Pikmin 2 have been updated: they haven't been re-rated AO due to recently-uncovered adult content or anything like that, but they're now listed for both GameCube and Wii! This makes it very likely that Nintendo of America is at least planning to release the ported 'Play on Wii' versions of those two games.

None of the other Play on Wii games, including Donkey Kong Jungle Beat, Chibi-Robo, Mario Power Tennis, and Metroid Prime 1 and 2, are currently listed on the ESRB as Wii games. Chances are that the Pikmins are the ones most Nintendo fans were most interested in anyway.

[Via OMGNintendo]

Born for Wii: Cosmic Smash

When you read "Cosmic Smash", does your mind instantly wander to brutal, over-the-top space battles full of massive explosions, flaming spaceships and blazing arcs of deadly plasma? Okay, so maybe that's just me -- but when I first heard of the name Cosmic Smash, the real thing wasn't exactly what I had pictured. Fortunately for my overly-active imagination, the actual game is almost as awesome as its name implies.

Cosmic Smash
was originally released in Japanese arcades in 2001, and Sega soon followed up with a Japan-only Dreamcast release later that year. But what is Cosmic Smash? A futuristic, electronica-infused amalgamation of racquetball and Breakout. With a visual style that will instantly feel at home to anyone who's played Rez, Cosmic Smash keeps things simple with pristine environments and a pseudo-wireframe character. Cosmic Smash is like Wii Sports Tennis on steroids and LSD, and anything that meets that description is Born for Wii.

Gallery: Born for Wii: Cosmic Smash


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Klonoa 2: Lunatea's Veil, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Dead Rising: Chop 'Til You Become a Fashionista


One of the sillier things about Dead Rising was the opportunity to try on a bunch of random clothes and watch Frank check out his new threads. From kiddy shorts to designer dress, he was never disappointed, and neither were we. The newest screenshots from the retooled Wii version show off the extremes of Frank's fashion sense ... including some things that were unlockables in the original. it sounds like some were available in the demo at Nintendo's recent event, at least.

And lo, is that the Real Mega Buster? 53,000 zombies (and change) might be tough in the Wii version, considering.

Gallery: Dead Rising: Chop 'Til You Drop

Born for Wii: Klonoa 2: Lunatea's Veil

Either someone out there has been reading Born for Wii, or we have impeccable taste. Still, if this keeps up, it's going to be hard for us to come up with game selections that make you go "Man, why didn't I think of that?" This week is a case in point: Namco went and ruined the surprise by announcing a remake of Klonoa: Door to Phantomile for the Wii. Really, though, that just makes this week's choice all the more likely to see the light of day.

The Klonoa series is often overlooked when gamers list off their favorite platformers. A certain plumber seems to snag the spotlight all too often. Still, Klonoa has a considerable cult following, and for good reason: the gameplay manages to be incredibly straightforward and fun at the same time. Klonoa 2: Lunatea's Veil is one of the most fun, lighthearted games of last generation, and its atmosphere and design make it a perfect match for the Wii.


Gallery: Born for Wii: Klonoa: Lunatea's Veil


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Lemmings, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Wii Warm Up: Huzzah!


Okay, you guys have probably figured out that a couple of Wii Fanboy staffers are enormous fans of Cave Story. I happen to think that it's completely brilliant, and a better game in terms of presentation, control, music, level design, story, and characterization than just about anything else -- and yes, that includes games that are sold for money. Judging from these off-screen videos, the WiiWare version (developed by Nicalis, home of Knytt creator Nifflas! How perfect is that?), is quite faithful except for the music. We'll have to wait before judging that too harshly. In any case, Pixel is getting my money. I still hope he's involved in this port in some way.

Are you guys up for paying money for a formerly free game? What do you hope to see in the "expanded content?" Is anyone out there just discovering the original game as a result of the announcement of the WiiWare version?

See Resident Evil again for the very first time


Resident Evil sure looks familiar, doesn't it? That's probably because this latest Capcom port is just the GameCube version with a dash of motion. That isn't to say it doesn't look good (it does), it's just that this game has been remade, reworked, and re-released a lot.

How many times do we need to replay great games -- particularly when we can already play them on the system in question?

Gallery: Resident Evil

Rumor: Resident Evil port in Japan for Christmas [Update]

We won't be sure until there are scans, because sometimes information that originates on 2ch is erroneous or just plain made up, but according to Wii@Everyday's summary of the latest issue of Famitsu, Capcom is preparing yet another Resident Evil port for the Wii, for release on December 25.

This time, it's a "faithful port" of the GameCube Resident Evil remake. Like Resident Evils Zero and 4, this is a direct port. Unlike Zero, a bit of waggle has been added (to draw your weapon). The new version will be compatible with GameCube controllers, so it will be entirely possible to buy this and pretend you're playing the GameCube version -- which, by the way, is quite cheap!

[Update: Scans now available at the link! Guess that confirms it.]

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