But the real draw to this particular article isn't the repetition of top secret info. It's the fact that there are tons of new screens of the remake's third and fourth "visions," and they are as colorful and brilliant as every other Klonoa Wii screen. At this point, it doesn't matter if you've seen everything there is to see from the original, because you'll probably want to see it again.
Posts with tag Remake
Another Vision of Klonoa: Door to Phantomile
Namco Bandai is determined to spoil Klonoa: Door to Phantomile's "Extra Vision", the "Balue's Tower" level in which Klonoa is tasked with picking up all 150 gems to unlock more special content. Now Dengeki is posting those screens along with the reverse stage and alternate costume information found a few days ago. Normally, revealing total spoilarz would be worth complaining about, but the statute of limitations has long past expired on Klonoa spoilers.
But the real draw to this particular article isn't the repetition of top secret info. It's the fact that there are tons of new screens of the remake's third and fourth "visions," and they are as colorful and brilliant as every other Klonoa Wii screen. At this point, it doesn't matter if you've seen everything there is to see from the original, because you'll probably want to see it again.
But the real draw to this particular article isn't the repetition of top secret info. It's the fact that there are tons of new screens of the remake's third and fourth "visions," and they are as colorful and brilliant as every other Klonoa Wii screen. At this point, it doesn't matter if you've seen everything there is to see from the original, because you'll probably want to see it again.
One very worthwhile Cave Story screen
Cave Story remake developer Nicalis has been spreading exclusive content around the web, turning our daily news crawling into a delightful Cave Story scavenger hunt. The latest release is this screenshot found on WiiWare World, featuring the updated, redrawn graphics.
We have feared that the increased definition in the sprites and environments would change too much of Cave Story's unique look, but Pixel knows what he is doing. The new look is more detailed, but still retro -- it just looks like somebody sharpened the focus.
If you haven't tried Cave Story yet, don't worry about waiting for the WiiWare version. Play the freeware game now. You'll be ready to start again when the Wii game comes out.
We're not going to stop talking about Cave Story any time soon. You may as well read up on it and join the discussion!
We have feared that the increased definition in the sprites and environments would change too much of Cave Story's unique look, but Pixel knows what he is doing. The new look is more detailed, but still retro -- it just looks like somebody sharpened the focus.
If you haven't tried Cave Story yet, don't worry about waiting for the WiiWare version. Play the freeware game now. You'll be ready to start again when the Wii game comes out.
We're not going to stop talking about Cave Story any time soon. You may as well read up on it and join the discussion!Mario Tennis: How to Play on Wii
We didn't really need help to figure out that Play on Wii Mario Tennis GC (or Mario Power Tennis, as Camelot's mascot tennis game is known over here) would use Wiimote motion controls, since that is, like one hundred percent of the point of the Play on Wii series (and Wii tennis games, for that matter). But we welcome solid information anyway, which Japanese online retailer Neowing has provided.According to the product description, Mario Tennis GC enables players to wave the Wii Remote to execute forehand and backhand shots and direct the ball toward the left or right side of the court. Motion will also determine the addition of topspin and slice spin. Buttons are still used to deploy each character's unique special moves.
If the (possible) second coming of Wii Sports tennis doesn't excite you, hang on to your GameCube version: Play on Wii Mario Tennis GC does not support GameCube controllers.
[Via Inside-Games]
Klonoa: Door to Extras
Famitsu has revealed some of the extra hidden content in the gorgeous Wii remake of Klonoa: Door to Phantomile. The extra "vision," an especially difficult level set in Balue's Tower, was present in the PlayStation game and remains unlockable in this version. In addition, Klonoa will be able to earn secret costumes by beating bosses in Time Attack mode. Perhaps the "new look" Klonoa will be included in these unlockables?
Players will also have the ability to unlock reversed versions of levels in which Klonoa starts from the end. Either these stages will have redesigned enemy layouts or other new content, or Famitsu is employing a bit of hyperbole by describing them as a "new adventure."
Players will also have the ability to unlock reversed versions of levels in which Klonoa starts from the end. Either these stages will have redesigned enemy layouts or other new content, or Famitsu is employing a bit of hyperbole by describing them as a "new adventure."
Play on Wii Donkey Kong has new stages, drastic changes
According to a Famitsu article translated by IGN, at least one game from Nintendo's forthcoming Play on Wii series will feature deeper modifications than slapped-on Wii controls. We've often questioned how well Donkey Kong Jungle Beat would work with the Wiimote and Nunchuk (given that the original game was played with plastic bongos), and Nintendo also seems unsure.
Because of this, the remade Jungle Beat is being moulded into a more traditional platformer, with repositioned enemies, new mid-level checkpoints, and only a handful of motion-controlled moves (The nunchuk's analog stick moves Donkey Kong, and the A button makes him jump). Significantly, there will also be completely new stages, though Famitsu didn't reveal further details (such as how many). The remake of Pikmin, incidentally, will feature no new content, the modified control scheme aside.
Can Jungle Beat work as a traditional platformer? We'll hold judgment on that, while noting that the DK Bongos played a major role in making the original game fun.
Exclusive: Cave Story's new Sue sprite
Tyrone from Nicalis asked us if we wanted to run an exclusive Cave Story sprite comparison, and we responded by sputtering, mostly, and attacking the keyboard furiously with our frantic approval. The new sprite that Nicalis chose to share with us is Sue Sakamoto, whom you rescue fairly early in the game. Beyond that, we're a bit shaky on what people would consider a spoiler, so we're not offering any more biographical details. We're impressed by how much the new sprite resembles her character portrait, and by the fact that her scar is visible.
This is the sprite that has really convinced us that the upgraded graphics are a good thing. They're still blocky, but more expressive and with more variation between the characters.
After the break, we've got another sprite comparison, this one from the Nicalis blog. Huzzah!
This is the sprite that has really convinced us that the upgraded graphics are a good thing. They're still blocky, but more expressive and with more variation between the characters.
After the break, we've got another sprite comparison, this one from the Nicalis blog. Huzzah!
Cave Story: Mimiga Village's new construction
WiiWare Cave Story developer Nicalis's blog has featured comparisons of sprites from the original game with Cave Story creator Pixel's redrawn sprites for a few weeks. Today, instead of a new character sprite, Nicalis's Tyrone Rodriguez posted part of the updated tileset for the Mimiga Village environment, one of the first areas of the game.
It still looks like Mimiga Village, but a bit sharper. Pixel seems to have taken care to be faithful to his original arrangement of rocks and grass, adding just a bit more detail. With every single visual element in the game being redrawn by hand -- and it is by hand, of course, rather than a filter, as Rodriguez points out -- how could Cave Story possibly be finished any time soon?
It still looks like Mimiga Village, but a bit sharper. Pixel seems to have taken care to be faithful to his original arrangement of rocks and grass, adding just a bit more detail. With every single visual element in the game being redrawn by hand -- and it is by hand, of course, rather than a filter, as Rodriguez points out -- how could Cave Story possibly be finished any time soon?
Wii Warm Up: Other new old games
In the wake of Mega Man 9, and after Friday's discussion about Play on Wii, we thought we might ask what other franchises you'd like to see redone, either as Play on Wii titles, or in a classic, old school style, as was done with Mega Man 9. Want to see the other Metroid Prime titles given a motion overhaul ... or do you want to see a very small Samus putting the Metroid back into Metroidvania? Point/Counterpoint: Yea or Nay -- Play on Wii?
At their October media summit, Nintendo announced plans to release Wii ports of some GameCube games as the Wii de Asobu (Play on Wii) series. Today, we found solid evidence of a North American release. While GameCube games are, of course, currently playable on Wii, these new ports will enable motion and pointer-based control schemes, allowing new players to use the "simpler" Wii controls, and existing fans to play favorites in a new way. At least, that's the idea, we think.But is it a good idea to port these games and try to sell them again? Is it good for the fans? For the games? For the Wii? For the win? We say yes! And also no. That's kind of how debating works!
Nintendo directs Pikmin remake to North America

Nintendo has published a list of Wii releases for 2009, and while it's some way from being a complete list, the news for North America ranges from great to ominous. We want to start this post on a happy note, so we'll begin by saying: the Play on Wii remake of Pikmin -- just the first game -- is totally coming to the U.S. The schedule also confirms the Mario Power Tennis remake for the States, so it looks like those two will lead the brand off here.
But there's worrying news as well. For one, Disaster: Day of Crisis still isn't down for a North American release. Okay, so this isn't actually that surprising, as Reggie (who isn't the title's biggest fan, remember) has said all along that any U.S. release hinges on the performance of the game in Europe. As Disaster only came out in Europe last Friday, we still don't know how it fared, though will find out soon enough. Also missing are numerous Play on Wii remakes, including Donkey Kong Jungle Beat, Chibi-Robo, and the two Metroid Primes.
We'll say this again, just in case: this is definitely a bare-bones list, with not every Wii release of next year featuring. We're not about to give up on getting Disaster just yet.
[Via Siliconera]
Hudson thinking about other WiiWare remakes
Producer Peter Dassenko, who's handling the upcoming Alien Crush Returns for Wiiware, spoke with theBBPS.com about the title and Hudson as a whole. As pumped as we are for Alien Crush Returns, it's not the only interesting thing about the interview. Dassenko pretty much confirms that we will see updates to other Hudson titles hit WiiWare, much like Star Soldier R and, of course, Alien Crush Returns.
"The special thing about Hudson is that we really do listen to what our fans want," Dassenko said. "We know there are a ton of fans out there demanding remakes or completely new versions of our more popular brands like Military Madness, Adventure Island, Bonk, and more," continuing on to say that he's "sure we'll see other series making the leap to current-gen soon enough." Sounds good to us!
"The special thing about Hudson is that we really do listen to what our fans want," Dassenko said. "We know there are a ton of fans out there demanding remakes or completely new versions of our more popular brands like Military Madness, Adventure Island, Bonk, and more," continuing on to say that he's "sure we'll see other series making the leap to current-gen soon enough." Sounds good to us!
Namco Bandai exploring possibility of localizing, ruining Klonoa remake

GoNintendo's RMC reports that he received a survey from Namco Bandai all about Klonoa. There's only one reason that they would survey American gamers about this particular character at this time: they want to release the Wii remake of Door to Phantomile! Send us the survey -- we'll fill in the YES PLZ box.
Further confirming the tentative localization plans, and depressing the hell out of us, one of the questions asked responders to choose which character design they preferred between these two: Klonoa's character art from the actual game, and a redesign in which Klonoa is apparently a wingless bat. The long ears are kind of important to gameplay, guys. And the Pac-Man hat is pretty important to us. At least if they're considering redesigning the character, Namco Bandai is probably hoping to give Klonoa a big marketing push.
Further confirming the tentative localization plans, and depressing the hell out of us, one of the questions asked responders to choose which character design they preferred between these two: Klonoa's character art from the actual game, and a redesign in which Klonoa is apparently a wingless bat. The long ears are kind of important to gameplay, guys. And the Pac-Man hat is pretty important to us. At least if they're considering redesigning the character, Namco Bandai is probably hoping to give Klonoa a big marketing push.
Cave Story on WiiWare adds save slots for multiple plays
Tyrone Rodriguez has updated Nicalis's blog with the image above from Cave Story. As you can imagine, it informs us all that the game will have up to three save slots, allowing for multiple people to enjoy what is sure to be one of the most fun WiiWare titles yet. Just one of the many updates being done to the WiiWare version of the game, we're glad this is the case because a game like this deserves to be shared.
Oh, and if you haven't already, be sure to read our interview with Tyron Rodriguez right here.
We're not going to stop talking about Cave Story any time soon. You may as well read up on it and join the discussion!
Oh, and if you haven't already, be sure to read our interview with Tyron Rodriguez right here.
We're not going to stop talking about Cave Story any time soon. You may as well read up on it and join the discussion!Klonoa: Screens of Phantomile
It might just be because we can't help but mentally compare it to the PlayStation game, but we think the Wii remake of Klonoa: Door to Phantomile looks really impressive. The colors are super-bright, the depth-of-field effect is cool, and the lighting is extremely well done. The simple character designs that made it possible for the game to work the first time really help out here.
Dengeki has a large collection of screens of the first two "Visions" (levels). They also confirm that Klonoa, which comes out December 4 in Japan, will allow use of both the Classic Controller and the GameCube controller, in addition to the Wiimote!
Dengeki has a large collection of screens of the first two "Visions" (levels). They also confirm that Klonoa, which comes out December 4 in Japan, will allow use of both the Classic Controller and the GameCube controller, in addition to the Wiimote!
Born for Wii: Discs of Tron
The year is 1982, and your mind has just been blown straight out of the back of your head into an alternate reality of endless imagination and gripping fantasy. Why? Because you just saw Tron. The iconic Disney film, which was one of the first movies in history to use computer graphics, cemented itself in the public conscience as an integral part of 80s pop culture. A handful of legendary scenes are still instantly evoked when Tron is mentioned, such as the lightcycle sequence -- and many of them have found their way into a real videogame over the years.One of those games was Discs of Tron, released in arcades a whopping 25 years ago. Inspired by a few minutes of the film, the game pits you against an adversary in a small arena on floating platforms, charged with "derezzing" your opponents before you bite the digital dust yourself. Unfortunately, you can't kick quite as much ass as Tron himself, but the game did an admirable job (especially by 1983 standards) of taking a single concept and making it fun. And even though the original really shows its age now and wouldn't stand up against the competition in 2008, just think of it this way: how could a murder disc simulator not be Born for Wii?





















