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Posts with tag Resident-Evil

Top 5: Spooky Gaming Moments


In order to survive on these tough tubes, one usually needs to develop a biting sense of sarcasm. You know, where we make a statement and then italicize the second part of the sentence to indicate that this is where the funny is. When you work in cynicism, sentimentality and unfettered joy are difficult to host. You can't be contemptuous one moment but filled with child-like joy the next. Thus, we tend to judge the value of holidays based primarily on if it grants us a day off from work.

Yet one holiday that seems to entertain even the crabbiest of bloggers is Halloween. Around the world, the lead-up to October 31st has us enjoying the orange and black decorations, scanning late-night cable for horror movies, and attempting to rationalize buying abundant amounts of candy at the counter of the drug store. Sure, we can be as bitter and weathered as we allow ourselves to be, but there's no denying the joy of carving pumpkins, piecing together a costume, and perhaps even enjoying a good scare or two.

As gaming is always finding new ways to entertain us, fans of things that go bump in the night have no shortage of spooky games. Developers have been attempting to give us frights ever since the obscenely terrible Halloween for the Atari 2600. Good gameplay can survive regardless of technology, but generating a convincing scare is usually dependent on quality audio and visuals. Since top-notch technology and mature content have inconsistently been attributes of Nintendo, our favorite line of consoles is slightly lacking in good scares. But while the Silent Hills and Fatal Frames of the other guys have given us plenty of sleepless nights, Nintendo's consoles are home to a handful of underwear-changing moments. Here's the Top 5 moments that, speaking in strict technical terms, give us the heebie-jeebies.


The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

RE 5's Kawata: Wii couldn't even handle RE 5's intro screen

We all would love to see Resident Evil 5 on the Wii. But, according to the game's producer, Masachika Kawata, the Wii couldn't even handle the graphics of the game's introductory screen. When asked about improvements on the game from 4 to 5, Kawata mentions the biggest improvement are the graphics, as "the title screen of this couldn't have been done on PS2 or Wii." We're not sure we buy that.

There's still a sliver of hope that there could be more Resident Evil making its way to Wii, however. During a separate interview with GameTrailers, another producer, Juntake Uchi, commented that Capcom would love to continue to support the Wii with the franchise. And, personally, we'd love to see them hook us up with something other than old ports.

Head past the break to watch the video.

Continue reading RE 5's Kawata: Wii couldn't even handle RE 5's intro screen

Suda 51's new horror game to use Unreal Engine 3

Remember back when Mark Rein let loose somebody was working on Unreal Engine 3 for Wii? Well, we finally know what game will be using it, we guess. Kind of. We don't really know much about the exact game, per se. What game? The one that EA is publishing from Q Entertainment, Resident Evil co-creator Shinji Mikami and the man responsible for one of our most favorite Wii games, Suda51.

Suda says Unreal Engine 3 is a "powerful, easy-to-implement game engine" that is aiding his company to "quickly bring our vision to life." He also added that the "tools and technology" allow him to "create games faster, easier and with less risk." So are we excited? Well, maybe. It's not like the Wii version is mentioned and we would think it should be, considering no title up until now has utilized Unreal Engine 3 technology. But, hey, we'll try to be as optimistic as we can, because we feel confident in the abilities of all involved, to tell the truth.

Now if only we could some information on what this game is ...

See Resident Evil again for the very first time


Resident Evil sure looks familiar, doesn't it? That's probably because this latest Capcom port is just the GameCube version with a dash of motion. That isn't to say it doesn't look good (it does), it's just that this game has been remade, reworked, and re-released a lot.

How many times do we need to replay great games -- particularly when we can already play them on the system in question?

Gallery: Resident Evil

Toys R Us does 50% off select Wii games

Starting tomorrow and lasting until Saturday, Toys R Us will be offering select Wii games at 50% off. These games are actually some quality titles, too. None of that burning through their stock of Anubis II or anything, we're talking top-notch games. So what's on offer?
Not bad, right? So be sure to check their site first thing tomorrow. Who's planning on picking up a game? And what game would that be?

[Thanks, TheResidentEvil!]

Rumor: Resident Evil port in Japan for Christmas [Update]

We won't be sure until there are scans, because sometimes information that originates on 2ch is erroneous or just plain made up, but according to Wii@Everyday's summary of the latest issue of Famitsu, Capcom is preparing yet another Resident Evil port for the Wii, for release on December 25.

This time, it's a "faithful port" of the GameCube Resident Evil remake. Like Resident Evils Zero and 4, this is a direct port. Unlike Zero, a bit of waggle has been added (to draw your weapon). The new version will be compatible with GameCube controllers, so it will be entirely possible to buy this and pretend you're playing the GameCube version -- which, by the way, is quite cheap!

[Update: Scans now available at the link! Guess that confirms it.]

Capcom does away with exclusives, goes multiplatform


Even before Dead Rising: Chop 'Til You Drop hits shelves, Capcom has informed of its intent to go the way of multiplatform, doing away with console exclusives in an attempt to get more money, stating that as "a measure to counter the soaring costs of software development for the next-generation consoles, which has been a cause for concern, we have shifted our focus to the multiplatform strategy." That's what it's all about, after all, and in the end this move will likely benefit the industry as a whole.

Although we haven't gotten a chance to play the Dead Rising port yet, we'd like to see the Wii get some Capcom love on other upcoming titles, namely Street Fighter IV. Until that is announced, we'll just have to wait and see what they give us. Don't start holding your breath for that Resident Evil 5 port yet, though.

[Via Joystiq]

EA publishing action horror 'franchise' from Suda51 and RE creator Shinji Mikami

And here we thought the only talk of "Dream Team" was going to involve the Olympics! But no, an incredible wealth of talent in the gaming industry is coming together to produce something we hope is very special. With a mixture of talent like this, we wonder how it couldn't be!

So, facts: EA and No More Heroes (otherwise known as the best game on Wii) developer, Grasshopper Manufacture, have signed a publishing agreement regarding an "all-new action horror game." On top of that, the title in question is being produced by Resident Evil creator Shinji Mikami. Oh, and Q Entertainment is also involved. It's okay, we just wet our pants a little too.

Sadly, that's as much as we know. The source link is full of the kind of carefree lauding that most press releases have, so we're just going to have to wait for more info on this project before we get so excited that we start typing in italics.

[Via Joystiq]

Resident Evil 4 vs. Resident Evil 5


There's a lot of speculation about Resident Evil 5 coming to the Wii, especially after a statement made by Simon Jeffery added some fuel to the fire. Perhaps because of such rumors, or perhaps for fun, one fan decided to make a comparison between Resident Evil 4 and what we've seen so far of Resident Evil 5.

After watching the video, we don't see why the game couldn't come to the Wii. Granted, the graphics won't be as pretty, but everything else should translate simply enough. With that said, we wouldn't be surprised if Capcom one day ported the game, especially after announcing Dead Rising: Chop 'Til You Drop for the Wii.

Of course, RE5 still has a long way to go in development, so there maybe something else under the title's zombified sleeves that will end up surprising us.

[Thanks, Adam!]

Rumor: Resident Evil 5 rears its ugly head once more

Simon Jeffrey, known around some parts as the President of Sega, is either very smart or ... not. It's a fairly simple story here -- he casually mentioned Resident Evil 5 in an interview about MadWorld, saying "when that [Resident Evil 5] happens on the Wii, it'll help," referring to attracting more hardcore gamers to the platform.

Later, he referred to the comment as a "slip of the tongue," but that doesn't mean it's not true. If it wasn't true, he would say "mistake". We're not going to hoist the confirmed flag or anything (as some have been awfully quick to do so), but a guy so high up in the industry couldn't possibly pull this rumor out of thin air on the spot, right? We'll keep you updated, so any RE5 hopefuls should stay tuned!

[Via Infendo]

Another Week in Japan: Hardware and software numbers 7/7-7/13

We're kind of glad to see Persona 4 blow away the competition in software, even if it's not a Wii game (cough -- it should be). Nothing else really sold all that well, not even the games in the top ten. Wii Fit and Mario Kart Wii keep piling on copies to their ever-growing mountains, though, and remain snug in the top ten.

The other big news in terms of Japanese software is the release of Resident Evil 0. Capcom's port did debut at spot six, but only sold 20k copies in its first week. This game won't come even close to being the cash cow that Resident Evil 4 was, but we're sure Capcom will still make a pretty ported penny.

Hardware sales show that the Wii was stuck in third, again:

You can check out Japan's software sales and rankings from last week after the break.

Continue reading Another Week in Japan: Hardware and software numbers 7/7-7/13

Wii Warm Up: Do you want Resident Evil Zero localized?

We were talking about Capcom and the Japan-exclusive Wii port of Resident Evil Zero yesterday, so we figured the question is valid. Sure, we all would like to see Capcom's newest entry in the series, Resident Evil 5, ported to the Wii, but what about this GameCube remake?

Do you want the game localized to your region? Big Resident Evil fan? We are, so we're usually quick to pick up a title even if it just has a new coat of paint on it. What say you all?

Apparently, Capcom is bored of making money



That's right: we've finally turned to lolgoats. We hope you appreciate this new direction.

Anyway, any meager hopes we might have harbored for a western localization of Resident Evil Zero have just had the last gasps of air stamped emphatically from their shriveled lungs by Capcom's Christian Svensson. Writing on the company's message boards, Svensson stated that Capcom's U.S. arm had been "asked twice if we've wanted to bring it Westward and twice we've declined." Ouch, Christian. He did concede that "nothing is ever final," but surely Zero would have to tear up the Japanese sales charts to stand a chance of being localized.

Although we're not exactly devastated by the news -- the GameCube edition is cheaply and widely available on eBay, and is pretty much the same game, sans Wiimote controls -- we are surprised. Didn't the Wii port of Resident Evil 4 rake in an obscene fortune for Capcom? Why, yes it did.

[Via Go Nintendo]

Capcom loves putting out We Love Golf trailers


Following up those recent screens from We Love Golf, IGN has put up a bunch of new trailers for the game. If you're still anxious to hit the green with your Jill Valentine costume, we suggest you play golf at night (her outfits aren't good for golfing, we hear). But, if you want to play as Jill Valentine in a golf video game, then head past the break for more trailers from We Love Golf. One even shows the Zack costume in play.

Gallery: We Love Golf

Continue reading Capcom loves putting out We Love Golf trailers

Capcom to release Umbrella Chronicles bundle in Korea, not U.S.


As it did in Japan, publisher Capcom will be releasing a Biohazard/Resident Evil: The Umbrella Chronicles Zapper bundle on June 20th in Korea for ₩55,000 (approximately $52.50). No word yet on whether any bonuses will be thrown in with early preorders, but it's very likely!

Why don't these third-party bundles ever make it stateside? You'd think that Capcom, a company that has repackaged and sold to us the same game several dozen times in just three years, would be thrilled to thrust upon us yet another box bearing the Resident Evil logo! What's so great about Korea that they should get this package, and not us?

Gallery: Resident Evil Umbrella Chronicles

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