Massively explains Warhammer Online to the dedicated WoW player
Posts with tag Revolutionary

Revolutionary: Go Go Bionic!

"Let me tell you about the game I played when I was still young..." Growing up, I was familiar with the name Bionic Commando, although I'd never played it for myself. I've had lots of conversations with friends about old games, and they'd reminisced about some game with a guy that swung around on a grappling arm. Yet strangely enough, none of my friends could remember what the game was called. When it was announced that Bionic Commando was to receive a re-imagining, I finally was able to match that game my friends loved, with the title. With the hype for the new game, I caught my first glimpse of the old 8-bit classic in promotional videos, and I really felt like I'd missed out on something special. But my disappointment quickly turned to anticipation when it was later revealed that the game would also be remade in 2D for download on all the popular home consoles!

(raucous cheering)

But not the Wii!

(sound of crickets)

Long-time Nintendo fans love to remember the old times, but we don't hold dear the memories of being repeatedly snubbed out of multiplatform ports. With GlovePIE running and Wiimote in hand, I turned to the PC version of Bionic Commando: Rearmed.

Continue reading Revolutionary: Go Go Bionic!

Revolutionary: The Perfect Controller, part 2

Game controllers have come a long way since we were holding a box with a protruding stick and tapping a single button. Now they're so packed full of cutting edge (yet inexpensive) tech, I'd half expect to see a Wii Remote and Nunchuk in the cockpit of the space shuttle* as a cost-cutting measure. As advanced as the Wiimote is, a lot of us have found a thing or two that could be revised about its design. I've gone to the most extreme reaches of my imagination, and come up with a design concept that I believe is about as radical a step beyond our current Wiimote, as that controller is beyond every console controller that came before it. And just like Nintendo's own design, my perfect controller would be based around technology that is already being used today in different applications.

*Warning: The Wii Remote and Nunchuk's accelerometers will not work in space. NASA engineers, be advised to wait for the MotionPlus.

Continue reading Revolutionary: The Perfect Controller, part 2

Revolutionary: The Perfect Controller, part 1

How many times in your history as a gamer have you felt that your console's controller couldn't be any better? Every time I've gotten my hands on a new game controller, there's been something I wished could be different. The NES controller could have been rounder. The SNES controller could have used some more face buttons for Street Fighter. The N64 controller needed speedier room service.

The Wii controller is built with expansion, flexibility, and upgrades in mind, and with the addition of a third party accessory, I've been able to mate the Wiimote with the Classic Controller to form a Voltronic gestalt of a controller that should be capable of great things. But is it perfect?

Continue reading Revolutionary: The Perfect Controller, part 1

Revolutionary: Most Deceptive Kontraction


In the year 1997, with Sylvester Stallone's Demolition Man still fairly fresh on our minds, developer Shiny took the opportunity to name one of their games after an abbreviated phrase that was mentioned several times in that film. Under the assumption that MDK stood for "Murder, Death, Kill" and the fact that you run around as a guy whose head is a sniper rifle, the Playstation generation couldn't wait to get their hands on it. As it turned out, the game was not the gruesome murder simulator many people expected, but a humorously quirky action title like most of the prior games Shiny was known for. In the sequel, the main character from the first game, Kurt Hectic, would share the duty of saving the earth with Doctor Fluke Hawkins and the four-armed, gun-toting, cigar-chomping robotic dog, Max, the other members of the game's titular trio. It's the crazy sort of stuff that keeps gaming fresh, and with its recently-announced comeback in the making, I can think of no better place for the franchise to make a killing than on the Wii.

Continue reading Revolutionary: Most Deceptive Kontraction

Revolutionary: Whip it good

What is it about Castlevania that gamers have found so appealing for more than twenty years? Is it the story? The atmosphere? The visceral sense of fulfillment from whipping all manner of damned creatures back to the infernal depths? Is it the one-on-one arena battles in Boy George makeup, steam-punk corsets and leather-daddy fetishware? Yeah, it's probably not that last thing. We had in mind a traditional sidescroller for Castlevania on the Wii, with waggle-enhanced whip cracking, so that's why this week, I've set out to capture that fun that we've so desperately desired.

Continue reading Revolutionary: Whip it good

Revolutionary: More Motion

We've been waiting since E3 '06 to hear details regarding Wii Music, and the anxiety brought on by rumors of an MMO Animal Crossing has been unbearable at times, but despite those big reveals at E3 '08, the biggest Wii news was the announcement of the Wii MotionPlus. Because most of us had nearly given up hope for Wii games with a 1:1 ratio of motion-sensing responsiveness, it's quickly become known as "the 1:1 adapter."

The news of this unexpected device is so exciting, I've pushed back the topic planned for this week's Revolutionary to instead talk about what the MotionPlus is, and what it can do to further revolutionize gaming.

Continue reading Revolutionary: More Motion

Revolutionary: Synaesthetic

This week I wanted to take on scripting for an indie game, and one that came in high regard was Synaesthete. I didn't know much about it when I first tried it out, except that it was a cross-breed of rhythm games and action shooters, and I was hopeful that it would lend itself to the Wii experience as well as the last rhythm hybrid I tried out. One level was all it took to start the script-writing cogs turning in my head, and after much experimentation, I wound up with a script that dynamically changes what makes this brilliant game so fun to play.

At first, nothing about Synaesthete makes it scream out that it was born for Wii, but ultimately, the addition of Wii controls has made this game my new addiction. I truly believe that a Wii port of this title would be hailed as the "next big thing."

Continue reading Revolutionary: Synaesthetic

Revolutionary: WRX Stage 1

The training wheel project got me thinking about what more it would take to create a Wii racing rig that's as comprehensive as a traditional wheel and pedal gaming setup. The Wii Wheel provides analog control for steering, but not throttle and braking. The Wheel shell also blocks off the expansion port, so you can't use a Nunchuk's analog stick. It seemed like there was just no way to build a full set of racing controls around the Wii Wheel, but then I got my Balance Board and the wheels started turning in my head. How about a Wii Racing Xperiment?

Continue reading Revolutionary: WRX Stage 1

Rev your engines with WRX


Not to be confused with rally-bred Subarus, WRX is a new project kicking off in next week's edition of Revolutionary. Tune in on June 18th to get the full scoop, but for now get a taste with this teaser video.

Revolutionary: Balance and Options

Unlike most people, when I brought Wii Fit home for the first time, I didn't head straight to my Wii and slide the disc in to play. Instead, I tore apart the packaging to get at the Balance Board, which I then attempted to "hook up" to my computer. It took a while and a change in my method of operating, but I eventually got the thing connected and working in GlovePIE. It was at that point I started realizing what the Balance Board was really capable of, and this week I'll be sharing with you a few things I've learned about this new peripheral, so that you can start scripting for it and letting your imagination run wild.

Continue reading Revolutionary: Balance and Options

Revolutionary: Mario Kart Training Wheel


The Wii Wheel was supposed to make racing easy enough for anyone to jump right into a session of Mario Kart Wii with no prior experience with either traditional game controllers or the Wii Remote. When used properly, it works as expected. The trouble is that it's not always used properly. Watching your parents try to get through Wario's Gold Mine, you'll notice that they're sometimes holding the Wheel the wrong way, and it's making them drive off the track into chasms of eternity. This observation led me to examine how Mario Kart Wii's steering works and come up with a solution for keeping n00bs on track.

Continue reading Revolutionary: Mario Kart Training Wheel

Revolutionary: Dreaming of Wii 1.5

With both E3 '08 and the midpoint of this generation fast approaching, while it may be a bit premature, we wouldn't mind seeing a few changes in the Wii hardware. Within their lifetimes, the PS2 slimmed down, the Gamecube parted with a port, and the DS shed its baby phat, so it's not unreasonable to expect some sort of alterations to the Wii.

A compact box that's already inexpensive to produce (and continuously remains in greater demand than supply can keep up with) may not cry out for revision, but there are a few bits that can be nipped and tucked to enhance the appeal and value of the Wii. This week Revolutionary goes Revisionary.

Continue reading Revolutionary: Dreaming of Wii 1.5

Revolutionary: Wii can has hard drive?

Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

If you're smitten with the Virtual Console, one thing we're sure you aren't in love with is having to swap games between an SD card and your Wii's internal memory, or even worse -- deleting games to be re-downloaded later. WiiWare is on its way and it's hard to imagine My Life as a King demeaning itself to share its estate with less noble games. And certainly not with it bringing microtransactions to the royal ball. And wouldn't it be dandy if some of our multiplatform ports had somewhere to store that downloadable content that everyone is raving about on other consoles?

We want need more storage, and some of you have gathered to plead with Nintendo to sell a Wii Hard Drive. It appears that your cries just fall on deaf ears because they seem hardly driven to provide one. In this edition of Revolutionary, we'll examine why Wii can't have a hard drive.

Continue reading Revolutionary: Wii can has hard drive?

Revolutionary: Capturing the Moment

Every (other) week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Segueing from last edition's topic: you've just built a sick Smash Bros. Brawl level, and you're ready to share it with the world. You upload it to your website and throw up some pics from the game's handy built-in photo mode. Everybody can see your creation without needing to first go through the trouble of downloading the level, putting it on an SD card, and loading it up on their Wii. Of course, your level looks like so much fun, they won't be able to resist trying it for themselves. But what if, like so many other games, there was no photo mode? How would you display your masterpiece? Or maybe seeing a still pic isn't enough to really sell the dynamics and spirit of your build. Then what? Read on as we delve into the art of video capture and photo composition -- for games!

Continue reading Revolutionary: Capturing the Moment

Revolutionary: Playing. Creating? Sharing!

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Custom level creation in console games has come a long way. It used to be, if you wanted to share a track that you built in Excitebike, you had to invite friends over to play your creation on your cartridge, until you powered off your NES and the track was lost forever. Nowadays our levels can be saved to internal storage, and shared by removable media, or across the internet to survive for posterity.

It's a feature that's fully supported by all consoles this generation, and big games are highlighting it amongst their bullet points. System sellers like Halo 3, LittleBigPlanet, and Super Smash Bros. Brawl are trojan-horsing the concept of custom level creation into the consciousness of the console-consuming collective. Former Sony exec Phil Harrison popularized the term "Game 3.0," but we'll be taking a look at how it is playing out on Nintendo's platform.

Continue reading Revolutionary: Playing. Creating? Sharing!

Next Page >

Watch movies on your Wii!We debate the topics in the community

This Month's New Games

Name Date
NBA Live 09 All-Play
Oct 7
Army Men Soldiers of Misfortune
Oct 7
Crash: Mind Over Mutant
Oct 7
Sam and Max Season One
Oct 16
Safecracker
Oct 16
Monopoly
Oct 20
Carnival Games: Mini-Golf
Oct 20
Celebrity Sports Showdown
Oct 20
Circus Games
Oct 21
Pet Pals: Animal Doctor
Oct 21
Spyro: Dawn of the Dragon Oct 21
Spider-Man: Web of Shadows
Oct 21
KoF Collection: The Orochi Saga
Oct 21
Naruto: Clash Of Ninja Revolution 2 Oct 21
Agatha Christie: Evil Under the Sun Oct 22
Guitar Hero: World Tour
Oct 27
MySims Kingdom
Oct 28
FIFA Soccer 09 All-Play Oct 28
Cooking Mama: World Kitchen
Oct 28
Jillian Michaels Fitness Ultimatum 2009
Oct 28

Popular on Wii Fanboy

The story
More like it
Wario Land: Shake It! review
Reviews
Born for Wii: Lemmings
Born for Wii
Art Style: Orbient review
Reviews
Top 5: Things we love about Mega Man
Top Five
It's-a Wario World: Transformations
It's-a Mario World
Features
Another Week in ... (50)
Born for Wii (17)
Brawl Stage of the Week (15)
Contests / Giveaways (119)
Friday Video (68)
Game Night (40)
It's-a Mario World (15)
Metareview (46)
Mii Spotlight (17)
Point/Counterpoint (7)
Revolutionary (45)
The VC Advantage (55)
Top Five (14)
VC Monday Madness (154)
Virtually Overlooked (84)
What are you playing? (87)
Wii Fanboy poll (39)
Wii Warm Up (579)
Bits
Channels (68)
Cheats (6)
Controller (431)
Fan stuff (1092)
Features (291)
Homebrew (104)
How-tos (64)
Imports (509)
Interviews (338)
Meta (70)
Mods (140)
News (3692)
Nintendo Wi-Fi (132)
Peripherals (308)
Reviews (125)
Rumors (482)
Sales (124)
Screens (710)
Tech stuff (144)
Video (984)
Virtual Console (512)
Walkthroughs (33)
WiiWare (324)

RESOURCES

RSS NEWSFEEDS

Powered by Blogsmith

Sponsored Links

Featured Galleries

Winning Eleven: Pro Evolution Soccer 2009
No More Heroes: Desperate Struggle
Strong Bad Episode 3
Let's Tap
Muramasa: Demon Blade
Sin and Punishment 2
Punch Out
Born for Wii: Lemmings
Resident Evil

 

Most Commented On (14 days)

Recent Comments

Other Weblogs Inc. Network blogs you might be interested in: