Posts with tag Scan
Popular Science names Wii Fit one of this year's best inventions
Popular Science is smitten with the Balance Board and Wii Fit. In their top 100 inventions of 2008 feature, they feature the bundle and talk about the components that comprise the Balance Board. Personally, we've always been big fans of the whole package, aside from the price of the thing, so we're glad to see it get some exposure in an interesting magazine.
Confirmed: Monster Hunter 3 has monsters
Whereas previous Monster Hunter 3 media has mainly gawked at the game's environments (which look great), Famitsu's latest spread focuses on the scaly beasts who inhabit them. That's probably a good idea, as monsters have this tendency to play a fairly integral role in a Monster Hunter game.
Typically for the series, most of these are all teeth and scales and based on dinosaurs; this Pterodactyl-like fellow is probably our favorite to date. Hit the "Source" link for the full set of scans!
Marvelous reveals Valhalla Knights for Wii
Today is a big day for Wii gamers. Aside from a new Final Fantasy and a Klonoa remake, we're now getting a new Valhalla Knights title in Valhalla Knights: Eldgar Saga, according to the latest issue of Famitsu. The best part? It has online co-op!
Valhalla Knights was previously a PSP-only franchise, but this Wii version looks to bring over a lot of the key aspects of those games, including 60 quests, real-time combat and heavy character customization. The magazine article says the game is about 70% complete and will release in Japan sometime next year.
Valhalla Knights was previously a PSP-only franchise, but this Wii version looks to bring over a lot of the key aspects of those games, including 60 quests, real-time combat and heavy character customization. The magazine article says the game is about 70% complete and will release in Japan sometime next year.
Namco thinks Wii is ripe for Klonoa remake
A new Klonoa game from Namco Bandai, Klonoa: Door to Phantomile, is being developed for Wii, according to the latest issue of Famitsu magazine. It's a remake of the first Klonoa game on the PSOne, which also happens to be called Klonoa: Door to Phantomile (you can read up on it at Wikipedia here). The presentation, as you can see above, is cel-shaded, bright and colorful, maintaining the look of the franchise. We like it, to be honest. And, as is custom with the Klonoa games, expect this title to have plenty of platforming segments to go through.
Klonoa: Door to Phantomile is scheduled for a December 4th release in Japan.
Klonoa: Door to Phantomile is scheduled for a December 4th release in Japan.
Square Enix reveals new Final Fantasy for Wii
The latest issue of Shonen Jump magazine in Japan details a new game from Square Enix in the Final Fantasy Crystal Chronicles franchise, Final Fantasy Crystal Chronicles: Echoes of Time. Other than having a ridiculously long name, the title will allow DS and Wii gamers to play alongside each other at the same time online. It will even allow you to transfer your Mii from the Wii version of the game to the DS version!
The game has a release date of January 29th listed and when more info is made available, we'll update you all. Who's excited for some more Final Fantasy on Wii?
[Via Final Fantasy Union]
The game has a release date of January 29th listed and when more info is made available, we'll update you all. Who's excited for some more Final Fantasy on Wii?
[Via Final Fantasy Union]
Famitsu serves up Monster Hunter 3 screens, deets
With the Wii desperately struggling for survival in Japan, it needs a big title to turn things around, and if there's anything bigger (in Japan) than Monster Hunter, we're yet to clap eyes on it. Monster Hunter 3 was trumpeted as a Wii exclusive almost a year ago, yet it's only now we're hearing and seeing anything substantial about the project.
Producer Ryozo Tsujimoto and director Kaname Fujioka granted an interview to Famitsu, in which the pair describe how the switch from PS3 to Wii prompted a major overhaul, including a large number of fresh monsters. Set on an unexplored island, the new game will prominently feature underwater sections, where several monsters hang out. Some creatures (such as the game's main monster, a huge dragon) will be capable of surviving on land or in the water, and can be successfully hunted in either environment.
Tsujimoto and Fujioka also touched on what promises to be Monster Hunter 3's most appealing mode: online play. As in the PS2 versions, this can be played with four player groups, and there are lobby areas (in the form of a "city") that can be developed and expanded by offline play. The game makes a playable appearance at the Tokyo Game Show, so we should learn more soon.
[Translation via IGN]
Space Invaders Get Even cheaper, more nostalgic
We thought we had already hit optimum levels of yaaaayness over Space Invaders Get Even with the announcement that the game would be heading to WiiWare, but it just gets better. Fresh scans from the innards of Famitsu have revealed that the title will be as cheap as a WiiWare game can possibly be: a measly 500 Wii Points. To put that in perspective, that's the same as half of Cruis'n USA or SPOGS Racing.
That cost could escalate slightly, for Famitsu confirms that there will be downloadable stages (Square Enix is no stranger to DLC on WiiWare), but 500 Wii Points for the barebones package is still outstanding value. Oh, and there's even the odd Taito tribute thrown in for good measure, such as the ability to play as ships from company classics Darius and RayStorm. Want, want, want.
Tenchu IV to feature kittens, might be the best game ever
While it may look like some Laser Cats to most of you, us history buffs know that Lasers were not discovered in Japan until 1714, much later than when Tenchu IV takes place. So, these cats can't shoot lasers, but they can do other awesome things. Like look cute and distract enemies.Thinking of a ninja's arsenal, kittens don't really come to mind. They're prone to make noise (which could mean certain death for a ninja) and they take up a lot of space in a satchel. This space could be used for more deadly ninja stars. But, hey, we're not complaining. We love kittens. Even the fake kind in video games.
[Via Go Nintendo]
Sonic and the Black Knight scann'd and quartered
We promised an update, so here we are! That oft-discussed Nintendo Power cover did contain some righteous screens of Sonic and the Black Knight within its papery (Remember paper? The stuff you learned stuff from before the internet?) depths, and we commandeered the above shot for your viewing pleasure.
This new Sonic adventure takes the series in a new direction which, as evidenced by fans continuously lamenting the destruction of the franchise, is sorely needed. The initial reaction hasn't been positive, as fans don't expect this game to be some kind of salvation. Some gameplay details have been revealed, including multiple characters (namely Shadow and Knuckles), different sword maneuvers, and a system which earns knighthood points depending on your good or bad actions during levels. Oh, and his sword is named Calibur, and it talks.
Well, we all wanted Sonic to go really fast, and that turned out to be a big bust, so what now? Do you feel like a passenger on a train bound for Shovelware City? Check out the rest of the scans at Gamekyo and have your say.
This new Sonic adventure takes the series in a new direction which, as evidenced by fans continuously lamenting the destruction of the franchise, is sorely needed. The initial reaction hasn't been positive, as fans don't expect this game to be some kind of salvation. Some gameplay details have been revealed, including multiple characters (namely Shadow and Knuckles), different sword maneuvers, and a system which earns knighthood points depending on your good or bad actions during levels. Oh, and his sword is named Calibur, and it talks.
Well, we all wanted Sonic to go really fast, and that turned out to be a big bust, so what now? Do you feel like a passenger on a train bound for Shovelware City? Check out the rest of the scans at Gamekyo and have your say.
Dead Rising to eat brains of Wii gamers

The adventures of photojournalist Frank West have taken him into one of the darkest, filthiest, most vile and disgusting cesspools of scum and villainy in human history -- the Xbox 360 (zzzzzing!). Now it appears he is branching out to the sunny shores of Nintendo, as Dead Rising for the Wii has been revealed in the latest Famitsu! Happy day for humans, bad day for zombies.
Dead Rising was Capcom's fresh foray into the survival horror genre, after spending years on the same Resident Evil formula. It was critically acclaimed and a blast to play, despite being criticized for awkward saving mechanics and time constraints. Based on the success of RE4: Wii Edition, Capcom went ahead and pulled Dead Rising up from the grave. And we're glad they did.
According to some brief translations, new content in the Wii port includes extra weapons, a brand new (undoubtedly psychotic) boss and motion-controlled attacks. The graphics will look as close as possible to the 360 version, and the gameplay purportedly takes into consideration the needs of casual players. Could this mean a more streamlined save system for ease of use? Possibly.
Enter here (if you dare) for the full range of Dead Rising scans.
Dead Rising was Capcom's fresh foray into the survival horror genre, after spending years on the same Resident Evil formula. It was critically acclaimed and a blast to play, despite being criticized for awkward saving mechanics and time constraints. Based on the success of RE4: Wii Edition, Capcom went ahead and pulled Dead Rising up from the grave. And we're glad they did.
According to some brief translations, new content in the Wii port includes extra weapons, a brand new (undoubtedly psychotic) boss and motion-controlled attacks. The graphics will look as close as possible to the 360 version, and the gameplay purportedly takes into consideration the needs of casual players. Could this mean a more streamlined save system for ease of use? Possibly.
Enter here (if you dare) for the full range of Dead Rising scans.
Sonic Unleashed deets reveal more on level design
The current edition of UK magazine GamesTM has a bunch of new details for Sonic Unleashed, mostly gleaned from chatting to lead designer Yoshihisa Hashimoto. In the four-page piece, we learn that the game eschews traditional Sonic locales in favor of nine different worlds, each set in a themed geographical location -- so instead of Green Hill Zone, we'll be guiding the blue one through levels based on The Great Wall of China, an African plain, New York City, and a Spanish villa.
Stages are short (apparently, no stage lasts more than five minutes), and will contain both 2D and 3D sections that last for around 15 to 30 seconds each (this snappy level design, explains Hashimoto, is intended to prevent players from growing bored). Perhaps most importantly of all, the 3D sections will only use techniques that have proved successful in the past -- so there's the rail grinding from Sonic Adventure, and the ability to switch lanes, a la Sonic And The Secret Rings.
Of course, the Wii version is being outsourced to Dimps, so we'll just have to wait and see how much of this applies to the game on Nintendo's console.
[Via videogaming247]
Wario Land: Scan It

Is it just us being overly hopeful, or is 2D gaming on home consoles beginning to experience a mini-renaissance? The Virtual Console is pumping old-school 2D goodness down our pipes on a weekly basis, Capcom is making a new 8-bit style Mega Man for WiiWare, and Nintendo is bringing back Mario's mustache-twirling alter-ego for a fully 2D platformer, Wario Land: Shake It (we'll quietly sweep the latest Castlevania rumors under the carpet if that's okay with you).
Instead of using the NES-style graphics seen in Mega Man 9, Wario Land: Shake It will feature gorgeous, hand-drawn visuals. These were shown off in the latest edition of Nintendo Dream, and Jeux France has the full, super-large scans. Go forth, and coo at their beauty.
Up come the first shots of Arc Rise Fantasia
Now that the initial announcement for Arc Rise Fantasia has been made, a bunch of scans have surfaced showing some of the game in all its graphical glory. Suffice to say, it looks rather spectacular. Man, RPG developers for the Wii just aren't holding anything back these days -- which is a welcome change after a lengthy lack of titles. Let the creativity flow!
It just wouldn't be an RPG without a bunch of spiky-haired teenage boys and some girl holding a staff -- thanks to character designer Kenichi Yoshida. The director responsible for the gorgeous locations and epic battles is Hiroyuki Kanemaru, and you can check out a couple more scans after the break. Look out for more Arc Rise Fantasia news real soon, because no RPG should be left behind.
It just wouldn't be an RPG without a bunch of spiky-haired teenage boys and some girl holding a staff -- thanks to character designer Kenichi Yoshida. The director responsible for the gorgeous locations and epic battles is Hiroyuki Kanemaru, and you can check out a couple more scans after the break. Look out for more Arc Rise Fantasia news real soon, because no RPG should be left behind.
Continue reading Up come the first shots of Arc Rise Fantasia
Wario Land Shake scans show more shaking
The same screens of Wario Land Shake keep on popping up in different places, but the latest scans from Coro Coro Comics reveal a bit more about the controls. As you probably deduced from the game's title, being the genius that you are, Wario Land Shake will involve quit a bit of shaking. We already went into a little detail on the controls a few weeks ago, but these new scans show more pictured instances of the scheme in action.
As you can see above, you hold the Wiimote horizontally and use it like an old-school controller. Attacking enemies will be one instance that you need to shakeand bake, since you can turn your foes into treasure this way. Google translator also tells us that climbing ropes will involve "moving the Wiimote up and down," which is pretty much the definition of shaking.
It looks like most actions in the game will force you to shake the Wiimote, but we think Wario Land sounds awesome enough to warrant the waggle and ensuing Carpal tunnel syndrome.
As you can see above, you hold the Wiimote horizontally and use it like an old-school controller. Attacking enemies will be one instance that you need to shake
It looks like most actions in the game will force you to shake the Wiimote, but we think Wario Land sounds awesome enough to warrant the waggle and ensuing Carpal tunnel syndrome.
Screens, scans, and details on Sky Crawlers take flight
Some scans and info from Famitsu reveal more about the ever-so-delicious Sky Crawlers, an upcoming flight-sim game for the Wii. The developers (you know, the Ace Combat team) boast about how pretty this title is, and we can't help but believe them. As for the story, it centers around a pilot in an elite fighting unit, as well as young girl named Orishina Maumi who has recently joined the squad. Playing off of that, the subtitle for the game is Innocent Aces.
Details about the controls were also revealed, with the Nunchuk being used as a joystick and the Wiimote being used for throttling (and, we gather, shooting). If you're an ace with the controls, you'll also be able to pull off acrobatic maneuvers. The last important aspect in the scans worth mentioning is that Sky Crawlers will involve squad management, which is a nice feature when it comes to flight sims.
Oh, Japan, how we envy you. Let's hope this one gets localized -- Namco Bandai isn't one to normally give us Westerners the shaft. In the meantime, hit up our updated gallery below for a handful of new screens.
[Via NeoGAF]
Details about the controls were also revealed, with the Nunchuk being used as a joystick and the Wiimote being used for throttling (and, we gather, shooting). If you're an ace with the controls, you'll also be able to pull off acrobatic maneuvers. The last important aspect in the scans worth mentioning is that Sky Crawlers will involve squad management, which is a nice feature when it comes to flight sims.
Oh, Japan, how we envy you. Let's hope this one gets localized -- Namco Bandai isn't one to normally give us Westerners the shaft. In the meantime, hit up our updated gallery below for a handful of new screens.
[Via NeoGAF]
























