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Posts with tag Seeds

Capcom, Clover, and a little Wii name-dropping

If someone mentions an amorphous new Wii game in space, we're gonna hear about it, so when Capcom marketing VP Charles Bellfield name-dropped our favorite console in an interview with Kyle Orland over at Gamasutra, our ears perked up. But Bellfield was coy about unleashing any of the juicy details. "I would love to give you my product lineup for the next five years, but ... *laughs* ... we are developing a new title for the Wii platform. We will be making announcements in the coming months as to what these different titles are." Those former Clover employees who are not busily planting Seeds will be hard at work on this title, as well as others.

A new title indicates that it's probably not the Wii Okami you've been hoping for. In fact, Bellfield was quick to push the fact that Capcom is all about churning out original IPs. With the diversity of Capcom's stable of awesome, we can't possibly speculate on what they may have in store for us, but we'll be spending these "coming months" idly dreaming of zombie wolf attorneys.

Clover bosses start Seeds, blogger strains to resist botany metaphors (update 1)

Four months ago, we started mourning the sad loss of Clover Studio, the development house responsible for beautiful, original games like Viewtiful Joe, Okami, and God Hand. Well, now we can wipe our cel-shaded tears away! Atsushi Inaba, Hideki Kamiya, and Resident Evil/Devil May Cry creator Shinji Mikami have held their V-Watches aloft, shouted "Henshin a-go-go, baby!" and transformed the moribund Clover into a new development studio, called Seeds.

And they want you! You know, if you're a qualified programmer or artist of some kind. According to the site, they are in the process of looking for new people to help them make some "weird, amazing games." We Fanboys are hoping that they (and whoever publishes their future work) turn their attentions to the two weirdest, most amazing consoles we can think of; given that the Wii is the go-to console for innovation these days (and the only next-gen console that a small developer could realistically afford to make games for) it seems like a natural fit.

[Via Game|Life]

Update: Those insidious italics!

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