Slim Down for Summer with That's Fit
Posts with tag Sixaxis

Revolutionary: Controller Showdown, Round 2

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Some of you may have wanted to see the Wiimote and SIXAXIS dropped on an island with explosive collars around their necks, forced to fight a deathmatch, but Battle Royale this is not. Nintendo and Sony would happily accept you placing both consoles in your entertainment center, because they offer up different experiences. Getting a DVD player doesn't require the discontinuation of cable TV service, nor does it render your iPod obsolete. But they are similar in that they are gaming input devices, so there will naturally be some overlap in possible applications. It's for that reason we're interested in seeing which controller is better at what. So with no further ado: Round 2. Fight!

Continue reading Revolutionary: Controller Showdown, Round 2

Revolutionary: GlovePIE v.30, The Great Equalizer

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

So you've tuned in to Revolutionary expecting to see the dramatic conclusion of the Controller Showdown. Well, as I was evaluating games to use in the matchup, I found myself revisiting old scripts I'd put aside, and building new scripts for games which wouldn't be fit to judge the motion sensing capabilities of the Wii Remote and SIXAXIS. I realized that because of the recently updated build of GlovePIE, my passion for scripting has been re-ignited!

You see, the latest version of GlovePIE supports the SIXAXIS, Xbox 360 control pad, and standard PC control pads, on top the already robust support for Wii Remotes and attachments. There's also a new function which allows you to easily write scripts for any and all of these controllers universally. So, before we commence with Round 2, let's take a look at the GlovePIE update that will figure heavily in the big battle.

Continue reading Revolutionary: GlovePIE v.30, The Great Equalizer

Revolutionary: Controller Showdown, Round 1

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Nintendo has recently been accused by a former game developer of copying the idea for the Wii's central point of interest, but whether or not Nintendo took inspiration from this industrious engineer is not the topic of today's Revolutionary. There have been many motion-based game controllers to precede the Wiimote, but none have been so well-received that they can pull double duty as the gearworks of a money printing machine. For the Playstation 3, Sony took a page from Nintendo's playbook and ran with it, so we'll be putting the SIXAXIS through its paces to see how it measures up.

Continue reading Revolutionary: Controller Showdown, Round 1

LocoRoco creator thinks Sixaxis and Wiimote are pretty much the same

During an interview with LocoRoco creator Tsutomu Kouno, GamesIndustry.BIZ grilled him about his thoughts on the Wii. In being an employee for Sony, Kouno thinks that the Sixaxis and Wiimote are very similar, just that the Wiimote uses a pointing device where the Sixaxis is completely motion-sensing. "I don't have much interest in making a game for Wii," he says, adding that he's "already played Wii and checked out how the controller works." Personally, we think he's a bit nutty to not find the control scheme innovative. But, then again, all everyone seems to want to do with the Wiimote is make minigames, so maybe he's a bit jaded.

What do you guys think? Are the Wiimote and Sixaxis basically the same?

Downhill Jam vs. Project 8


With the upcoming November retail battle between Sony and Nintendo as they release their respective consoles just days apart, it's truly a wonderful time to be alive (and a gamer). With Sony's cheap knock-off motion-sensing Sixaxis controller, will Tony Hawk's title be superior on the PS3 to the legendary skater's Wii installment in Tony Hawk's Downhill Jam? Why not take a look at the side-by-side comparison of each title's gameplay in the embedded video, available after the break, and let us know!

[Via NeoGAF]

Continue reading Downhill Jam vs. Project 8

Features
Another Week in ... (50)
Born for Wii (7)
Brawl Stage of the Week (15)
Contests / Giveaways (96)
Friday Video (68)
Game Night (29)
It's-a Mario World (5)
Metareview (41)
Mii Spotlight (17)
Point/Counterpoint (3)
Revolutionary (39)
The VC Advantage (54)
Top Five (3)
VC Monday Madness (143)
Virtually Overlooked (73)
What are you playing? (87)
Wii Fanboy poll (37)
Wii Warm Up (503)
Bits
Channels (66)
Cheats (6)
Controller (410)
Fan stuff (1070)
Features (277)
Homebrew (84)
How-tos (61)
Imports (411)
Interviews (299)
Meta (65)
Mods (128)
News (3280)
Nintendo Wi-Fi (121)
Peripherals (268)
Reviews (117)
Rumors (443)
Sales (105)
Screens (618)
Tech stuff (136)
Video (835)
Virtual Console (459)
Walkthroughs (31)
WiiWare (222)

RESOURCES

RSS NEWSFEEDS

Powered by Blogsmith

Sponsored Links

Featured Galleries

Ultimate Band
Brawl Stage of the Week: It's a Car
Born for Wii: Four Swords Adventures
Animales de la Muerte
Cooking Mama World Kitchen
Datel's Retro-Inspired Classic Controllers
Onechanbara: Bikini Zombie Slayers
Dead Rising
Star Wars: The Clone Wars -- Lightsaber Duels

 

Most Commented On (14 days)

Recent Comments

Other Weblogs Inc. Network blogs you might be interested in: