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Posts with tag Smash Bros

Super Smash Bros. Brawl gets release date


December 3rd.

The day that the world will stop as Nintendo releases the megaton of all megatons: Super Smash Bros. Brawl. No new information was revealed, but we're pretty sure that's all you need ... for now.

Get ready.

Conjecture Countdown: 8 days to go

Even with a diminished E3, there's no controlling the wave of rumors that hit the Internet every year before the show. Why fight it? From now until E3 hits, we'll be posting one piece of wild speculation every day. Some may be patently ridiculous, and others just might turn out to be true. Even some of the ridiculous ones might turn out to be true! Rest assured, everything will be totally made-up and unfounded. Except, of course, when we speak about all the ass Reggie is going to kick. That part? Totally true.

Rumor: Having peeked into the distant and dystopian future of December 2007 through the mystic arts of augury and tea leaf reading, we've discerned several Assist Trophy characters that are guaranteed to appear in Super Smash Bros. Brawl. Take care, young readers, as you pull back the curtain that separates your eager eyes from what lies beyond the post break. Once you've known the truths that destiny has planned, you can never unknow them!

Continue reading Conjecture Countdown: 8 days to go

Dojo update: a comedy classic


Today's Super Smash Bros. Brawl Dojo update actually revealed something new! Like, actually new, and not something that was also in Melee. We wonder if it was a mistake-- maybe this update was meant for September and they accidentally posted it instead of more about Fox.

Banana peels are the newest addition to the arsenal of items that serious players will ban. We look forward to the hilarity! Poor Kirby looks really annoyed, either because he slipped or because he didn't get to eat the banana and gain its Potassium Power.

Dojo update: Lylat Cruise stage revealed


While battling atop space ships in the Lylat system is nothing new to the Smash Bros. franchise, the revised stage looks a lot better. Now, the ship warps to different sectors, making its way through epic space battles and even the atmosphere of Corneria. Heck, maybe we won't be battling exclusively in Hyrule anymore, with such a promising looking stage as this.

Check out all of the new Lylat Cruise stage images in the gallery below.

Gallery: Super Smash Bros. Brawl

Four different controller options for Super Smash Bros.


Today's Smash Bros. blog update provided two things we've all been waiting for since the countdown went up:
  1. New information of any kind
  2. The controller the game will use.
Those of you who said they'd adapt the game to Wiimote/Nunchuk play were right. Those of you who said they'd keep the Gamecube controller compatibility: you were right. Those of you who said it would use the Classic Controller: you were also right. Those of you who said you could play the game with a Wiimote turned on its side: if you existed, you would have been right as well.

We had cooled on the subject of Smash Bros., but now we're as excited as we were when we saw Snake pop out of that box. Not only is this going to extend the life of the game (by allowing players to master four different methods of control) but it is also going to allow for different styles of play, and therefore more variety in strategy and technique.

Wii Warm Up: SMAAAASH!


We've got a very simple question for you today: who's your favorite existing Super Smash Bros. character? Is it Ness, or one of the many inferior filler characters they put in so everyone wouldn't just pick Ness?

Wii Warm Up: Super Smash Cho Aniki?


A GoNintendo reader was looking very critically at the new Gooey Bomb item in Super Smash Bros. Brawl, and discovered what is absolutely the origin of the item. And now that we've seen them together, it's so obvious that the Gooey Bomb is based on the Holy Protein from Cho Aniki Seinaru Protein Densetsu.

You know, except it sticks to people and blows up instead of being orbited by two beefy dudes in Speedos, while shooting lasers. Too bad. If we were designing Smash Bros.-- okay, if I were designing Smash Bros. (I don't think I can speak for Wii Fanboy in this case) it would be heavy on Cho Aniki content.

Now, something kind of looking like a thing from another game isn't strictly news, but Wii Warm Up is a discussion topic, and we can discuss whatever we feel like. And today we want to talk about the Cho Aniki series. So, if you've played any of the games, tell us why you loved them. If you haven't, go read about the series, then come back and express your shock.

Wii Warm Up: Safe for those with heart conditions

Everyone is expecting a massive flood of Nintendo megatons from the Nintendo Media Summit today (can you have a flood of megatons? Just go with it.) And, while we have a lot of great coverage of upcoming games to show you, there's nothing that could be called a "megaton." No exclusive new Mario Galaxy screens, no surprise game announcements, and no information about whatever the Wii download service is going to be.

It wasn't as spanuuuund as we hoped it would be. We don't have an E3-level news day to give you. What we can offer you is a load of gameplay impressions of some highly anticipated new games. And delicious pie. And what's more, we can deliver on one of those offers!

On the one hand, we're pleased with everything we have to look at, watch, and talk about. But on the other, no Metroid. No non-Striking Mario. No Smashing. How do you feel about a media event that ignores the biggest games in Nintendo's lineup?

Wii Warm Up: The slow reveal of Smash Bros.


After a ton of buildup, the Super Smash Bros. Brawl website began updating this week, which is exciting in principle. The actual content of the updates, however ... well, let's just say we had already guessed that Mario and Link will be in the game. Today we get a small amount of news about a new item-- a Gooey Bomb that sticks to opponents.

The whole development cycle has been like this-- we've gotten very little information of any kind about this game except what we already know (for example, the rules of Smash Bros.) It's kind of a tease. Of course, this just serves to build up anticipation of the final product.

Would you rather get a huge blowout of info all at once, or do you enjoy letting the excitement build as you're fed tiny little morsels of information one by one? If you don't feel like talking about that, we suppose we could talk about the Gooey Bomb. One warning, though-- we've heard enough about banning items from "serious play" for one lifetime.

Smash Bros. website finally updates


After a day of wearing out our F5 key, the Super Smash Bros. Brawl webpage has finally made its promised update. Unfortunately, we have yet to find any huge megaton announcements. In fact, some of the content is a little too non-megaton-- like an explanation of the (unchanged) basic rules of Smash Bros.

There is neat stuff to be found, though, most obviously in the form of a few screenshots that, while they still don't show any new or new-to-Brawl characters, do show off a day/night cycle. Also, the list of composers contributing to the game is massive-- a total who's-who of Japanese game music. Some of the composers, we're sure, are only credited for having created the music from Smash characters' original games. But Jun Fukuda and Masafumi Takada from Grasshopper Manufacture are on the list, and that is really exciting.

The website promises updates every weekday, so don't let the somewhat underwhelming first day put you off. Keep checking the site for the inevitable character announcements and control scheme explanations!

Gallery: Super Smash Bros. Brawl



[Thanks, Tigeron Starfire!]

Super Smash Bros. Brawl video



Featuring more farting, fireballs, pink balls, elite soldiers, mythological boys, portly plumbers and space bounty hunters than you can shake a motion-sensing stick at, this video footage of Super Smash Bros. Brawl demands to be watched immediately. It's strange that Nintendo didn't blow the audience away with this during their initial press conference, but trite old sayings tell us that getting it now is much better than not getting it at all. Thank goodness for those.

[Via Nintendo Gal]

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