Every (other) week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.
Segueing from last edition's topic: you've just built a sick Smash Bros. Brawl level, and you're ready to share it with the world. You upload it to your website and throw up some pics from the game's handy built-in photo mode. Everybody can see your creation without needing to first go through the trouble of downloading the level, putting it on an SD card, and loading it up on their Wii. Of course, your level looks like so much fun, they won't be able to resist trying it for themselves. But what if, like so many other games, there was no photo mode? How would you display your masterpiece? Or maybe seeing a still pic isn't enough to really sell the dynamics and spirit of your build. Then what? Read on as we delve into the art of video capture and photo composition -- for games!
Games that allow you to watch others play the game you've just dropped fifty bucks on have become increasingly prevalent recently. This trend is something of a mystery to us, probably because we're twitchy, fidgety little monkeys who'd much rather roll our sleeves up and jump into the action ourselves.
Nevertheless, Brawl will also cater to those who don't mind taking in the action from afar. "Spectator" mode in Nintendo's scrapper is apparently "something that even people who aren't good at games can enjoy," (not us then, because obviously we rock) and will allow spectators to wager coins on the outcome of a battle. And even if you don't win any bets, you'll still get some free stickers just for watching. Because nobody ever really loses in Nintendo games.
Even with a diminished E3, there's no controlling the wave of rumors that hit the Internet every year before the show. Why fight it? From now until E3 hits, we'll be posting one piece of wild speculation every day. Some may be patently ridiculous, and others just might turn out to be true. Even some of the ridiculous ones might turn out to be true! Rest assured, everything will be totally made-up and unfounded. Except, of course, when we speak about all the ass Reggie is going to kick. That part? Totally true.
Rumor:Super Smash Bros. Brawl's online mode will be revealed! It's an online store in which you can purchase different-colored ties for Donkey Kong.
Even with a diminished E3, there's no controlling the wave of rumors that hit the Internet every year before the show. Why fight it? From now until E3 hits, we'll be posting one piece of wild speculation every day. Some may be patently ridiculous, and others just might turn out to be true. Even some of the ridiculous ones might turn out to be true! Rest assured, everything will be totally made-up and unfounded. Except, of course, when we speak about all the ass Reggie is going to kick. That part? Totally true.
Rumor: Having peeked into the distant and dystopian future of December 2007 through the mystic arts of augury and tea leaf reading, we've discerned several Assist Trophy characters that are guaranteed to appear in Super Smash Bros. Brawl. Take care, young readers, as you pull back the curtain that separates your eager eyes from what lies beyond the post break. Once you've known the truths that destiny has planned, you can never unknow them!
Posted Jun 29th 2007 5:20PM by JC Fletcher Filed under: News
We are so happy when the new Brawl info is new for real! Today's update is about Wario's special attacks, which are unexpectedly awesome.
We've all seen the amusing flatulence attack from the original trailer. That's the Down special attack, and it gets more powerful the longer the interval between uses. It turns out we saw another Wario special move too.
Wario's other special attack, the Side attack, is the business, and is probably going to make Wario quite a popular character. He summons a motorcycle! You can do 180's with the Control Stick (or D-pad?) and jump off with an attack button. You can apparently also be knocked off. The bike seems to be persistent, so can other players hop on and steal it?
While battling atop space ships in the Lylat system is nothing new to the Smash Bros. franchise, the revised stage looks a lot better. Now, the ship warps to different sectors, making its way through epic space battles and even the atmosphere of Corneria. Heck, maybe we won't be battling exclusively in Hyrule anymore, with such a promising looking stage as this.
Check out all of the new Lylat Cruise stage images in the gallery below.
Videogame music has come a far cry from the beeps of yesteryear, with amazing works coming from both studios and independent remixers alike. A musical score is now a critical component of game design, and the big names in gaming are some of the most forward-thinking pioneers in the musical world today.
Most classic Nintendo themes have been crafted by the well-known Koji Kondo, but Nintendo's consoles have been host to dozens upon dozens of brilliant composers. So, who's your favorite? There's a ridiculous list composing for Super Smash Bros. Brawl, found here (which interestingly omits the famed Nobuo Uematsu, who already composed the game's title theme). Which names stand your hair on end?
Those of you who said they'd adapt the game to Wiimote/Nunchuk play were right. Those of you who said they'd keep the Gamecube controller compatibility: you were right. Those of you who said it would use the Classic Controller: you were also right. Those of you who said you could play the game with a Wiimote turned on its side: if you existed, you would have been right as well.
We had cooled on the subject of Smash Bros., but now we're as excited as we were when we saw Snake pop out of that box. Not only is this going to extend the life of the game (by allowing players to master four different methods of control) but it is also going to allow for different styles of play, and therefore more variety in strategy and technique.
We've got a very simple question for you today: who's your favorite existing Super Smash Bros. character? Is it Ness, or one of the many inferior filler characters they put in so everyone wouldn't just pick Ness?
French gaming site JeuxFrance is reporting on a few rumors involving the house that N built, mostly revolving around a portly plumber. They're stating that Nintendo is planning on whipping out some big guns at the show, revealing the next installment in the Mario Kart franchise for the Wii, as well as solid release dates for Super Smash Bros. Brawland Mario Galaxy. As if that weren't enough, they're also reporting that Nintendo will have some big hardware news for us.
Maybe they're going to reveal a headset add-on for the Wiimote? As for the other rumors, it's a safe bet that Nintendo will be giving us the goods on release dates for its hottest games this year, already providing us a release date for one of this year's most anticipated games, but the Mario Kart news is anyone's guess. It would make sense for Nintendo to bring a Mario Kart game to the Wii, but is the timing right?
For those not compulsively checking the official Smash Bros. website daily for bare snippets of information, we here at Wii Fanboy have decided to perform the service of coalescing tidbits into tidbigs. Over the past week, a few interesting details have surfaced.
Most of the reveals are item-based: you may now move freely with projectile weapons (finally!), and as detailed earlier here, the new "Gooey Bomb" item was unveiled. The most interesting new item, however, is the Smash Ball, which activates character-specific "Final Smash" attacks. Mario's is entitled the "Mario Finale" attack, which unleashes a spread-fire explosion attack, and we've seen Link's Triforce blade attack in an earlier video. Since most competitive Smash Bros. players contend without the randomizing effect of items, it'll be interesting to see if this affects higher-level gameplay.
Also unveiled are some of Pit's (of Kid Icarus fame) attacks, which include a controllable arrow of light and limited flight capabilities (most likely the Up+B special). Brawl looks like it's coming together nicely ... do you guys agree?
A GoNintendo reader was looking very critically at the new Gooey Bomb item in Super Smash Bros. Brawl, and discovered what is absolutely the origin of the item. And now that we've seen them together, it's so obvious that the Gooey Bomb is based on the Holy Protein from Cho Aniki Seinaru Protein Densetsu. You know, except it sticks to people and blows up instead of being orbited by two beefy dudes in Speedos, while shooting lasers. Too bad. If we were designing Smash Bros.-- okay, if I were designing Smash Bros. (I don't think I can speak for Wii Fanboy in this case) it would be heavy on Cho Aniki content.
Now, something kind of looking like a thing from another game isn't strictly news, but Wii Warm Up is a discussion topic, and we can discuss whatever we feel like. And today we want to talk about the Cho Aniki series. So, if you've played any of the games, tell us why you loved them. If you haven't, go read about the series, then come back and express your shock.
Everyone is expecting a massive flood of Nintendo megatons from the Nintendo Media Summit today (can you have a flood of megatons? Just go with it.) And, while we have a lot of great coverage of upcoming games to show you, there's nothing that could be called a "megaton." No exclusive new Mario Galaxyscreens, no surprise game announcements, and no information about whatever the Wii download service is going to be.
It wasn't as spanuuuund as we hoped it would be. We don't have an E3-level news day to give you. What we can offer you is a load of gameplay impressions of some highly anticipated new games. And delicious pie. And what's more, we can deliver on one of those offers!
On the one hand, we're pleased with everything we have to look at, watch, and talk about. But on the other, no Metroid. No non-StrikingMario. No Smashing.How do you feel about a media event that ignores the biggest games in Nintendo's lineup?
After a ton of buildup, the Super Smash Bros. Brawlwebsitebeganupdating this week, which is exciting in principle. The actual content of the updates, however ... well, let's just say we had already guessed that Mario and Link will be in the game. Today we get a small amount of news about a new item-- a Gooey Bomb that sticks to opponents.
The whole development cycle has been like this-- we've gotten very little information of any kind about this game except what we already know (for example, the rules of Smash Bros.) It's kind of a tease. Of course, this just serves to build up anticipation of the final product.
Would you rather get a huge blowout of info all at once, or do you enjoy letting the excitement build as you're fed tiny little morsels of information one by one? If you don't feel like talking about that, we suppose we could talk about the Gooey Bomb. One warning, though-- we've heard enough about banning items from "serious play" for one lifetime.
Posted May 22nd 2007 9:50AM by JC Fletcher Filed under: News
After a day of wearing out our F5 key, the Super Smash Bros. Brawl webpage has finally made its promised update. Unfortunately, we have yet to find any huge megaton announcements. In fact, some of the content is a little too non-megaton-- like an explanation of the (unchanged) basic rules of Smash Bros.
There is neat stuff to be found, though, most obviously in the form of a few screenshots that, while they still don't show any new or new-to-Brawl characters,do show off a day/night cycle. Also, the list of composers contributing to the game is massive-- a total who's-who of Japanese game music. Some of the composers, we're sure, are only credited for having created the music from Smash characters' original games. But Jun Fukuda and Masafumi Takada from Grasshopper Manufacture are on the list, and that is really exciting.
The website promises updates every weekday, so don't let the somewhat underwhelming first day put you off. Keep checking the site for the inevitable character announcements and control scheme explanations!