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Wii Warm Up: Composure

Authentic.Videogame music has come a far cry from the beeps of yesteryear, with amazing works coming from both studios and independent remixers alike. A musical score is now a critical component of game design, and the big names in gaming are some of the most forward-thinking pioneers in the musical world today.

Most classic Nintendo themes have been crafted by the well-known Koji Kondo, but Nintendo's consoles have been host to dozens upon dozens of brilliant composers. So, who's your favorite? There's a ridiculous list composing for Super Smash Bros. Brawl, found here (which interestingly omits the famed Nobuo Uematsu, who already composed the game's title theme). Which names stand your hair on end?

Super Smash Bros. Brawl tidbit roundup

Mezmerizing...
For those not compulsively checking the official Smash Bros. website daily for bare snippets of information, we here at Wii Fanboy have decided to perform the service of coalescing tidbits into tidbigs. Over the past week, a few interesting details have surfaced.

Most of the reveals are item-based: you may now move freely with projectile weapons (finally!), and as detailed earlier here, the new "Gooey Bomb" item was unveiled. The most interesting new item, however, is the Smash Ball, which activates character-specific "Final Smash" attacks. Mario's is entitled the "Mario Finale" attack, which unleashes a spread-fire explosion attack, and we've seen Link's Triforce blade attack in an earlier video. Since most competitive Smash Bros. players contend without the randomizing effect of items, it'll be interesting to see if this affects higher-level gameplay.

Also unveiled are some of Pit's (of Kid Icarus fame) attacks, which include a controllable arrow of light and limited flight capabilities (most likely the Up+B special). Brawl looks like it's coming together nicely ... do you guys agree?

Smash Bros. website finally updates


After a day of wearing out our F5 key, the Super Smash Bros. Brawl webpage has finally made its promised update. Unfortunately, we have yet to find any huge megaton announcements. In fact, some of the content is a little too non-megaton-- like an explanation of the (unchanged) basic rules of Smash Bros.

There is neat stuff to be found, though, most obviously in the form of a few screenshots that, while they still don't show any new or new-to-Brawl characters, do show off a day/night cycle. Also, the list of composers contributing to the game is massive-- a total who's-who of Japanese game music. Some of the composers, we're sure, are only credited for having created the music from Smash characters' original games. But Jun Fukuda and Masafumi Takada from Grasshopper Manufacture are on the list, and that is really exciting.

The website promises updates every weekday, so don't let the somewhat underwhelming first day put you off. Keep checking the site for the inevitable character announcements and control scheme explanations!



[Thanks, Tigeron Starfire!]

Nintendo dominates April's NPD

Just like this month.
Remember the days when Nintendo's hardware was at a permanent and incredibly depressing third place in the sales charts, month after month? We sure can't; all this success has gone to our heads.

The April NPD numbers, tracking hardware and software sales in North America, were released recently and Nintendo once again obliterated the competition. The Nintendo DS and the Wii took the top two spots for the fourth month running, with 471,000 and 360,000 units sold, respectively. Both of these figures more than double their nearest competitors (PSP and the Xbox 360), and the PS3 could only move a paltry 82,000 units.

It's the same story in software. Nintendo took home the top four spots across all systems with the releases of Pokemon Diamond/Pearl and Super Paper Mario, along with the still oddly popular Wii Play. The Pokemon titles, of course, were only available for a single week in April, yet still captured the top spots with a combined 1.7 million units sold.

It just makes you all tingly inside, doesn't it? For the full hardware and software figures, click after the break.

Continue reading Nintendo dominates April's NPD

Rumor: Smash Bros and Metroid Prime press conference coming soon?

He's cool, like me.The clues are beginning to come together: there's a countdown on the official site of Super Smash Bros. Brawl, and some rumblings of Metroid Prime 3: Corruption news coming around May 20th. In this month once reserved for the mighty E3, it's been quite some time since Nintendo has held a major press conference. Finally, good 'ol Matt has made it perfectly clear in a recent IGN Mailbag: he's on his way to Seattle next week for some mysterious reason, and it's not for Starbucks.

About freakin' time, Nintendo. For a company still claiming that the big three will release in 2007, they've been awfully tight-lipped about the impending trio. We look forward to bringing you some surely awesome news coming next week ... uh, you know, assuming that this actually happens.

Billy the Wizard and others spotted on ESRB


Good news! You can sell that imported European Wii you bought! Conspiracy Entertainment is bringing Data Design's lineup of European budget Wii games to the US, according to the ESRB listings. These are budget Wii ports of Metro3D's budget PS2 games. Let us say it again: budget.

So far, four Conspiracy games have been rated for US release: Billy the Wizard (original name: Barry Hatter), Anubis II, Mythmakers: Super Kart GP, and Counter Force. No word on Ninjabread Man yet, and we don't know when any of these will be released. In any case, we recommend preordering now so you won't be stuck in line at 5AM on release day.

[Via GoNintendo]

Hacked Super Mario Bros. is better than LittleBigPlanet


Feeling that Super Mario Bros. lacked in user-generated content, the folks over at SelectButton decided to start randomly inserting text into the Mario ROM (yarrr) and see what happens. Apparently the game is stable enough to run decently with junk added to it, and the results are ... playable and strangely beautiful. Random invisible blocks, palette changes, bizarre sprites, Mario's freaking head is on upside-down, etc.

It's pretty significant that some minor shot-in-the-dark hacking can end up generating new Mario levels that instantly make a near-perfect game infinitely more fun. They should be doing this at I am 8-Bit. If only we could do this kind of user-generated level design on the Virtual Console,we'd have a compelling answer to Sony's LittleBigPlanet. Go ahead and argue with us on that point. We <3 Hacked Mario.

Wii Fanboy does not endorse the use of copyrighted ROM images. Just go gawk at the screenshots for a while; that should be enough entertainment.

Marathon guide-writing for Super Paper Mario

In an attempt to get a Super Paper Mario guide out as quickly as possible, the team at WiiGuideYou is burning through the game at warp speed and putting up a chapter a day of their guide. Chapter 1 is scheduled to go up the 10th, and each day will see a new chapter, until the series (and the game) concludes with Chapter 8. They're even attempting to get Chapter 1's guide up early.

If they accomplish this task, it means that either they worked day and night at getting through the game to provide a guide, or that the game is really, really easy. If you don't mind the extreme spoilers that are, in fact, the whole point of game guides, then check it out and cheer them on!

The Famicom Disk System's Minus World

Here's a bit of game history: when Super Mario Bros. was rereleased for the Japan-only Famicom Disk System, the "minus world" generated via a well-documented glitch changed along with the format. Instead of an infinite water level, players were treated to a whole suite of glitch-tastic levels, loaded with air-swimming and Princess Toadstool sprites floating in mid-air.
This kind of classic minutiae is exactly what we want out of the Virtual Console. We'd seriously buy Super Mario Bros. again for a crack at this new minus world. Check out the video after the break!

Continue reading The Famicom Disk System's Minus World

Best Buy whips out mad dealz

BlingggggSeriously. Best Buy is having a small-yet-appreciated discount on a few of the Wii launch titles. The following reductions should have already taken place:
  • Red Steel - $29.99 (formerly $49.99)
  • Super Swing Golf - $29.99 (formerly $49.99)
  • Super Monkey Ball: Banana Blitz - $39.99 (formerly $49.99)
Perhaps not the finest of titles, but the significant price-cuts to RS and SMB might convince gamers who were on the fence to take the financial plunge. Any of you guys out there going to finally pick one of these titles up? Can we come to your house and play with you (we work for cookies and the occasional mixed drink here)?

[via GoNintendo]

Wii Warm Up: Reusing assets

The unreleased Gamecube Kirby looked to be running on the Super Smash Bros. Melee engine. Most of the character art in Super Paper Mario Iooks a whole lot like that of Paper Mario: The Thousand Year Door, and we don't think that's just consistency in style.

Nintendo seems to be reusing art and code from previous games. The advantages of such a practice are obvious: reduced cost, quicker development cycles, and less need for debugging.

But does it bother you to have a new game that isn't entirely new? Should Intelligent Systems have redrawn Mario for their new game? Or is there no reason to redo perfectly good work? What do you all think about the reuse of assets in new games?

eBay alert: EVERY SUPER NINTENDO GAME


Remember that scene in The Professional where Gary Oldman turns to a guy and says "Bring me everyone" and the guy is like "What do you mean by 'everyone'?" and then Gary Oldman goes"EEEEEVERYYYYYYYONE"? Well, if you win this auction, the seller will ship you EEEEEVERYYYYYYY ONE of the 720 Super Nintendo games released in the US, all of which are complete, and many of which are sealed. Plus you get 74 duplicates, which you can then use to recoup some of your investment.

The collection includes future Virtually Overlooked subjects like Bronkie the Bronchiasaurus, Pieces, and Cacoma Knight in Bizyland. The price is a little high per game, but the convenience factor of not having to comb hundreds of eBay auctions and game stores for a complete copy of Super Troll Island is considerable.

If you win, and you don't want your extra copy of Super 3D Noah's Ark or Packy & Marlon, please consider sending it along to your friendly neighborhood bloggers. Just a thought.

[Via Game|Life]

GDC 07: Super Paper Mario meta...preview? [update 1]

It's really, really trippy.The RPG-turned-platformer, Gamecube-turned-Wii title Super Paper Mario was on display on the show floor, and it continues to delight hippies gamers everywhere. Several sources have posted impressions of the title, lauding the innovative puzzle mechanic of perspective-swapping and the bright, trippy graphical style.
But what impressions could be more important than ours? That's right. God's. But that's it. So, stay tuned for impressions of pretty much every Nintendo game you've ever wanted to play but couldn't because you're not at GDC, including yon Super Paper Mario. Word.

[Update 1: Thought of a classier post title.]

Wii Warm Up: Tacos, etc.

So the Wii has opened up new gameplay possibilities, new control methods, more immersion, and all that. But, unless the Nunchuk is involved, it's also opened up one of your hands. This has created the possibility for completely immersive snacking, wherein you don't have to stop playing even for a second while you stuff your face full of delicious, crunchy tacos (and, possibly, non-taco food items), totally sabotaging your Wii Sports exercise program.

We want to know-- are you guilty of the crime of convenience? Have you succumbed to a sudden banana craving after picking up hundreds and hundreds of them in Super Monkey Ball? Or have you refrained from eating during gameplay, afraid you'll accidentally transfer some Cheeto dust onto the Wiimote?

The big three still on for 2007 [update 1]

That's some pro 'choppin'
According to IGN, "According to German magazine Gamefront, "According to a Japanese retail conference" (translated from German)"", Nintendo has released a list of first-party games tentatively scheduled for release in 2007. The full list can be found after the break, but it's quite notable to see that the big three of Super Mario Galaxy, Metroid Prime 3, and Super Smash Bros. Brawl are still scheduled to be released in 2007.

Keep in mind, we still expect one of these games to be delayed into 2008, but the longer we go without hearing that news, the better. Also noted as that Disaster: Day of Crisis (recently screenshot-icized) is also slated for the Year of the Boar. Can it be true?

[Update 1: Holy crap. Melee came out six years ago, Jason, get a grip.]

Continue reading The big three still on for 2007 [update 1]

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