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Posts with tag Thorn

Crossbeam Studios cancelling entertainment


Even when it was called the Revolution, Crossbeam Studios decided to get their hands dirty and promote some big titles. The original three were Thorn, Midnight and Orb, and everyone was totally getting into the vibe of these promising projects.

Unfortunately, all those titles seem to be heading to the big recycle bin in the sky. The studio isn't going out of business; they are changing direction towards the PC and the early Wii projects simply aren't a priority, despite the fan following. A giant Falafelkid article on Crossbeam delves deep into the studio and its staff, which is a must-read for anyone interested in the core machinations of a smaller development team.

The games haven't been scrapped forever and ever, but you can stop thinking about saving up for any imminent pre-orders. Check out Cubed3's coverage and discussion with Greg Szemiot from Crossbeam, as well as the original dissection feature.

[Via Cubed3]

Leaked UK retail list raises questions

Nanostray 2 ... on Wii? Orb, Thorn and Midnight all coming this year? When they leak retail information sheets in the UK, they do it right. Wii UK got their hands on a retail list (origin and destination unknown) with few concrete dates and a lot of unexpected, and even unknown games, as well as a few old favorites we're always happy to hear about. Hit the jump for the full list, but keep in mind that these are UK titles and games ... and since there's not much source information, you might want to keep a few grains of salt handy. But it's okay to get a little excited. We won't tell anyone.

Continue reading Leaked UK retail list raises questions

Crossbeam Studios on Thorn

Crossbeam Studios, who is working on 3 titles for the Revolution, recently gave up some info in regards toward their game Thorn. In striving to combine several different gameplay elements into one Voltronesque experience, the team seeks to assemble space combat, exploration, and swordplay into the ultimate killing machine experience. The studio also strives to create a dynamic progression system in which the player can use information and/or allies to choose in which way they wish to play through the game.

The team's goals are valiant, yet until we see something beyond concept art, we're left to speculate. Seeing as how Crossbeam won't be showing anything at this year's E3, I'm wondering whether or not they're even capable of executing these ideas. Only time will tell...

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