Recently, I took a week to visit my brother who teaches English at a Japanese university near Nagoya. Hundreds of thousands of words could be used to describe the wonderful food, the beautiful temples, and the unique culture of the country. But being a life-long gamer, I paid special attention to the distinct connection between the country and the gaming scene we all know and love. For the Top 5, I usually come up with a topic, then list the top five items for that topic in order. For this edition, it was truly difficult to narrow it down to only five. With that in mind, here's my best attempt at listing the Top 5 gaming elements of my time in Japan.
Top 5: Gaming in Japan
Recently, I took a week to visit my brother who teaches English at a Japanese university near Nagoya. Hundreds of thousands of words could be used to describe the wonderful food, the beautiful temples, and the unique culture of the country. But being a life-long gamer, I paid special attention to the distinct connection between the country and the gaming scene we all know and love. For the Top 5, I usually come up with a topic, then list the top five items for that topic in order. For this edition, it was truly difficult to narrow it down to only five. With that in mind, here's my best attempt at listing the Top 5 gaming elements of my time in Japan.
Revolutionary: Wii can has hard drive?
Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.
If you're smitten with the Virtual Console, one thing we're sure you aren't in love with is having to swap games between an SD card and your Wii's internal memory, or even worse -- deleting games to be re-downloaded later. WiiWare is on its way and it's hard to imagine My Life as a King demeaning itself to share its estate with less noble games. And certainly not with it bringing microtransactions to the royal ball. And wouldn't it be dandy if some of our multiplatform ports had somewhere to store that downloadable content that everyone is raving about on other consoles?
We want need more storage, and some of you have gathered to plead with Nintendo to sell a Wii Hard Drive. It appears that your cries just fall on deaf ears because they seem hardly driven to provide one. In this edition of Revolutionary, we'll examine why Wii can't have a hard drive.
Number of weekly VC games to increase?
Reggie's recent address in New York failed to tell us much that we didn't already know, though it did throw up the slide you see above, indicating that Nintendo is promising us 200 Virtual Console games in the US by the end of this year. We can probably all agree that the world would be a better place if Pilotwings 64 and River City Ransom were included in that number.
But we digress. See, the folks over at Game|Life did the math, and discovered that would mean Nintendo has only eight Mondays left in 2007 to deliver 34 games. Average that out, and you get 4.25 games a week. Currently, of course, we only get three titles every Monday. So, is this a genuine miscalculation on Ninty's part, naughty marketing hyperbole, or will we really be seeing more retro goodness than normal pumped down our tubes in the coming weeks?
Either way, Nintendo, we are now absolutely holding you to this. 200 by December 31st or you're ripped from our BFF collage. And we do not make such threats lightly.
[Via The Tanooki]
Super Mario Bros. 3 riding a Kuribo's Shoe onto the Australian VC
Australia getting a Virtual Console game before anyone else? Maybe! We can't be sure when Sonic 3 and Super Mario Bros. 3 will find their way onto the VC, but at least we know they're on their way, thanks to the Office of Film and Classification.The Aussie equivalent of the ESRB keeps a database of ratings just like the ESRB does. A bunch of games have been added, including a lot that are already out in other regions, and a few, like Mario 3, that are news. Of course, the best part of this for people who don't happen to have Australian consoles is that if a game is planned for one region, it's terribly likely it'll be out soon in others!
Other things on the list that make us happy: Strider (although we don't know if it's the Genesis version or the NES version), Galaga '90, and Probotector II-- which is Super C. The full list of new updates is after the break!
[Via Vooks]
Continue reading Super Mario Bros. 3 riding a Kuribo's Shoe onto the Australian VC
VC Monday Madness: Paper Mario, Balloon Fight and Silent Debuggers
This week's Virtual Console releases sees the inclusion of two high-profile Nintendo titles, along with a TurboGrafx16 game we're not familiar with. But, when looking at the two Nintendo titles mentioned, that couldn't matter any less. We know it'll be hard to pry us away from our Wii today, as we get knee-deep in some most excellent gaming.Today's VC releases are:
- Paper Mario (Nintendo 64, 1 player, 1,000 Wii Points)
- Balloon Fight (NES, 1-2 players, 500 Wii Points)
- Silent Debuggers (TurboGrafx16, 1 player, 600 Wii Points)
[Via Joystiq]
VC Friday: Zonked on paper
It's an odd pairing for the weekend for European gamers -- the punk-influenced Air Zonk and the classically adorable Paper Mario! What do they both have in common? A light-hearted approach to gaming and solid offerings for their respective genres. That's something we can get behind. - Air Zonk -- Turbografx -- 600 Wii points
- Paper Mario -- Nintendo 64 -- 1000 Wii points
VC Monday Madness wrap-up 7/9/07 [update 1]

Continue reading VC Monday Madness wrap-up 7/9/07 [update 1]
Japanese VC Castlevania is the Famicom Disk System version
Proving their absolute and irrational devotion to historical accuracy, the version of Castlevania going up on the VC this month will not be the same cartridge version that's already been released in the US and Europe. Instead, Japan is getting the original version, which was released for the Famicom Disk System in 1986. The differences include a save state feature and a name entry screen with music unheard in the US version! Which, unfortunately, we can't find. The idea that there's Castlevania music out there that we haven't heard makes us kind of uncomfortable.
VC Friday: Is it sequel day?
Hope you're in the mood for sequels today, because if you're itching for a new retro title, that's what Nintendo's offering up, at least when it comes to Sega. A couple of today's titles were also released in the U.S. this week, which means you can check out the video wrap-up for a little game footage. Also, for some reason the format of the releases on the Nintendo Europe site seems to have changed, so let us know if these costs are not correct -- we're basing this off past VC pricing.
- Dragon Spirit -- TurboGrafx -- 600 Wii points
- Ecco: The Tides of Time -- Sega Mega Drive -- 800 Wii points
- Golden Axe II -- Sega Mega Drive -- 800 Wii points
- Sonic the Hedgehog 2 -- Sega Mega Drive -- 800 Wii points
VC Monday Madness video wrap-up 7/02/07
Torrent of TurboGrafx-16 titles set for Australia's Virtual Console
Making up for its delayed arrival to Australia's Virtual Console, the TurboGrafx-16 will debut in the world's smallest continent next week with eleven releases! Hudson's VC site lists that over a third of the games will be shmups -- no big surprise there -- but classics like Dungeon Explorer, Military Madness, and Bomberman '93 are also set to appear at the system's opening ceremony.
The US, having been spoiled with dozens of TG-16 releases since the Wii's launch, will receive only one PC-Engine title next Monday: Dragon Spirit, an impossibly hard, vertical-scrolling shoot 'em up in which you pilot a blue dragon. Check past the post break for Hudson's planned releases across all territories this July.
Continue reading Torrent of TurboGrafx-16 titles set for Australia's Virtual Console
VC Friday: Wolves in dreamland
We can't ever get enough of Kirby around here. He's just so cute and puffy. So obviously, when we think Kirby, we think golf. Because, uh ... balls are round. Yep. And what goes well with golf? Commandos. Right. We don't get this week's pair of releases either, but hey ... maybe opposites really do attract.
- Bloody Wolf -- TurboGrafx -- 600 Wii points
- Kirby's Dream Course -- SNES -- 800 Wii points
VC Tuesday: Hey, an RPG!
- Pooyan (Famicom, 1-2 players, 500 Wii Points)
- Breath of Fire 2 (Super Famicom, 1 player, 800 Wii Points)
- Ecco the Dolphin 2 (Mega Drive, 1 player, 600 Wii Points)
- Silent Debuggers (PC Engine, 1 player, 600 Wii Points)
VC Monday Madness video wrap-up 6/25/07
Can you hear that? It's the sound of precious dollars dying, as they're exchanged for so many digital goods that come from the Virtual Console. This week brings a new N64 game, as well as a new SNES and TG16 game. Hit up the video above and see the action, or check the text and images past the break, Or, do both!
So many choices ...
VC Monday Madness: F Zero X and Street Fighter
The other games available are:
- F-Zero X (N64, 1-4 players, 1000 Wii Points)
- Street Fighter II Turbo Edition: Hyper Fighting (SNES, 1-2 players, 800 Wii Points)
- China Warrior (TurboGrafx-16, 1 player, 600 Wii Points)


















