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There's more to Worms than not being online


The majority of coverage for Worms: A Space Oddity has focused on the lack of online play (including the title and first sentence of this post). However, lots of Worms games have been offline-only (if only because so many of them predate online capabilities in game consoles), and fixating on that disappointment draws attention away from the other aspects of the game, which include: the whole game.

Four new trailers for the game focus on the game's new or updated weapons, like the Robo-Sheep seen here. The Robo-Sheep is like a regular sheep, but robotic, because it's more sci-fi that way. Also you can move the Wiimote up to make it jump before exploding.

Continue reading There's more to Worms than not being online

Worms: A No-Online Oddity

Some of you might have noticed the absence of Worms: A Space Oddity in our "awesome games that you forgot about" list; that omission was deliberate (and not an ironic "awesome game that we forgot about"), as we'd heard rumors that the strategy title's promised Nintendo WiFi Connection support had been cut. No online? No sale.

IGN Australia confirmed in a recent preview that developer Team 17 has left out the online multiplayer and WiiConnect24 downloadable content features we were looking forward to. The hands-on impressions also has details on the level editor and new weapons, but those points seem overshadowed by the missing online support.

Why wasn't this a high priority item on Team 17's docket? And what reason would any level-headed gamer have to purchase A Space Oddity over the online-enabled, $20-dollars-cheaper Worms: Open Warfare 2 on the DS?

Gallery: Worms: A Space Oddity

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