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Posts with tag alliance

Target hooks us up yet again


One of our readers was visiting his local Seattle, WA area Target store recently and stumbled upon a DVD for sale at the low cost of only a penny. This DVD, which features game trailers for both Marvel: Ultimate Alliance and Tony Hawk's Downhill Jam for the Wii, is titled Living the Game with the Wii and Activision. With the combination of the Wii gift card, it seems like Target has caught the fever the rest of us are suffering from.

Anyone else see this in their local Target? Can anyone confirm how many trailers are on this disc?

[Thanks mykie!]

Behind the scenes: Wii game testers

Hyper-realistic graphicsWith the new, innovative control scheme presented by the Wii, no doubt game testers and QA folks are getting a work out. Not only are they now charged with pushing buttons, but must also add in the spectrum of movement with the Wiimote. How does a fast swipe react in-game compared to that of a slow, long swipe? How about thrusting? Clearly, it's a tough job that even rocket scientists request no part of.

In the behind the scenes article, associate designer Mike Chrzanowski commented that initially his game, Marvel: Ultimate Alliance, had around 20 different gestures translating into in-game actions. This caused a lot more harm than help, however, which then dropped the 20 down to a more modest and manageable 5. Obviously, including more gesture-based gameplay leaves a larger possibility for error, so in cutting it down to 5 the player need not worry that when Spidey is supposed to do a web swing, he instead does another signature, albeit less-popular, maneuver in the patented getting beaten to death by multiple thugs move.

[Via Joystiq]

Details on Marvel: Ultimate Alliance

Cap'n America enjoys choking robots and long walks on the beach.IGN confirmed during an interview with producer Evan Skolnick of Vicarious Visions that the Wii build of the game won't be totally lacking. The biggest let-down from the piece is that the game will offer no online support whatsoever, meaning that we will not see any WiiConnect 24 features utilized as well as no online co-op play.

On the bright side, however, is that the game will be a launch title and retail for $49.99 US. Evan also commented that the game's controls on the Wii will differ from the other console versions of the game, something we were horribly mislead to believe wasn't happening. Turns out that while in other console versions of the game you can only map two super powers to the controller at any given time, on the Wii the game will allow the player to use any power whenever they wish simply by performing a specific gesture with the Wiimote.

Screenshot explosion: Marvel: Ultimate Alliance


When we found out that Marvel: Ultimate Alliance would not use the exciting and innovative control scheme that the Wii offers, many a Fanboy staffer cried, ever so softly, in the corner huddled in the fetal position, sobbing heard long into the night. Without a Wii controller in hand, their realistic interpretation of Spider-Man's web-slinging and Wolverine's claw-slashing would only make them look like a fool. With the controller in-hand, at least they could say they were playing a game.

OK, fine...that staffer was me.

Regardless, for those of you who have large amounts of sanity on tap, you may still be looking forward to this title. Surely, with such super-dudes as Ghost Rider, Blade, Spider-Man, The Thing, and Thor, there's plenty of reason for you to want to pick up the Wiimote and beat down a henchman or thirty. If that's the case, then go ahead and drool over the 39 new screenshots after the link.

Watch movies on your Wii!

This Month's New Games

Name Date
King of Fighters: Orochi Saga
Nov 25
Ultimate Band
Nov 25
Mushroom Men
Dec 2
Iron Chef America Dec 5
Rock Band 2
Dec 16
Ultimate Shooting Collection
Dec 16
Neopets Puzzle Adventure
Dec 30

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