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Posts with tag armageddon

Best of 2007: Worst attempt at a cash-in


During 2007, lots of companies realized that the Wii was doing good. Perhaps, too good. So, they scrambled to make games that they could port or "enhance" for the Wii, or other games that were made to take advantage of the console's adopters who were new to gaming and thus susceptible to spending money on crap games the unique capabilities of the Wii's controls scheme, causing a slew of cash-ins on the console that didn't necessarily bring anything new to the Wii other than another game sitting on the shelf. So, let's look at those games and you tell us what the most shameless and useless game of the lot is.

Continue reading Best of 2007: Worst attempt at a cash-in

PREPARE YOURSELF for new Mortal Kombat Armageddon screens



Is it okay to get nostalgic about Mortal Kombat? We know the series isn't that old, and, in fact, still exists. But, for example, we can't help but reference the old "PREPARE YOURSELF" slogan from the 1993 print ads when we're talking about any MK game. We miss the old games, and it took the new one to put us in that state.

Looking at the big, empty environments of the new Wii version of Mortal Kombat Armageddon makes us long for the detail-filled stages of the old games, and the sort-of-plain character models remind us of how amusingly hokey the digitized sprites used to be. Those were the days, when we didn't need fancy polygons to enjoy virtually ripping some dude's spine out. We had Claymation bosses and we liked it. It was a simpler time-- a TOASTY!! time.

Screens, with obligatory Wii-gesture diagrams, after the break.

Continue reading PREPARE YOURSELF for new Mortal Kombat Armageddon screens

Videotality: MK Armageddon on Wii explained


When Ed Boon recently sat down with Gamespot to discuss the Wii installment of Mortal Kombat: Armageddon, it appears their was a video to go along with it. In the video, not only does Ed discuss the controls for the game, but demonstrates them (to a degree). We've done our thing and embedded the video past the post break, now do yours a give it a watch.

Continue reading Videotality: MK Armageddon on Wii explained

Mortal Kombat Armageddon interview

Ed Boon likes the Wii. This makes us smile since he had made comments before that the Wii isn't a great place for fighting games. He has taken those hurtful comments back stating that it will be a good challenge to fit the game for the system.

Mortal Kombat happens to be one of our favorite fighting games (entering the blood code while our parents weren't watching gave us quite the adrenaline rush) and we are thrilled to hear that the king of fighting gore is appearing on the Wii, especially when it brings every single MK character with it in Mortal Kombat: Armageddon.

Anyway, MK god Ed Boon had a lot of nice things to say about the Wii including pearls like:

"I hope the Wii is going to carve out its own market and will be very successful. As budgets for game development keeps going up and the prices for each system does the same, the Wii will become a more and more attractive option for both gamers as well as developers."

When it came to talking about Mortal Kombat: Armageddon, he let us know that they are currently trying to find a way to fully utilize the Wiimote in this rather sticky transition. After all, we doubt you will find solace from fatalities with the usual combo breaker.

Boon also stated that he would love to see classic Mortal Kombat games be a part of the Virtual Console. Again, we can't help but smile and twist our fingers in anticipation for Armageddon to reach our bloodthirsty fingers.

Ed Boon talks about MK on the Wii

So, now US Senators aren't the only people known for flip-flopping?

Ed Boon, the man behind the kombat of mortals, spoke with gaming site 1up about the recent announcement of Mortal Kombat Armageddon coming to the Wii. First, he was quick to dash away all his earlier comments, stating he thought that Mortal Kombat could not work with the Wii's controller, as opposed to just plain negativity about the console in general.

"Actually, my comments in the past were not "less than enthusiastic" -- rather they were responses to questions that I was asked about how Mortal Kombat could be done (with the traditional play mechanic) on a new controller. Since the Wii controller has fewer buttons than a traditional PlayStation or Xbox controller I was wondering at the time what we would be able to substitute for the missing buttons. Remember, at the time of the original interview, I hadn't even touched a Wii controller."

Well then, good thing you're bringing your game to a console that has a controller lacking enough buttons to successfully play said game, eh? The rest of the interview has Ed defending past comments some more, along with his take on the announcement of Super Smash Bros. Brawl leaving out some of the console's features, as well as discussing the possibility for shells to be used with Mortal Kombat: Armageddon.

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