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Monster Lab videos for aspiring mad scientists



Those of us who aren't JC got our first extended look at Backbone Entertainment's Monster Lab earlier today, including a combat sequence and a couple of minigames from the title. To this blogger, the minigames looked a touch simplistic (more of which in a moment), but the combat, as seen in the video above, is slightly more interesting. Producer Kelly Teinton demonstrates how we'll be able to target individual parts (head, left arm, right arm, legs) of enemy monsters, and how knocking certain appendages from monsters will affect the outcome of battles.

We're less enamored by the minigames. The example above sees players having to smash open crates with swings of the nunchuk, while another (viewable past the break, along with a brief interview) is based on a basic shape-matching exercise. Neither look particularly taxing or engaging, and would pose little challenge to even the youngest of gamers.

Gallery: Monster Lab

Continue reading Monster Lab videos for aspiring mad scientists

GDC08: Monster Lab: it's a lab -- for monsters


I was able to catch a demo of Backbone Entertainment's Monster Lab at the GDC Career Pavilion, which is mostly involved with game company recruiting, but features some game demos as a function of games being what game developers do. The game is almost completely different than previously assumed, and, in a way, more interesting. What may look like an online fighting game is in fact turn-based. It's important to note this, because the game looks so strongly fighter-like.

Monster Lab puts the player in the role of a new assistant mad scientist, who has to help her boss in a power struggle against other mad scientists -- by gathering and creating monster parts. The story is presented in a '50's sci-fi-movie opening and an introduction from your mad scientist boss (and his giant robot arm).

Continue reading GDC08: Monster Lab: it's a lab -- for monsters

Anniversary aftermath: Next year's awesome games that you forgot about



We spent yesterday going through the big releases that've been announced for next year so far -- Smash Bros. Brawl and/or Wii Fit likely topping your personal "must get" list -- but what about the second-tier games that don't usually receive much press or attention?

Though we haven't forgotten about the low-key releases, we've collected a selection of games and media to ensure that these titles stay on your mind too! Read on for our top ten list of awesome 2008 games that you totally forgot about!

Continue reading Anniversary aftermath: Next year's awesome games that you forgot about

Eidos laughs maniacally as it debuts Monster Lab

Our fantasies of one day becoming mad scientists never left us, our memories of afternoons spent cooking grotesque creatures and malformed bugs in our Creepy Crawlers oven still fresh in our minds. With our bedroom lights turned off and a Halloween-themed cassette tape playing in the background, we'd pull our aberrant creations out of the Mattel kiln, warbling ghoulishly, "Creeeeeeeepy Crawlers," just like in the commercials.

Publisher Eidos, working to realize our childhood dreams, has lifted the curtain on Monster Lab, an original and interesting IP for the Wii due next June. Backbone Entertainment (Death Jr.) is handling development for the dark, Tim-Burton-styled RPG and will offer up to 150 different kinds of mutants for evil geniuses to experiment with.

Players will have over 300 million variations to customize -- via minigames -- their mechanical, biological, and chemical monsters with before pitting them against other brutes in turn-based battles reminiscent of Pokemon. As far as online support goes, multiplayer battles, creature trading, downloadable content, and photo sharing are in the works. Grab your goggles and scamper past the post break for some Monster Lab screenshots. Don't forget to croon, "Creeeeeeeepy Crawlers," as the page loads up.

Continue reading Eidos laughs maniacally as it debuts Monster Lab

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