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Progressive scan, 16:9 included in Downhill Jam


A rather excited fan of the site recently sent in an email correspondence with one Alex Ness of Toys For Bob, the developers behind Tony Hawk's Downhill Jam. While this reader could've used the opportunity to pry loose release information for the console or exclusive content in the game, instead his main focus was whether or not the game would support progressive scan and include an option for 16:9 aspect ratio. According to the email, these are to be included:

"We're working on supporting progressive scan and widescreen right now and should definitely get it in before we ship."

So there you have it, word directly from Alex Ness at Toys For Bob that Tony Hawk's Downhill Jam will support 480p and 16:9. Our readers, they are the best!

[Thanks enbob89!]

Bob Ross game contest


Announced on the first day of E3 week, we feel absolutely ashamed that we neglected to bring this wonderful bit of news to you. Turns out 6 lucky winners will have the chance to showcase their art in the upcoming Bob Ross video game. Guidelines, for the moment, are:
  • Only landscape paintings completed using the Bob Ross Wet-on-Wet Technique ® will be accepted.
  • Submission must be the entrant's own original work (using the instructions from Bob's books and DVDs is encouraged)
  • Entrants will be required to assign all copyrights for their submitted work to Bob Ross Interactive LLC, AGFRAG Entertainment Group and Bob Ross Incorporated.
  • Entrants will be required to authorize use of their name, brief biographical information and images for publicity and publication to Bob Ross Interactive LLC, AGFRAG Entertainment Group and Bob Ross Incorporated.
A more comprehensive set of guidelines is due to be posted in June.

[Thanks AssemblyLineHuman!]

AGFRAG interview on Bob Ross game

The Nintendo Gal got ahold of Joseph Hatcher, owner of development house AGFRAG, and put him through a gauntlet of questions aimed at getting more information on the Bob Ross game that is destined to hit the Wii, DS, and PC. The interview doesn't exactly drop any huge bits of news pertaining to the title, but Joseph does confirm that the nunchuck attachment is not used in the game. Regardless, it's still a nice brisk read that sheds some light on where the idea came from and what Joseph hopes to accomplish with this title.

Bob Ross painting on the Revolution?! [Update 1]

Either the April Fool's jokes are starting early this year or the Gaming Gods have smiled greatly upon us Nintendo-loving gamers. Go Nintendo links to a press release on the official Bob Ross (R.I.P.) website stating a game based on Bob Ross' teachings is to hit the Revolution. Supposedly in collaboration with development house AGFRAG, the game aims to "utilize the unique inputs that the Nintendo DS and Nintendo Revolution have that can truly immerse the players while they learn to paint like Bob Ross and can play the addictive and fun games that we have planned for the title. "

So not only can we expect some tutorial-based gameplay, but some minigames as well? Cruel joke or miraculous blessing?

[Update: It's truth! Looks like RawmeatCowboy got an email from AGFRAG confirming that the game is indeed headed to the Revolution and DS. Rock! Thanks Adam Blinkinsop!]

[Via Go Nintendo]

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This Month's New Games

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Nov 25
Ultimate Band
Nov 25
Mushroom Men
Dec 2
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Dec 16
Ultimate Shooting Collection
Dec 16
Neopets Puzzle Adventure
Dec 30

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