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E307: Furu Furu Park minigame list


Say what you will about Majesco's Furu Furu Park, but it's got taste. Taito and 505 Games picked some fantastic games to adapt into minigame versions. If everyone made minigames based on stuff like Cameltry, we would never have a problem with minigames.

We thought it would be useful to post the full list of included games, because we hadn't seen it yet. If at least five of these are fun, we'll consider the game a winner. Arkanoid can't possibly be non-fun, so that's one in their favor!

In our bleak world of cancelled Pocky & Rocky sequels, we must take what we can get. And at the moment what we can get is a Pocky & Rocky-themed shooting minigame. We can smile a little, thinking that there's still some Pocky & Rocky in the world.

[Via press release]

Continue reading E307: Furu Furu Park minigame list

Furu Furu Park making a surprise trip to the US


Furu Furu Park, Taito's self-referential minigame collection, is coming to the US courtesy of Majesco. Normally, we're all GRR TOO MANY MINIGAMES. But this one's got Arkanoid bits in it, so it gets a pass.

In other words, Taito has figured out the winning formula for making us care about a minigame collection: well-designed gameplay making it look like old games. It may even be fun, with games like Super Karate (in which you waggle karate moves), Safe Cracker (The Wiimote becomes your, uh, combination lock dial!) and Bubble Bobble (which is Bubble Bobble!) Man, that version of Bubble Bobble looks sharp.

Bust-a-Move Bash looks very nice and clear


IGN posted some new screens of Bust-A-Move Bash, and we're really pleased with what we see. It's not, however, for any of the reasons you may think.

The character selection looks great, there are some seriously huge levels (see above) and the 8-player mode is a nice inclusion (we assume it uses four Wiimotes and four Gamecube controllers). We look forward to seeing how the Wii controls work, sure. But out of all the features, what we're really excited about are the very clear, very colorful bubbles. We played a lot of Bust-A-Move 4 on the Game Boy Color, you see, and it got kind of hard to tell the difference between, say, purple and grey, or maybe they were supposed to be different shades of purple, or grey? The point is we couldn't figure it out most of the time. Other iterations of Bust-A-Move have been better about that, but none have shown such beautiful clarity in their bubbles. This is very important!

We've posted some images from the screenshot gallery after the post break. Enjoy easily discerning the colors of the bubbles! Hey Taito, how about a Bubble Bobble game while you're at it? Get the license back from Codemasters.

Continue reading Bust-a-Move Bash looks very nice and clear

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