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Posts with tag breakout

D3's Simple series becomes even simpler on WiiWare


It may not shatter the earth as Dead Rising did, but the latest Famitsu has interesting news for fans of D3 Publisher's Simple series. Joining the Simple Wii and Simple 2000 Wii series is another new line, the @Simple games, a line of 500-point WiiWare games.

The first two games in the lineup, @Simple Wii Vol. 1 THE Block Kuzushi Neo and Vol. 2 THE Number Puzzle Neo, are the usual early Simple stuff (Breakout and sudoku), but for five bucks! Download services are where this series belongs, in our estimation. The low budgets can be matched with even lower prices (and even less commitment from the customers).

Wii Fanboy Review: Block Breaker Deluxe

When Pong evolved, we got Breakout. When Breakout evolved, we got Arkanoid. Then, when Arkanoid evolved, we got ... Block Breaker Deluxe?

Not that we'd call Block Breaker Deluxe revolutionary in any way, even though it's fun to play. Take Breakout, slap on some tacky '80s visuals, then throw in '70s disco/porn music for good measure, and you pretty much know what to expect from Gameloft's WiiWare offering.

Continue reading Wii Fanboy Review: Block Breaker Deluxe

Block Breaker Deluxe breaks out onto Japanese WiiWare


In what may be Japan's only WiiWare release for May (much like Minna de Puzzloop was the only April release), Gameloft's Block Breaker Deluxe is now available for download in Japan. For 800 points, Japanese gamers can now play a decent-looking Breakout/Arkanoid clone with a neon visual theme and goofy images of "cool" people that make it look so much like a cell-phone game (which it was). Or Miami Nights.

We'd like to see this one soon within the U.S. launch of WiiWare, because we're perfectly willing to overlook all the posing jerks -- and the inauspicious origin of the game -- for a chance at a new big-screen Breakout game.

[Via Inside-Games]

Gameloft phoning in more WiiWare ports


Well, actually, they're remaking cell phone games, but the title kinda works. We actually approve of the population of the WiiWare service with new games from anybody. Mobile developer Gameloft has announced three more WiiWare games in addition to Block Breaker Deluxe. TV Show King is actually an original made-for-WiiWare quiz show game. Midnight Pool and Midnight Bowling are, well, pool and bowling games that use motion controls. Gameloft intends to release games in Japan, Europe, and the U.S.

TV Show King sounds like a great idea to us -- a trivia game with a low barrier to entry (price). We could totally see ourselves downloading something like that while bored some night or in preparation for a party or something.

[Via Siliconera]

Gameloft brings cell phone gaming to WiiWare


Gameloft Japan has announced a new WiiWare game, a Breakout/Arkanoid-style game called Block Breaker Deluxe, to be released in Japan in April, with U.S. and European releases to follow. It looks perfectly adequate for an $8 WiiWare game -- we like Breakout, and this one has powerups and stuff -- but two aspects of this game serve as sticking points.

First, Block Breaker Deluxe is a remake of a cell phone game. Is Gameloft really setting this precedent one day after the launch of the service? This is, frankly, alarming. Second, for whatever reason, Gameloft decided that eye candy, in the form of some "sexy" female mascots, would be a good idea for the Arkanoid knockoff. This only has the effect of making us feel uncomfortable about buying it.

Simple Block Kuzushi drops the ball


While a couple of the games in the Simple Wii series have been interesting (though we can't comment on their actual quality), it's fairly apparent from screens that Simple Wii Vol. 5 THE Block Kuzushi is basically a miss, due to some questionable design decisions.

The main problem is that the actual playfield is so small. About 20% of the screen is occupied by actual game, with the rest going to gaudy backgrounds and a view of your "Apian" avatar (all the Simple Wii games use the same totally cute avatar creation system). This seems like an odd choice, especially since it forces all the actual blocks and the paddle to be tiny onscreen. In addition, if there is pointer control for the paddle, we would much prefer to have the whole screen at our disposal instead of being restricted to minute movements.

The other issue we can spot from screens is that, for some mysterious reason, the playfield is tilted. Both of these choices seem like they would make the game harder to see and more annoying. On the upside, the game has a level editor. With the awesome-looking THE Shooting Action scoring a 17/40 in Famitsu (and with little chance of localization), we shouldn't continue caring about these games, but we still do. Famitsu reviews don't matter anyway.

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