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Posts with tag camera

Friday Video: Nunchuk camera hack


This one is fairly old, but pretty darn good. Well, good if you like robots. And nunchuks. Odds are if you're reading this site, you do. Success!

Anyway, the video may be lacking in the "how to do this" area, but it is certainly not lacking that cool factor. We can imagine a million different uses for a robotic camera such as this. Let us list a few:
  • Finding loose snack chips that fell behind the sofa
  • Powerpoint presentations (just attach a pointer to the camera's head)
  • Spying on your ex-girlfriend or boyfriend
  • Creating your very own Roboquad
[Via Hack A Day]

Galaxy director Koizumi on how Mario became Galactic


Super Mario Galaxy director Yoshiaki Koizumi gave the keynote at this year's Montreal Games Summit, discussing the evolution of 3D Mario. He has unique perspective on this, having been not only a 3D animator, but also co-director of Super Mario 64, then director of Sunshine and now Galaxy. His portfolio also includes work on Link's Awakening and directing the fantastic Donkey Kong: Jungle Beat.

It goes without saying that all the talk about the early development of Mario 64 is fascinating -- including descriptions of Miyamoto pantomiming certain movements for the animators -- but the really interesting part of the story is how the problems of 3D platforming influenced the design of Galaxy. The major problem? The camera.

The world of Galaxy is, basically, a world free of walls. Without walls, backtracking is reduced, and sudden 180-degree camera movements become unnecessary. "We should tune the game so people can play without ever having to think about the camera," said Koizumi. An admirable goal -- awful cameras have just about sunk the Sonic series and countless other 3D platformers.

Bill Gates wants to play some kind of tennis simulator


Imagine, if you can, a game where you swing a tennis racket and an onscreen character swings a tennis racket. That's the bold new future Bill Gates wished for at the D5 conference. We love to see the prophetic mind of a business genius in action.

Oh, what? There's already something like that? No, the Wii doesn't count, because shut up it just doesn't: "No, that's not it. You can't pick up your tennis racket. And swing it." We guess motion controls are only cool when there's some kind of camera involved.

Rumor: Sony tries to copy Nintendo again

A gaming site of the Swedish variety, Game Reactor is reporting that Sony has filed a patent for a "cylinder like" accessory for the PS3 that closely resembles the functionality of the Wiimote. Now, we know the PS3 controller already mimics the Wiimote, but isn't this crossing the line?

This new accessory supposedly works in conjunction with the PS3 Eyetoy camera to track movements in a three-dimensional space. Also, the accessory is said to be able to determine how it is not only held, but also how it is tilted.

[Via Go Nintendo]

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