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Posts with tag dance

Get your body into it: W_space


For us, music is little more than something that plays in the background during the massacre of endless enemies. It is a trumpet's call, heralding our arrival in a virtual world where we call the shots. Outside of those worlds resides the music of man, which we cannot attest you knowing that much about.

When you use an entire, custom-made outfit (which proudly sports eight Wiimotes) and your body to create and manipulate music in real time, however, then you deserve the lowly props that come from being featured on a video game blog read by a record seven mothers. They've seen this video and agreed: people need to watch this brilliant use of technology in action. So listen to them and hit up the above video already.

Game Boys, ice cream, and Crip-walking chefs


The reviews that have been coming in for MySims make sure to point out the EA-developed title's lack of depth and polish, but we're sure it'll sell just fine with casual gamers based on its cheerful cuteness alone. This latest video preview shows off all the fun you can have when you're not busy gentrifying your MySims town -- play pranks on unsuspecting goth kids, DJ at the local discotheque, and straight-up mack on some pink-haired honeys.

Apparently, you can even have a dance-off with restaurant-owner Gino Delicioso! How did an Italian chef learn to Crip walk like that?

Tell me now, how do I feel about the DDR: Hottest Party track list


We remember when US-released Dance Dance Revolution games had no licensed music whatsoever, filling their track lists with selections from in-house Konami artists. We soon learned to get over the lack of Captain Jack in our home games; and, in fact, grew to appreciate the work of Konami's composers, especially when they started putting music from other Konami games into rotation.

Now that music games are actually popular, Konami can afford to license some recognizable music, which means that your Hottest Parties will be accompanied by appropriately hot music, including the tracks named by Siliconera's Spencer Yip. During his time with the game at E3, he wrote down all the track titles he could. Highlights include C&C Music Factory's Gonna Make You Sweat (Everybody Dance Now), Dead or Alive's You Spin Me Round (Like A Record), and, of course, New Order's Blue Monday, the in-game remix of which had better be shortened significantly.

Continue reading Tell me now, how do I feel about the DDR: Hottest Party track list

Dance Dance Revolution: Biggest Heads


Konami has released some screens of their new Wii-style Dance Dance Revolution, entitled Dance Dance Revolution HOTTEST PARTY. And it mostly looks like a DDR game, with some small adjustments. Hottest Party (we're going to stop with the caps, if that's all right) includes the same Free Play and Diet Modes as other DDR games, but also includes simultaneous four-player mode for people with really big living rooms.

The most noticeable adjustment is head size. That's funny, and a little weird, but totally cosmetic and won't get in the way of anyone's Dance Dance Revolving. What's a little more interesting than cranial embiggening is the Wiimote/Nunchuk usage. There seem to be special arrows that instruct players to point their hands in a certain direction, much like Samba de Amigo. Sometimes even the on-screen characters hold Wiimotes and Nunchuks.

The dance pad has made it to the Wii pretty much unscathed, with no Wiimote-shaped cavities or anything. It's a basic dance pad in a Wii color scheme. It appears to be wired, probably USB. We didn't need more-- with the extra waggling, this game seems complicated enough!

Get your Boogie on, save it for posterity



Boogie
just looks like good, clean dancin' fun and we're really excited about giving it a try, particularly after seeing this new video of ... well, video! Specifically, the video-making function in the forthcoming EA title. Looks very easy to use, and the results are pretty spiffy. Seems that impressions from the Nintendo Media Summit were on target -- Boogie is ready to get down. Now if only we could speed ahead to August!

Continue reading Get your Boogie on, save it for posterity

Friday video: Get down, Boogie oogie oogie


Finally, we can see one of the most important aspects of EA's Boogie: the dancing. Our Featured Friday Video for this week shows off the new rhythm title in motion, and the best description we can think of is "spastic, but in a good way." Also on display: the characters, called Boogs, who can be customized (another EA game that uses cutesy customizable avatars, but not Miis?), and who don't all look like Earl.

The factsheet for the game mentions minigames (wouldn't be a Wii game without 'em) and a music video mode that lets players save their performances with added voice and custom camera angles and effects. Unfortunately, you have to check the site for the video, since we can't embed the Vooks player. We do have screens, though, after the break.

Continue reading Friday video: Get down, Boogie oogie oogie

Boogie gameplay impressions: this is not DDR

MTV's Stephen Totilo got a chance to test EA's Boogie at an SSX Blur launch party, and has only now had an NDA lifted, so he can talk about it. The most shocking thing from his impressions is that it sounds really innovative.

Rather than going down the Bemani/DDR "push buttons in time with the music" route, EA Montreal has created an improvisation-based game where you use controller gestures to try to satisfy the audience with your dance moves. The Nunchuk moves the alien guy's body while the Wiimote controls where his head is pointed. Success in the game is a matter of using a variety of dance moves and somehow being "stylish." There are no onscreen indicators of what to push when.

Our first instinct is to rail against the game for being too dumbed-down and lacking any of the precision of pretty much any other music game, but that doesn't seem to be the right way to think about it. This may be a game about dancing in time to music, but it is a different kind of music game. And until we have conclusive proof that it's not good, we're going to be excited about the prospect of EA of all people expanding our favorite genre.

Note: you may have to scroll down to find this article: individual MTV multiplayer stories can't be linked.

EA reveals Wii-exclusive game: Boogie


After several weeks of hushed rumors about Electronic Arts' rhythm-based game for the Wii, the video game giant finally pulled the curtains back on its gossiped project, Boogie. The new IP will take advantage of the Wii's unique controls, encouraging gamers to sing and sway along with the karaoke/dance game. The reports of a microphone peripheral for the Wii remote seem indisputable now, but we're puzzled as to how it will work since the nunchuck will already be attached to the controller's bottom port.

Players will be able to customize their characters and even "[star] in their own music videos." We're not sure if that means Boogie will allow us to import our Miis, but it would be a criminal oversight if the game didn't. Judging by the screenshots released so far, it would pain us to hear that our character selection would be limited to SpongeBob rejects with chest hair.

EA Montreal (SSX Blur) is handling development for this Wii-exclusive game, and they expect to release the title worldwide later this year. Check out the first screenshots for Boogie after the post break!

Continue reading EA reveals Wii-exclusive game: Boogie

Japanese hardware sales, Mar. 5 - Mar. 11: March Madness edition

The REAL big dance.
Can you feel it? The millions of dollars of productivity just slipping away in a bracket-induced frenzy? This month, eight of the biggest contenders will go toe to toe in a winner-take-all bloodbath of pain and glory.

The DS, by virtue of winning the last nineteen straight tournaments, has been officially eliminated from the competition. Vegas is giving 3:2 odds on the Wii, but inconsistent supply performance puts them on shaky ground. The PSP, which charged back late in the season to earn the number 1 seed, is playing its best right now, but the in-state rival PS3 is still a force to be reckoned with. The Xbox 360 has also shown marked improvement, with wonderful individual performances by Blue Dragon and Trusty Bell.

We're totally picking the Gamecube, though. It's the cinderella story of the season!

(Seeds were determined using this week's numbers. Next week's sales charts shall determine the winner!)

(And go Gators!)

- DS Lite: 108,512 3,302 (2.95%)
- PSP: 56,175 9,981 (15.09%)
- Wii: 44,495 13,477 (23.25%)
- PS3: 32,115 11,885 (27.01%)
- PS2: 14,585 779 (5.07%)
- Xbox 360: 3,333 46 (1.36%)
- Game Boy Micro: 812 7 (0.87%)
- GBA SP: 679 59 (7.99%)
- Gamecube: 240 63 (20.79%)
- DS Phat: 119 7 (6.25%)
- GBA: 13 12 (48%)

[Source: Media Create]

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