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Point/Counterpoint: The worth of Wii Play


Welcome to a new intermittent feature here at Wii Fanboy: Point/Counterpoint, in which two of our bloggers face off in an ultimate showdown of ultimate destiny over one simple question.

There's no denying that Wii Play is successful -- it has continually been one of the best-selling titles for the console. However, the inclusion of a Wii remote with the minigame collection certainly accounts for most of that success. How worthwhile is the game itself? Does it deserve to be one of the top games for the console? That's the question on the table.





The case against Wii Play

Gallery: Wii Play

Counterpoint: In defense of Wii Play


If you own a Wii, it's a safe bet you own more than one remote ... and you probably picked up that second remote with a copy of Wii Play. Why not? For an extra ten bucks, Nintendo threw in some mini-games, and for some reason, this aroused the ire of selected gamers and reviewers around the globe (including some who didn't even bother to play it).

Want a spare controller for your 360 or PS3? You're going to drop a similar amount of cash and get ... a controller. Want something extra? You're boned, friend; take your controller and like it. Not so for Wii owners, for whom a second controller is pretty much a necessity; after all, so many of the Wii's games depend on an in-house multiplayer experience, rather than the single-flesh-person online experience the other consoles tend to offer. Sure, that's a drawback in a lot of cases, but it's fact: the Wii is great for party games, so you need a spare remote or three. Period. Which is why the Wii Play bundle is not only brilliant, but an excellent bargain for Wii owners. You get nine small games for ten bucks -- and that's a deal any way you slice it.

But this goes beyond the idea of price. Not only is Wii Play a surprisingly good mini-game collection for ten bucks, but it's an effective game in its own right. Sure, it lacks the depth of most full-fledged games, but it beats the pants off a few, namely Super Monkey Ball: Banana Blitz and Carnival Games. Pound for pound, Wii Play is certainly a better deal than either of those titles. The first features a few completely unplayable mini-games (and has review scores I will never understand), and the second feels half-finished in many respects. Wii Play, however, can be a blast! Grab a friend and sit down for a few rounds in the shooting gallery, or half an hour with Tanks! or Charge!, and then tell us that it was the worst experience of your life. Unless you hate fun, you're probably going to manage to have a little.

Further, the mini-games of Wii Play seem tailor made to teach new gamers how to use the Wii remote in different ways; simply by playing, you learn to point and shoot, to grab and move items, and to "drive" while holding the remote sideways. There's a good reason for this -- Wii Play started its life as a tech demo, but that actually makes it very useful as an in-home title. Like it or not, many Wii owners (or users) are new to gaming, or returning to the hobby, and games like Wii Sports and Wii Play get them accustomed to manipulating the controller ... which means they'll probably want more games. That gives the more robust gamers more people to play with. Everybody wins.

Does that mean the experience is perfect? No, not at all, but despite the perfect review scores that are being tossed around more and more often, few games are. What's important is that Wii Play is exactly what it sets out to be -- an inexpensive bonus training game that offers shallow fun -- and for that, the bundle deserves the crazy sales. It's one of the best bargains out there for any Wii owner.


Anti-Wii Play
Back You decide!

Point: The case against Wii Play


Wii Play.

Anyone who keeps up with sales figures knows that the package has been selling steady ever since it released early last year. Folks see an almost-free game with a Wiimote for only $50 and they immediately think it's a deal. And many can argue that it is, but for this individual, the bundle has no appeal.

The first issue I have with the package is the software. Wii Play as a "game" is like saying a peanut butter sandwich is "a meal." It's lacking. When looking directly at the worth of the software (the games within it), one finds titles that, upon being tried for the first time might come off as mild amusements and "well worth the extra $10," but after several sessions, the truth comes out. These minigames feel like they were never finished.

The mini-games seem half-baked and only offer a diversion for a short amount of time. After giving them a few plays over an hour, I quickly came to my senses that Wii Play is something I didn't want to see happent to the Wii. I didn't want quick slap-togethers of minigames to flood the console. Luckily, that isn't the case, but doesn't save Wii Play from its own flaws.

Also, as a sort of "Wiimote trainer," it's not any kind of introduction to some wider world of Wii wonders that can only be seen through picking up Wii Play and playing it. Wii Play only trains you in how to get bored quickly. Nintendo would have you believe otherwise.

Finally, the comparisons between it and Wii Sports are inevitable. Again, where Wii Play is nothing more than a tech demo with some added polish, Wii Sports stands on its own as a worthwhile experience on the console. The sports games included in that package are, more or less, actually fleshed out and allow you to play for more than 5 minutes. In Wii Sports, you can also enjoy multiplayer gaming, where should you expose a friend to Wii Play you're probably only going to get a smack to the face in response. At least, that's what I'd do.

In the end, it's no doubt going to boil down to what your personal preferences are, but I really don't see the validation of Wii Play. For what this software is (a collection of quick and tedious minigames), I would say the only way I could accept Wii Play was if it were packaged with a Wiimote for free. Until then, my extra $10 will go to more important things. Like lottery tickets.


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Back In favor of Wii Play

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