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Posts with tag dragon quest swords

Gossipy Dragon Quest Swords screens


The latest batch of screens of Square Enix's rail-RPG Dragon Quest Swords focuses entirely on everyone's favorite part of any RPG: talking to townspeople. We don't know about you, but we were afraid the game would be all about swordfighting!

Sometimes we rush through the tedious boss fights and story progression so we can get back to town and hear the single, repeated piece of information from every citizen. We just want to hear all about their lives. It reinvigorates us for more hours of grinding right outside of town!

Dragon Quest Swords slashes its way into the news

Dragon Quest Swords made an appearance at the Square Enix Party over the weekend, and now the official website is updated with new trailers, screens, and wallpapers for your perusal. IGN's Craig Harris got some hands-on time with the demo, and he detailed the combat system (or rather, the portion in the demo) pretty extensively. Harris reports that combat is fun, but maybe a little too simple, and exaggerated moves translate more clearly to on-screen attacks than do simple flicks of the wrist. With two months to go until the game's release in Japan, some of that may change.

Check out the brand new trailer after the jump for your own (visual) impressions.

Continue reading Dragon Quest Swords slashes its way into the news

Japanese Dragon Quest Swords boxart


When anything at all happens related to a Dragon Quest game, we pay attention. Therefore, we felt that the newly-released Japanese boxart for Dragon Quest Swords was worth posting. Take an early look at something that's going to be in pretty much every Japanese home after July 12th!

The boxart looks pretty nice, actually. We appreciate it when publishers put actual hand-drawn art on the cover instead of action poses of the main character's 3D model. Especially when it's Akira Toriyama art, which we continue to like despite Dragon Ball Z.

Dragon Quest Swords makes with the new gameplay screenshots, details

Some new screenshots for Dragon Quest Swords were recently posted on Famitsu. There're some gameplay shots, a companion select screen and a few bits of in-game scenery.

It looks like the Wiimote is going to be fully integrated into the game; what looks like a pointer can be seen in the battle shots. The article promises that the game will detect the sword strokes made by the player, with the direction of swing apparently matching the players action.

How well the first person swordplay works could well be the critical factor in the success of this game.

The game's 3 companions are also pictured, choose from soldier Dean, fatherly Boudo, or monk Seteia, who appears to have skipped on the brown cloth tunic and gone straight for the traditional pink bodice and leather wrist strap. We know who we'd choose.

Dragon Quest Swords is penciled in for a July 12 release (Japan).

Continue reading Dragon Quest Swords makes with the new gameplay screenshots, details

New screens from Dragon Quest Swords

While what we really want are closer impressions of the intriguing character designs, we'll take whatever screenshots we can get from Dragon Quest Swords: The Masked Queen and the Tower of Mirrors, because we eat RPGs like sweet, sweet candy. Behind the jump, we have loads of screens for you -- check 'em out!

As an aside ... wtf, isn't that bridge in Lufaise Meadows? It looks like a place we may have lain, all corpsified and angry.

Continue reading New screens from Dragon Quest Swords

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