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Wii Fanboy Review: Baroque

I'll be frank -- when I first started Baroque, I hated it. Being thrown into such a strange and ugly world with the barest of backstories was completely disorienting. I had no idea where to go or what to do, and didn't have the luxury of taking my time to explore because my vitality meter was plummeting from the get-go. One character (known as the Coffin Man) kept yelling "goddamnit!" at me, and when I finally got to the place where I was supposed to be, it wasn't long before I died.

If I hadn't been reviewing this game, I probably would have quit right there. But, since it's (clearly) considered bad form to write a review after only twenty minutes of playtime, I trekked on -- and I'm extremely glad that I did. Once I delved deeper into the world of Baroque, I realized that first impressions aren't always the best impressions.

Now that you've kindly read through my personal aside, let's move on to the actual review, shall we?

Gallery: Baroque

Continue reading Wii Fanboy Review: Baroque

Europe gets Baroque

We're impressed with Rising Star, who have been bringing a lot of niche games to Europe. The most recent one on the publisher's list is Baroque, which will be hitting the continent on June 27th. We're sure that Rising Star is hoping that the game will sell decently, but after seeing how it was received in Japan, the company might be a little worried. Of course, it can't do any worse than that ... can it?

In any case, we're sure that at least some of you folks in Europe will be glad to get the chance to play Sting's hardcore roguelike on your Wiis.

Gallery: Baroque



[Via press release]

Additions to your Baroque flipbook


We've gotten a peek at so many screens from Baroque that we're ready to hijack someone's posh color printer and start making our own little flipbook. We hear that if you turn the pages at just the right speed, you can see Creepy Bastards and Emo Mummies in full motion. Sure, we could pick up the manga, but we're shooting for creativity here. Try not to stifle the process.

In other news, we have seen a gushing floodwater of media from this title. Go ahead -- check it out in the updated gallery.

Gallery: Baroque


[Via press release]

Chocobo's Dungeon warks to North America in July

If you were wondering where you'd get your cuteness fix this summer, wonder no more. Square-Enix just announced that Final Fantasy Fables: Chocobo's Dungeon would be hitting North American Wiis on July 8th of this year, confirming earlier rumors that were floating around the internets.

This game is mostly for the Squeenix fans who squeal at the thought of a Chocobo wearing various class outfits, but those of you who enjoy dungeon-crawling RPGs might consider it, too -- especially at the $39.99 price tag. The story revolves around Chocobo and Cid, who find themselves in a town where people have lost their memories. The only way to retrieve the memories of the townsfolk, of course, is to battle through dungeons. The game also offers Wi-Fi card battles against friends and arcade-style minigames that can be found at the Mog House.

The Wii can certainly use some more RPGs, in our opinion, and this is definitely a welcome one. Should this title interest you, you can also check out its official English website here (although there's nothing there, yet).

New Baroque screens blazing forth


Atlus doesn't want you to forget about Baroque, and we don't, either. Clichés like amnesia and world-saving aside, the dark RPG sounds -- and looks -- really fascinating, and we can only hope it delivers. For now, however, we're delivering up some new screenshots, courtesy of Atlus, showing off some battle footage, as well as the support character, the Baroquemonger. Despite his onscreen discussion about customers, he does not ask, "What are you buying?" We're sad.

We've added a ton of character images for you to check out, too. The artistic design for Baroque is really setting a high standard -- we can't wait to see the final product!

Gallery: Baroque


[Via press release]

A few Baroque screens to darken your day


Baroque may have experienced a few delays, but it's still on the way, as evidenced by the screens in our spiffy new gallery. Or perhaps we should say new-ish, because we've seen a couple of them before in blurry, muddied forms, and now they're crisp, clean, and much more attractive. We're happy to be reminded of this title, and happier still that it was pushed back so as not to compete with Super Smash Bros. Brawl; after all, we want more RPGs on the Wii, not fewer, and if Baroque does well, it might help developers to realize that there are more than just casual gamers among the Wii's audience.

Gallery: Baroque


[Via press release]

In case you've forgotten anything: Chocobo's Dungeon preview

Gametrailers has posted a surprisingly comprehensive preview of Square Enix's new roguelike-lite, Chocobo's Dungeon: Toki-Wasure no Meikyuu (Dungeon of Forgotten Time). It does a good job of introducing the basics of the turn-based system, the methods of upgrading your character, and, of course, the storyline.

We were amused by the major fakeout involved in the story: Chocobo and a treasure hunter named Cid head to a big tower, which we think is going to be the basis for the game, like The Tower of Druaga or something. They've got this perfectly serviceable roguelike setting, a tower made up of many floors, full of treasure, and then -- nope! The tower gets hit with some kind of beam that sends Chocobo and Cid into a vortex, landing them in the Land of Forgotten Time. Okay, we thought, so they'll explore this land, then, like Shiren the Wanderer.

Then a space-baby shows up and lets Chocobo go into people's minds to recover their memories. And those are the dungeons.

Baroque delayed until March

It seems that Baroque was always meant to be bullied by Nintendo's juggernaut, Super Smash Bros. Brawl. Originally scheduled to release on February 26th (two weeks after Brawl's former February 10th date), Atlus has delayed the RPG until March 18th. As you may recall, Brawl is coming out on March 9th. Will that be a long enough gap for you to stray from your darling Nintendo fighter?

The reason for the delay, according to Atlus, is that the company wants both the PS2 and Wii versions to come out at the same time. Assumedly, this means that the Wii version is holding the PS2 version up. Aside from "subtle" motion controls, the Wii version also supports 16:9 widescreen and progressive scan.

At least Atlus has a good sense of humor about the delay. From the email, the publisher states, "After we told Nintendo, they decided to move the launch of one of their lesser releases, some game called Smash Brawl, into the same month. We hope they know what they're doing."

[Via press release]

Atlus chats about Baroque's place in the Wii lineup


OMG Nintendo interviewed the Baroque localization team at Atlus USA about the challenges of making a super-hardcore dungeon RPG on the Wii. And don't worry -- this isn't being loaded with minigames or billed as Dungeon Training or anything. The team is fully aware of who the audience for Baroque is, and it's not the casual crowd. There are varying degrees of casual-to-hardcore, and "crazy dungeon RPG" is well beyond the hardcore side. Said Atlus's Aram Jabbari: "Baroque is a pure hardcore RPG experience and doesn't apologize for being so. With its dark subject matter and eerie characters, it definitely offers a change of pace from the Wii's usual light fare."

As is pointed out in the interview, Atlus has been doing surprisingly well on the Wii with the Trauma Center games. Atlus's Clayton S. Chan sees the success as a result of good designers being paired with new possibilities: "Honestly, I think what the industry really needs is some (pun definitely intended) New Blood. An influx of good designers who are given more control would undoubtedly yield more unique titles that took better advantage of what the Wii offers." Of course, that doesn't apply to Baroque, which is a Wii port of a PS2 remake of a Saturn game.

Creepy stuff abounds in Baroque


Purple fog has never been so effective. With its eerie atmosphere and simply-rendered (and formally-dressed) monsters, Baroque seems set to creep us the hell out as it batters us with tough-as-nails dungeon crawling. And thanks to the Wii version's added first-person camera angle (as seen previously on the Saturn, but in no other version) you can get all up ons and therefore even more creeped out.

As happens occasionally, this latest Famitsu update contains a bunch of screens we've already seen, but includes a bunch of new ones as well. We invite you to browse the rogues' gallery of whatever all those things are that populate the dungeon, including Too Many Antlers Girl and Emo Mummy.

Chocobo's Mysterious Trailer


Square Enix has released a new video of the Wii version of Chocobo's Mysterious Dungeon, and it looks a lot like its predecessors, in a good way! This series has a long history, and it's nice to see that this looks like it's going to be a real Mysterious Dungeon game and not some kind of dungeon-themed party minigame fest.

The best part of the whole trailer is how cozy the town looks: the little chocobo is seen walking down cobblestone streets, surrounded by butterflies, napping on a dock, playing on a swing set, and even having a nice cup of coffee at a cafe. Of course, this all serves to make it seem more cruel and horrible when he's trapped in a lava-filled dungeon. We laughed.

Chocobos Wark onto Wii

Why don't scientists show a little more imagination? Genetically engineered Chocobos would solve most of the world's problems in a stroke. Traffic jams would be a thing of the past and all those cute yellow beasties running around would keep everyone way too happy for war or, y'know, other bad stuff.

It may be some time before this vision becomes a reality, leaving us with Chocobo's Dungeon: Labyrinth of Forgetting, which is heading to Wii in the not-too-distant future. The Chocobo's Dungeon games feature randomly generated levels, making them a little different every time you play. Details on the new title are pretty thin on the ground at the moment; expect more news at the end of the month.

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