Joystiq has you covered with all things Metal Gear Solid 4!
Posts with tag emulation

Homebrewer hacks GoldenEye to run on Wii


Sit down if you aren't and don't start taking a sip of something before you click the play button on the video above: someone managed to get GoldenEye 007 to run on the Wii. As evidenced above, the title can be emulated on the Wii, but not in perfect form. There are still some issues with saving and frame rates dipping here and there. But, all in all, pretty impressive and manages to only strengthen our desire to have this one show up on the Virtual Console.

[Thanks, trefox!]

The homebrew community has been hard at work creating wonderful experiences for you to enjoy with your Wii. Did you know about homebrew game Masteroids? Or how about the shmup OpenTyrian? Outside of games, people have been using the Balance Board to come up with some really neat stuff. Keep up with the homebrew scene by staying current with our Homebrew category!

Real console parts become virtual Virtual Console parts


This seems like an excellent use of a vintage PC: building a dedicated NES emulator. It's basically the same idea as the homemade MAME cabinet, but cheaper. dosman built a custom adapter (using a destroyed NES Four Score) that allowed him to attach NES controllers to vintage 486 PC, then connected a NES Satellite to the system. Now he can play archived NES games using a wireless controller! How novel!

We don't want to argue about the legality of emulation (we're not going to look into whether or not he owns the original cartridges, etc.) because we prefer to focus on how cool the whole project is. The 486 is just powerful enough to run Nesticle (itself a vintage program), and somebody finally figured out a reason for both the Four Score and the Satellite to exist.

[Via MAKE]

Amazing array of homebrew emulators released

Yesterday was a banner day for Wii homebrew. In addition to WiiPaint, a load of console emulators designed for Twilight Hacked Wiis were also unveiled, and DCEmu has rounded them up. They're all based on existing Gamecube-based emulators, but have been extended for the Wii to take advantage of features like the Classic Controller and the Wii's 480p output. Lopst's and RobertFC's ports of SNES9x even allow you to use the Wiimote! In case you always wondered what it would be like to have a really hard time playing an SNES game.

In addition to an SNES emulator, new PC Engine/Turbografx-16, Genesis (with Sega CD!), and Game Boy (which installs into a channel) emulators are now available.

Welcome to the Next Generation of Wii homebrew

Obviously we don't advocate the use of emulators to play copyrighted games (unless you're Howard Sega and you own the copyrights), but this news is too cool to pass up. Coder ekeeke has released a new version of the Genesis Plus GX emulator that can be run on the Wii using the Twilight Hack exploit.

In addition to its awesome "running on the Wii" feature, this version runs Virtua Racing, which is quite the achievement because of the extra hardware on the Virtua Racing cartridge.

We're mostly pleased with this development as evidence of the rapid progression of Wii homebrew, although we do appreciate the ability to play McDonalds' Treasure Land Adventure on the Wii. We don't see that particular Treasure (yes, Treasure) masterpiece being released on the Virtual Console any time soon.

[Thanks, craig!]

[Update: I totally meant "Welcome to the Next Level." How embarrassing.]

Revolutionary: Emulation-ary

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Traditionally, consoles have had to carry over hardware from previous generations in order to offer backward compatibility. This can be thought of as a burden, as the costs of including that hardware might be better used increasing the specs and features of the system for the benefit of new games.

This generation marks a change in the method of operations in providing backward compatibility. The Xbox 360, Playstation 3 (in select models and territories), and Wii use a process known as software emulation to provide backward compatibility with their predecessors, so that they don't have to include that old hardware. What emulation does is allow one set of hardware to mimic the functions of another set of hardware. Emulation isn't a new technique, and it isn't exclusive to consoles. In fact, many people have been using it for years to play games on hardware other than for which it was developed.

Continue reading Revolutionary: Emulation-ary

Rumor: Starfox 64 update restores historically accurate slowdown?

No word if this is a real issue or a NeoGAF freakout, but if the perfect beauty of one of your Virtual Console games is in danger, it's our solemn duty to report on it. What is known is that Nintendo has issued an updated version of StarFox 64. What isn't known is what it does.

NeoGAFfer Nuclear Muffin (judging by the name, a level-headed character) reported that after downloading the update this morning, he found the game slowing down in the same way the original Nintendo 64 version. Again, no idea if this is true, or if it's a delusion created by someone trying to find an effect of this update, but it's terrifying if true.

Normally, we're all about accurate presentation of emulated games, but we have no problem with Nintendo fixing the resolution and speed of N64 games, because they totally need it. We really hope they haven't decided to unfix it.

In Defense of the Virtual Console's pricing

We've surveyed your irritation with the Virtual Console's rates and even had you calculate the exact amount of Wii points you've been swindled out of so far, but VGamp's Chris Sinclair argues that the game downloads aren't expensive at all. Chris listed eleven reasons to support his claim, even admitting that he would be willing to pay more for the retro titles. While he might come across as an inflexible apologist, some of his points make sense.

According to Chris, you're getting a deal whenever you make a purchase on the Shopping Channel. For example, let's say that you put out the cash for Soldier Blade, a title that sometimes sells for $50+ on eBay. You're scoring a discount on a relatively rare game that's guaranteed to work decades from now, and you don't even have to pay for the TurboGrafx-16 console or the controllers to play it with. As an added bonus, many of these emulated games look better than they ever did before.

Alright, so we're still not entirely convinced that Altered Beast is worth the 800 Wii points Sega is asking for, but we can see where Chris is going with this. What do you think? Does the pricing seem justified after considering his points, or do you still feel like you're being fleeced?

Features
Another Week in ... (45)
Born for Wii (4)
Brawl Stage of the Week (12)
Contests / Giveaways (91)
Friday Video (66)
Game Night (26)
It's-a Mario World (2)
Metareview (40)
Mii Spotlight (17)
Point/Counterpoint (3)
Revolutionary (38)
The VC Advantage (51)
Top Five (0)
VC Monday Madness (137)
Virtually Overlooked (71)
What are you playing? (85)
Wii Fanboy poll (36)
Wii Warm Up (484)
Bits
Channels (64)
Cheats (6)
Controller (398)
Fan stuff (1053)
Features (261)
Homebrew (82)
How-tos (61)
Imports (393)
Interviews (290)
Meta (53)
Mods (125)
News (3128)
Nintendo Wi-Fi (120)
Peripherals (247)
Reviews (115)
Rumors (433)
Sales (99)
Screens (581)
Tech stuff (131)
Video (782)
Virtual Console (449)
Walkthroughs (31)
WiiWare (202)

RESOURCES

RSS NEWSFEEDS

Powered by Blogsmith

Sponsored Links

Featured Galleries

Mega Man 9
FIFA 09
Brawl Stage of the Week: Airborne Arena
Born for Wii: Castlevania
Arc Rise Fantasia
Smash Bros. Brawl Snapshots
Wario Land: Shake It
Fragile
Boogie SuperStar

 

Most Commented On (14 days)

Recent Comments

Weblogs, Inc. Network

Other Weblogs Inc. Network blogs you might be interested in: