So, you think you're a hardcore gamer? Maybe you are. But, how well do you know your grass samples?
These posters, which are being sold at a Viennese store called Subotron for €12 ($19 USD) each, will really put you to the test. To help you out a bit, there are two samples from The Legend of Zelda and Zelda II: The Adventure of LinkThe Legend of Zelda: A Link to the Past, while the other four are from Terranigma, Illusion of Gaia, Seiken Densetsu 2 (Secret of Mana), and Seiken Densetsu 3 (Secret of Mana 2). All the games without the word "Zelda" in them were published by either Squaresoft or Enix, which is why we haven't gotten them (and might never get them) on the Virtual Console.
See if you can figure out what game each sample belongs to (despite the poor resolution). Don't worry if you can't discern which is which, though -- we've posted the answers after the break.
This week's big release is likely to be Pimp My Ride for the lot of you, but for us here at the Wii Fanboy offices a little known title from Square Enix called Dragon Quest Swords: The Masked Queen and the Tower of Mirrors is going to be the primary focus of our downtime this weekend. Mainly because we have to review it (keep an eye out for that!), but also because we like to pretend we're sword fighting with our Wiimote.
In fact, we even have our own crudely-made mask here to wear while doing so. If you want an idea of how it look, picture someone tearing holes into an old, dirty washcloth with a butter knife and you pretty much got our mask.
Will you be playing this, as well? Are you instead trying to pimp virtual rides? How will you get your game on this weekend?
The Japanese website for Chocobo's Mysterious Dungeon (you know, that game starring that delicious looking cute little yellow bird) has been updated, provided the internet surfer looking for more juicy content just what they desire most. No, it isn't a fabulous recipe for extra crispy, deep fried Chocobo (is it so wrong that we spend a lot of time thinking about how delicious a fictional creature is?), it's new stuff about the upcoming game.
There is new screens, some art and a closer look at the different job classes on over at the site, so give it a look.
Gallery: Chocobo's Dungeon: Toki-Wasure no Meikyuu
The latest trailer for Chocobo's Mysterious Dungeon is mysterious because we can't find out what we like about it most. Maybe it's the soothing music that feels like it should be playing during the credits of Battle Royale or something (don't ask us how we came up with that association, they really don't sound that alike). Maybe it's the young green-haired boy, who reminds us of Cabbage Head (oh, how we miss you Kids in the Hall). Or, maybe it's because that Chocobo is just so darn cute.
With the revelation of a new Final Fantasy title hitting Wii Ware, we here at Wii Fanboy found ourselves so excited that ... well, embarrassment be damned, we peed in our pants a little. What, like you haven't ever been that excited in your life? Well, aren't you just so perfect.
Anyway, some new details have hit regarding the game. Final Fantasy Crystal Chronicles: Little King and the Promise Country (now that's a title!) will be releasing to the Japanese public in March next year, costing 1500 Wii Points. The game will also take place after the GameCube title, with players taking over the role of the Little King, a Clavat-race character by the name of Leo.
1500 Wii Points is a better price than we thought the game would cost, to be honest.
Siliconera has gotten their hands on a Japanese copy of Dragon Quest Swords: The Masked Queen and the Tower of Mirrors. In taking the game for a spin, they carefully document the beginning portions of the game and let us all know what to expect from the upcoming Square Enix title.
First, navigation sounds like it will be a pain. Unlike most 3D titles, you will not have analog control over your character, instead requiring you to move as if you're "walking around in Resident Evil 1." Ouch, that's not very good. Also, when navigating the enemy-infested areas, the game goes semi on-rails. There's two strikes.
Battling seems to add lots of flavor, though. In describing the many formations of enemies and their own distinctive attacks, as well as the art of blocking, we've found the thing that offsets the lack of navigational freedom, in our eyes. Seriously, it could probably get repetitive after a bit (we're just speculating here, having never played the game), but overall it looks to be very fun.
The latest batch of screens of Square Enix's rail-RPGDragon Quest Swords focuses entirely on everyone's favorite part of any RPG: talking to townspeople. We don't know about you, but we were afraid the game would be all about swordfighting!
Sometimes we rush through the tedious boss fights and story progression so we can get back to town and hear the single, repeated piece of information from every citizen. We just want to hear all about their lives. It reinvigorates us for more hours of grinding right outside of town!
Square Enix has released a new video of the Wii version of Chocobo's Mysterious Dungeon, and it looks a lot like its predecessors, in a good way! This series has a longhistory, and it's nice to see that this looks like it's going to be a real Mysterious Dungeongame and not some kind of dungeon-themed party minigame fest.
The best part of the whole trailer is how cozy the town looks: the little chocobo is seen walking down cobblestone streets, surrounded by butterflies, napping on a dock, playing on a swing set, and even having a nice cup of coffee at a cafe. Of course, this all serves to make it seem more cruel and horrible when he's trapped in a lava-filled dungeon. We laughed.
All this week, we're celebrating retro goodness here at Wii Fanboy -- call it an extension of Virtually Overlooked -- and we thought we'd start right here with a question that's perfect to ponder while you're having that morning coffee. With over 100 games now available on the Virtual Console, many of you have probably played something this time around that you never got around to before. As new experiences, how do these games hold up? Or are you unwilling to buy anything you didn't already love in a past life?
So why is the ActRaiserbox featured here? Because this blogger never played it back in the day, and after playing it now, pretty much considers the sixteen years without ActRaiser to be a mockery of life.
Posted May 10th 2007 10:35AM by James Konik Filed under: News
Why don't scientists show a little more imagination? Genetically engineered Chocobos would solve most of the world's problems in a stroke. Traffic jams would be a thing of the past and all those cute yellow beasties running around would keep everyone way too happy for war or, y'know, other bad stuff.
It may be some time before this vision becomes a reality, leaving us with Chocobo's Dungeon: Labyrinth of Forgetting, which is heading to Wii in the not-too-distant future. The Chocobo's Dungeon games feature randomly generated levels, making them a little different every time you play. Details on the new title are pretty thin on the ground at the moment; expect more news at the end of the month.
When anything at all happens related to a Dragon Questgame, we pay attention. Therefore, we felt that the newly-released Japanese boxart for Dragon Quest Swords was worth posting. Take an early look at something that's going to be in pretty much every Japanese home after July 12th!
The boxart looks pretty nice, actually. We appreciate it when publishers put actual hand-drawn art on the cover instead of action poses of the main character's 3D model. Especially when it's Akira Toriyama art, which we continue to like despite Dragon Ball Z.
Some gameplay details about Dragon Quest Swords have trickled out in the form of this Jump magazine scan and the accompanying NeoGAF thread. It seems that you'll be able to upgrade your sword during your adventure, which in itself is not a surprise, given the title of the game (it's not Dragon Quest Sword, after all).
The swords themselves are cool enough to be noteworthy, as is the method of upgrading. You collect elements on your journey (the fire/ice sense of "elements" more than the molybdenum sense) and take those to a blacksmith to have swords forged. Those swords, then, naturally, have elemental attacks. Also, you gain the ability to have a freaking cool-looking sword. We've posted the scan after the break.
It seems that Square Enix isn't quite convinced about the whole Virtual Console thing. In an interview with Nintendo Dream magazine, Square's Shinji Hashimoto was dubious about the prospects for Final Fantasy games on the Virtual Console, stating that the Japanese audience (which is, of course, the audience that matters) needs physical media for their games. And like the responsible, friendly, consumer-oriented company that Square Enix is, they are happy to provide physical copies of Final Fantasy games. Over, and over, and over, and over again. Of course they don't want to sell a $5 copy of NES FF1 when they've got the PSP remake coming out.
We aren't that upset, since they've already released the best game in their library (in Japan and Europe, at least). Go ahead and argue with us. You know Actraiser is way better than Final Fantasy.
Slated for a release on the Japanese Virtual Console service in March, Actraiser will be the first title offered up for the service by Square-Enix. They plan on brining other titles to the service, but honestly ... who cares? We're talking Actraiser here, people! If they give us Actraiser2, we'll just have to hand in our letter of resignation and close up shop.
That'll be it, our version of Utopia, where we can sit around all day in our bath robe and play as a winged god, finding our only nourishment to be the daily pizza delivery from our good friend Chad at the Pizza Hut (we'll be on a first-name basis with him by then). And no, we're not joking at all.
According to German gaming site GameFront, Square-Enix will have Final Fantasy Crystal Chronicles on-hand at Jump Festa, a gaming/anime/manga event held in Japan, taking place on the 16th and 17th of this month. The only information missing is just what version, or versions, of the game will be at the show. Will we see the new DS game or that installment that is Wii-bound? We'll update you as soon as we receive confirmation.