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Unreal Tournament meets Super Mario

If any of you own either the PC or PS3 versions of Unreal Tournament 3, you might enjoy downloading this Mario-inspired map made by FrontAXL. The blocky platforms will look familar to players of the original Super Mario Bros., as well as many of the background elements. It's not an exact replica (nor is it meant to be), but the similarities are impossible to deny. Also, the PC version of the map includes music and sounds from the beloved classic.

Check out the awesome in-game video of the stage in action after the break, along with some other screens. You can also download the stage here at the UT3 forums.

Continue reading Unreal Tournament meets Super Mario

No Wii Mortal Kombat vs. DC Universe due to Unreal Engine

When we heard about Mortal Kombat vs. DC Universe, the first thing we asked ourselves was, "Why?" The second thing we asked ourselves was, "No really, why?" Then we started to wonder, though, why this game wasn't heading to the Wii. It's not that we're going to miss it (although we're sure some of you might, and that's completely fine). It's just that the decision to snub the Wii doesn't seem to make any business sense. The Wii does have a pretty large userbase, after all, and according to the Mortal Kombat series' co-creator and executive producer, Ed Boon, Armageddon did well on the Wii. In Mortal Kombat vs. DC Universe, were graphics really going to be that much of an issue?

As it turns out, the issue is the Unreal Engine. Since the newest version of the engine doesn't officially exist for the Wii, the developers thought it would be too challenging to bring the game to Nintendo's console. Yet, according to Boone, they're not against the idea. If they're waiting for Epic to support the Unreal Engine on the Wii, though, they better not hold their breath. Whether or not Midway will one day use the unofficial engine and port the game to the Wii remains to be seen.

[Via GoNintendo]

An Epic diss

The Wii isn't everyone's cup of tea. For one, Epic Games' president Michael Capps seems to have a lot of hate for the little white console. When asked if the Wii's success was tempting the company to make software for the platform, Capps replied, "No, we go forward, not back. It makes more sense for us to invest in the next-generation tech." Oh, snap.

Capps didn't stop there, though. Comparing the Wii to a virus, he explained the epidemic as a chain reaction of sorts. According to the prez, when someone sees a Wii, they'll think it looks cool, buy it, and then stop playing it after two months. But, a friend will see their Wii, think it looks fun, and buy one for themselves. The cycle continues, even though people stop playing their Wiis once the novelty wears off.

Now, if you're visiting this website, the chances are high that you don't agree with Capps. Do you see any merits in his argument, though? Should the Wii not count as a "next-generation" console because it can't match up in tech? And, do you think the lack of Epic's support is a big loss for the Wii?

[Thanks, zizzy!]

Unreal Engine 3 being adapted for Wii

Yup, Unreal Engine 3 is headed to the Wii, but Epic won't be handling it. No, instead the engine will be adapted for use on the Wii by an unnamed licensee. Mark Rein, who you all know full well, commented as such during a recent interview with Kikizo.

"It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii [for Red Steel]," he said. Of course, he couldn't help but toss in his own pessimistic view regarding the whole idea, adding "I just don't see a big market there to bring this big hulking memory intensive engine over to a much smaller system."

And now, we're left wondering what the engine is being adapted for. Anyone care to speculate?

[Via Joystiq]

Epic: We aren't planning on any Wii projects

Mark Rein is talking about the Wii again, this time commenting that his company is sticking to work on consoles that can push the graphical envelope. Even though a lot of developers and publishers are looking to the Wii for some future projects due to its success, Epic could care less.

Rein comments "I don't think there's a lot of money on making engines for the Wii because the big software dollars right now are being earned on Xbox 360 and they're going to be earned on PlayStation 3, and I think unless you're going to sell your engine to Nintendo, you're going for scraps on that platform." Rein also states that he thinks the big bucks are to be made on the Xbox 360 and PS3, where the budgets for games are a lot higher.

Today's ridiculous rumor: Bioshock for the Wii

Janco Partners analyst Mike Hickey is of the mind that 2K's much-hyped game Bioshock could find itself on the PS3, Wii, PS2 and handhelds sometime in the future. Hickey says this won't happen for quite some time, though, stating that he believes the game could make its way onto these platforms sometime in 2009.

While we've seen Rockstar's own RAGE engine adapted to the Wii in the Nintendo console version of their Table Tennis game, we wonder if the Unreal Engine III that powers Bioshock could even be augmented for use on the Wii. We've heard Epic's Mark Rein state that he doubts the system can handle it on multiple occasions, so we wonder if 2K could even get it to work with the Wii.

Japanese hardware sales, Mar. 12 - Mar. 18: Epic fantasy edition

Winnar!
'Cross the sultry plains of Elmer'terath Plains, a cold dust blows at the feet of the barbarian, Golgawii. He sniffs the air, reveling the fresh scent of blood. He did not think much on it, though, for he was a barbarian, and muscles are always inversely proportional to intelligence.

He had just traversed the ultimately inconsequential Amriel mountains range in the far north of the Dractonian lands, in which the Eighth War of The Ages of the Third Rule of the Kings of Men was waged between the elves, ocrs, dwarves, dragons, faeries, gnomes, trolls, ogres, and various other creatures found in Shrek. It totally ushered in a new age.

Golgawii grasped his magical pendant, which contained supermegaawesome power. He received it after trading in his magic ring carved from the Stone of Ancient Wisdom using the Blade of Strength in the ...

Will Tolkien's soul stab us after this? Maybe. The Wii triumphed in an upset victory over the top seeded PSP, which is excellent, and the disqualified DS Lite predictably demolished any possible competition. Enjoy the remainder of the (real) tournament, everyone!

- DS Lite: 121,471 12,959 (11.94%)
- Wii: 67,070 22,575 (50.74%)
- PSP: 43,769 12,406 (22.08%)
- PS3: 21,635 10,480 (32.63%)
- PS2: 13,321 1,264 (8.67%)
- Xbox 360: 2,910 423 (12.69%)
- Game Boy Micro: 727 85 (10.47%)
- GBA SP: 557 122 (17.97%)
- Gamecube: 367 127 (52.92%)
- DS Phat: 159 40 (33.61%)
- GBA: 9 4 (30.77%)

[Source: Media Create]

GDC 07: Mark Rein talks Unreal Engine 3 on the Wii (again)

He said as much last year (wow, seems like yesterday we were calling this thing the Revolution), but the hopes of seeing the Unreal Engine 3 on the Wii is still strong in the community. And this year at GDC, again the question came up and again Mark Rein took the time to take those hopes into a headlock and proceed to give them the Yoga noogie of a lifetime.

Mark said "this is kinda a high definition engine. Designed for a certain level of graphics card and certain amount of CPU. You know, I'm sure one of our licensees will squeeze it down into the Wii. The way Ubisoft squeezed Unreal Engine 2 into the PSP," he explained in a little bit more detail exactly why the Wii and Unreal Engine 3 won't become best buddies, "Unreal Engine 3 is designed for a high level shader architecture and the Wii doesn't have that. I mean, you know, it's just not what we've been aiming for, so it's not something we're looking to do or support." Mark didn't go on to talk about specific companies that were already looking to license the engine, if there even are any, but apparently its fairly cheap to license as Mark said he "only saw a splinter of the money from Splinter Cell."

Cliffy B: Epic in talks with Nintendo

While conducting a Q & A over the phone with Epic's Cliff Bleszinski, Joystiq's Chris Grant managed to get some of Cliff's opinions on the Wii as well as the juicy nugget of info that the company is currently in talks with Nintendo. Some of Cliff's interpretations on the new control scheme are refreshingly objective.

"I reserve judgment of the Wii until I get hands on with it. I was very judgmental about the DS until I actually got to play hands-on with it and I love Trauma Center and stuff like that. You know what, Nintendo is zigging while everyone else is zagging and they'll be just for it. I give them props for doing something different. My advice to anybody developing a first person shooter for the Revolution is: even though you have a new way to control and make a new FPS you still need a cool, compelling FPS underneath that. [Control] is only one of five things that you need. Give us a Half-Life 2 with those controls and I'll be first in line to buy it."

Hopefully the talks will go well and Epic will get a chance to bring a compelling game like he is describing to the platform.

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