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Posts with tag famitsu

New MadWorld trailer is a chainsawin' good time


A new video for Sega and Platinum Games' upcoming gorefest MadWorld has made its way onto the internets (it was a DVD supplement to the latest issue of Famitsu) and, for fans of vroom-ing chainsaws, it's sure to be a delight. We're not cheering for the title due to its bucketloads of violence, personally, but rather because an over-the-top violent experience that parodies game shows sounds like a treat across all fronts. Plus, you know, it's Platinum Games.

Catch the video after the break.

Gallery: MadWorld

Continue reading New MadWorld trailer is a chainsawin' good time

Confirmed: Monster Hunter 3 has monsters


Whereas previous Monster Hunter 3 media has mainly gawked at the game's environments (which look great), Famitsu's latest spread focuses on the scaly beasts who inhabit them. That's probably a good idea, as monsters have this tendency to play a fairly integral role in a Monster Hunter game.

Typically for the series, most of these are all teeth and scales and based on dinosaurs; this Pterodactyl-like fellow is probably our favorite to date. Hit the "Source" link for the full set of scans!

Marvelous reveals Valhalla Knights for Wii


Today is a big day for Wii gamers. Aside from a new Final Fantasy and a Klonoa remake, we're now getting a new Valhalla Knights title in Valhalla Knights: Eldgar Saga, according to the latest issue of Famitsu. The best part? It has online co-op!

Valhalla Knights was previously a PSP-only franchise, but this Wii version looks to bring over a lot of the key aspects of those games, including 60 quests, real-time combat and heavy character customization. The magazine article says the game is about 70% complete and will release in Japan sometime next year.

Namco thinks Wii is ripe for Klonoa remake


A new Klonoa game from Namco Bandai, Klonoa: Door to Phantomile, is being developed for Wii, according to the latest issue of Famitsu magazine. It's a remake of the first Klonoa game on the PSOne, which also happens to be called Klonoa: Door to Phantomile (you can read up on it at Wikipedia here). The presentation, as you can see above, is cel-shaded, bright and colorful, maintaining the look of the franchise. We like it, to be honest. And, as is custom with the Klonoa games, expect this title to have plenty of platforming segments to go through.

Klonoa: Door to Phantomile is scheduled for a December 4th release in Japan.

Day of Crisis not a total disaster?


None of us know why Nintendo kept such a tight lid on Disaster: Day of Crisis for so long. Logic dictates that the company didn't present us with much info because, well, the game was bad. Kind of Project H.A.M.M.E.R. bad. Well, the truth may be very different.

Famitsu recently revealed its score for the game, and it received a respectable 34/40. Not too shabby, if we may say so. Especially for a game that pretty much got a surprise release. Not a Sega Saturn kind of surprise, but you get the idea.


[Via CVG]

Famitsu serves up Monster Hunter 3 screens, deets


With the Wii desperately struggling for survival in Japan, it needs a big title to turn things around, and if there's anything bigger (in Japan) than Monster Hunter, we're yet to clap eyes on it. Monster Hunter 3 was trumpeted as a Wii exclusive almost a year ago, yet it's only now we're hearing and seeing anything substantial about the project.

Producer Ryozo Tsujimoto and director Kaname Fujioka granted an interview to Famitsu, in which the pair describe how the switch from PS3 to Wii prompted a major overhaul, including a large number of fresh monsters. Set on an unexplored island, the new game will prominently feature underwater sections, where several monsters hang out. Some creatures (such as the game's main monster, a huge dragon) will be capable of surviving on land or in the water, and can be successfully hunted in either environment.

Tsujimoto and Fujioka also touched on what promises to be Monster Hunter 3's most appealing mode: online play. As in the PS2 versions, this can be played with four player groups, and there are lobby areas (in the form of a "city") that can be developed and expanded by offline play. The game makes a playable appearance at the Tokyo Game Show, so we should learn more soon.

[Translation via IGN]

Ougon no Kizuna: Jaleco's new action RPG

The latest Famitsu reveals a new game from Jaleco with a bit of a Shadow of the Colossus vibe. Ougon no Kizuna (Bonds of Gold) features big, climbable bosses like Team ICO's game, though not quite as big. These bosses also have specific weak points, though in this game you use the Wiimote pointer to find them. The non-boss gameplay involves using the Wiimote and Nunchuk to fight crowds of enemies.

In addition to the main quest, Ougon no Kizuna features 100 sidequests involving helping townspeople and, of course, killing monsters. With the game scheduled for a winter release, we're sure we'll find out a lot more very soon.

Space Invaders Get Even cheaper, more nostalgic


We thought we had already hit optimum levels of yaaaayness over Space Invaders Get Even with the announcement that the game would be heading to WiiWare, but it just gets better. Fresh scans from the innards of Famitsu have revealed that the title will be as cheap as a WiiWare game can possibly be: a measly 500 Wii Points. To put that in perspective, that's the same as half of Cruis'n USA or SPOGS Racing.

That cost could escalate slightly, for Famitsu confirms that there will be downloadable stages (Square Enix is no stranger to DLC on WiiWare), but 500 Wii Points for the barebones package is still outstanding value. Oh, and there's even the odd Taito tribute thrown in for good measure, such as the ability to play as ships from company classics Darius and RayStorm. Want, want, want.

Gallery: Space Invaders Get Even!

Arc Rise Fantasia plays a role on the Wii

RPG fans, take note.

If you've played Luminous Arc on the DS (pictured), you probably have an idea of what an under-hyped little gem it was. While we might not have enjoyed it as much as a few other SRPGs, the point is, we did enjoy it. Now, some of the team behind that series are bringing their talents to the Wii.

Called Arc Rise Fantasia (no relation), both Image Epoch and Marvelous will be involved with the title. It's an RPG that involves a three-character party, all of whom share the same action gauge. Balancing your AP among your party, therefore, is part of the challenge. Other than that, the latest issue of Famitsu didn't reveal too many juicy details. We're always thirsting for more RPG blood, though, so we feel this game will be a welcome addition to the Wii's lineup.

Screens, scans, and details on Sky Crawlers take flight

Some scans and info from Famitsu reveal more about the ever-so-delicious Sky Crawlers, an upcoming flight-sim game for the Wii. The developers (you know, the Ace Combat team) boast about how pretty this title is, and we can't help but believe them. As for the story, it centers around a pilot in an elite fighting unit, as well as young girl named Orishina Maumi who has recently joined the squad. Playing off of that, the subtitle for the game is Innocent Aces.

Details about the controls were also revealed, with the Nunchuk being used as a joystick and the Wiimote being used for throttling (and, we gather, shooting). If you're an ace with the controls, you'll also be able to pull off acrobatic maneuvers. The last important aspect in the scans worth mentioning is that Sky Crawlers will involve squad management, which is a nice feature when it comes to flight sims.

Oh, Japan, how we envy you. Let's hope this one gets localized -- Namco Bandai isn't one to normally give us Westerners the shaft. In the meantime, hit up our updated gallery below for a handful of new screens.

Gallery: Sky Crawlers


[Via NeoGAF]

Wario Land Shake sees an old favorite return



Scans of Famitsu's Wario Land Shake preview just hit the 'net, and although we've already seen most of the screens and art they contain (in various dimensions), there is the odd new screenshot to squint at, not to mention a synopsis of the story, which has been handily translated by a Something Awful forum member.

Usually, we wouldn't even glance twice at a storyline from a Wario game, but Shake's narrative deserves a mention simply because it features the extremely welcome return of Captain Syrup, last seen pinching Wario's loot in Wario Land II for the Game Boy Color (over a decade ago, and yes, that makes us feel old).

She's not the villain this time, however; instead, that role has been left to another pirate, Shay King (har), who invades the world of Yuretopia to nab its legendary "Deldel Purse" treasure. It's up to our dungaree-sporting anti-hero to take on Shay King and grab a slice of coin for himself.

[Thanks, creamsugar! Story translation via NeoGAF]

How to snap a neck in Tenchu IV


With the Tenchu IV trailer and teaser site out of the way -- along with screenshots of ninja miniskirts -- the next media update we needed was video of someone actually playing the stealth game. Luckily for us, developer Acquire and publisher From Software didn't keep us waiting long, demoing the title at a recent press event.

The Tenchu IV screen is a bit washed out, but you can still see a preview of how the controls will work and how to stash a dead body in nearby bushes. Apparently, hanging upside down and snapping an unsuspecting dude's neck is as easy as hitting the A button.

Tenchu IV being published by ... Ubisoft?


Famitsu has put up a slew of images, both directly from Tenchu IV and its announcement event, documenting the various ninja techniques, such as flipping out and killing people. For those of you that have lost faith in the Tenchu franchise (this blogger included), perhaps these screens will get you down from the fence? Still, we have yet to get to the big news surrounding this.

Ubisoft is set to publish Tenchu IV, both here in the United States and in Europe, taking up localization duties, as well. Given the flack that Ubisoft has taken recently for all of its casual titles, we're a bit surprised to see them so dedicated to this title, given the recent entries in the series being less than stellar, to put it politely.

And, as if that weren't enough, there's even more to all of this. Apparently, a Tenchu V and Tenchu VI are planned, although no consoles are mentioned. Could these titles also be Wii exclusives? We'll have to wait and see, we suppose.

For some basic facts about Tenchu IV, that come from the Famitsu magazine article about the game, head past the break.

Continue reading Tenchu IV being published by ... Ubisoft?

Squint at new Fatal Frame IV shots



New screens of Fatal Frame IV have appeared on Famitsu's site, coinciding with the launch of the game's official site. Our verdict? They're all rather lovely, but terribly dark. Yes, we fully appreciate that traipsing about in pitch black darkness while being scared witless is a key part of the Fatal Frame experience, but in some of these shots it's the Famitsu watermark that is most prominent. The old adage about "what you can't see is what scares you most" will no doubt apply here, and we look forward to hiding behind our sofas whenever this makes the inevitable trip westwards.

Make sure your night light is on before heading past the break for a few other screenshots.

Gallery: Fatal Frame 4

Continue reading Squint at new Fatal Frame IV shots

Sim City Creator features fun and then some



It's not exactly a simulation if you're facing off against giant fire-breathing dinosaurs, now is it? That's just one of the deadly, deadly disasters you'll encounter while constructing your digital empire in Sim City Creator for the Wii. Okay, it may not be a simulation of plausible events in a real city, but will it be a simulation of fun? Pffft. Everything is fun with dinosaurs.

Taking a look at the above scan from the latest Famitsu, we can see a couple of normal-looking areas, as well as a crazy neon crystal metropolis. In fact, a whole range of building designs will be available in a bunch of styles, including Futuristic, Crystal, Jungle, Las Vegas, Mediterranean, Traditional Japanese and even Cake -- apparently buildings inspired by your favorite baked goods. Sounds delish.

Adopting a MySims visual style, Sim City Creator's modes include Free Play, Mission, Collection (unlockable stuff -- hopefully cookies and pies to build a library), Memorial Album (happy snaps from Free Play) and City Making Contest. This mode lets you upload your created cities via Nintendo Wi-Fi and have various other would-be architects rank and review your work. Nice one!

Sim City Creator is set for a September release in Japan. Keep those dinosaurs and UFOs at bay until then, and hit the Source link to check out the full scans.

[Via NeoGAF]

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