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Posts with tag first-party

THQ blames failure on Nintendo first-party titles


Not a new complaint, this one. Previously, both analysts and developers have suggested that Nintendo's first-party software is too strong to compete with, and now THQ has joined in on the despairing.

At a Q4 earnings call with investors, President and CEO Brian Farrell has admitted that THQ's kids' games had underperformed, and that Nintendo's own output was the reason why. Says Farrell: "With [...] new competition from Nintendo's first-party titles -- as well as new music games -- our traditionally strong kids' business did not meet expectations."

Wii Warm Up: Favorite Nintendo franchise?


We've asked you what your favorite franchise is that has appeared on a Nintendo console, and we've also asked what your favorite games in certain Nintendo franchises are, but we've never asked the deep, dark question: What is your favorite Nintendo franchise? Mario, Zelda, Kirby, Metroid, Fire Emblem, and the list goes on -- there's so many good ones to choose from that we wonder which one you think is the absolute best. There's no runner ups, no honorable mentions, it's all or nothing here. So, man up and make a choice!

Best of 2007: First-party games [update]


With the end of 2007 approaching at near lightning-fast speed, we thought it would be nice to check out what you, the excellent reader, thought about the games of this year. First up, we have the obvious: first-party games. We have a good idea which game you're going to say, but in the name of healthy debate, check out all of the choices past the break.

Continue reading Best of 2007: First-party games [update]

Todd Mitchell tells us how the Wii sucks for third-parties (again)

Just in case you didn't hear him the first time he said it, Kaufman Bros. analyst Todd Mitchell has reiterated his belief that the Wii only truly benefits Nintendo, and that third-party developers have only seen "isolated successes" on the console.

Mitchell's argument may have been aired before, but it's also tricky to dismiss, especially as only two third-party titles have so far broken the one million sales barrier (launch twosome Red Steel and Rayman Raving Rabbids). Then again, when it comes to top-drawer, original Wii software, Nintendo has delivered on a fairly regular basis. With the odd exception or two, can the same really be said of other publishers?

[Via Go Nintendo]

Nintendo: Their own worst enemy

Brothers fighting amongst themselves...

As we all know, Nintendo once ruled the video gaming skies. Titles were published for their systems or fell into the abyss. Soon, however, there came a time when the almighty Nintendo looked around in confusion as its once-loyal companions deserted them for greener pastures. The Nintendo 64 and Gamecube, though still playing host to some of the finest games of all time, fell by the wayside due to lack of third-party support. It is a problem that has plagued Nintendo to this day, and something they are desperately trying to correct with the Wii.

There were, of course, numerous reasons for the desertion. The N64's stubborn refusal to switch from a cartridge-based format, lack of online support, and high licensing fees all took their toll on the gaming giant. But fundamentally, when a true competitor came along, third parties sought to leave the most frightful prospect of publishing for a Nintendo system: Nintendo themselves.

Continue reading Nintendo: Their own worst enemy

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