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Posts with tag force

Developer diaries unleashed


The official website for Star Wars: The Force Unleashed has dished a pair of developer diaries for the game. Focused on the motion-capturing aspects bringing drama into the game and coming up with the premise for the title, each of the behind-the-scenes looks at the game have gotten us drooling for what this title is all about.

Who doesn't want to "kick ass with The Force?"

[Via CVG]

VC Tuesday: Singles week

No new multiplayer games on Japan's Virtual Console this week. It's a perfect week to sit in your apartment alone all day playing role-playing games. Now, if only that apartment didn't have to be located in Japan for us to take advantage.

Normally, when an RPG shows up on the Virtual Console, it's big news. This week, Japan gets three, one of which is very big news indeed as the confluence of a good N64 game, an RPG, and a Mario game.

Japanese hardware sales, May 28 - Jun. 3: Explanatory Aqua Teen edition

FROM THE FUTUREWe know, you were disappointed. Last night, as you happily refreshed Wii Fanboy every nine seconds or so looking for this week's Japanese hardware sales, the vim slowly faded from your eyes as the hours ticked into oblivion. We would never willingly deprive our readers so; we were unavoidably delayed! You see ....

Thousands of years ago, before the dawn of man as we knew him ... there were the moon men, reigning over the Earth. But this was not the Earth you knew! It was covered in jelly and high-density motor oil, making the planet very slippery. The moon men blamed the corporations, and there was a war and many were killed. The battle raged for millennia until 8000 A.D., when the moon men realized they were not actually from the moon, but from rural Pennsylvania. They then built a monument to the moon but then the Quakers stole it and filled it with oatmeal, and no one knew what flavor. Californians were highly displeased and turned all the Quakers invisible, which is why you never see them anymore. And that ... is where babies come from.

- DS Lite: 123,140 4,321 (3.39%)
- Wii: 69,748 11,104 (18.93%)
- PSP: 26,358 261 (1.00%)
- PS2: 11,814 503 (4.45%)
- PS3: 8,998 629 (6.53%)
- Xbox 360: 2,219 175 (8.56%)
- Game Boy Micro: 310 97 (23.83%)
- GBA SP: 247 41 (14.24%)
- Gamecube: 226 30 (11.72%)
- DS Phat: 71 10 (12.35%)
- GBA: 16 1 (5.88%)

[Source: Media Create]

Star Wars game confirmed, lightsabers and all?

We'll call it "mostly confirmed," but according to this article on the Wii's financial success, George Lucas has said that a game that turns our trusty Wii remotes into lightsabers is on the horizon. Unfortunately, there's no quote to back up the assertion, so we remain partially skeptical, but it's one of those things that we just know is going to happen, whether we want it or not.

Anyone else just as interested, if not more so, in using the Wiimote and nunchuk for Force abilities in a Star Wars game? The upcoming sandbox-style Harry Potter includes motion controls that simply make us drool for similar applications in a Star Wars title ....

[Via NeoGAF]

EGM Rumor Mill: stolen support and Star Wars sabers

Obi Wii KenobiThe latest issue of Electronic Gaming Monthly has some interesting bits of information for us Wii fanatics. First, it seems as though several developers have actually turned from PS3 development over to the Wii, in reaction to Nintendo's strong E3 showing. Many appear to be frightened of the high cost of development and consumer price point of Sony's behemoth, and the Wii's familiar Gamecube-like architecture is surely a sight for sore programming eyes.

Secondly, LucasArts seem to have finally heard Nintendo fans' cries for a lightsaber game; word on the street is that they're already on their way with a new exclusive Star Wars game for the Wii, based heavily on lightsaber mechanics. Thank the Force.

Nintendo of Canada confirms force feedback

Canadian internet radio station Radio-Talbot recently spoke with Nintendo of Canada's Director of Marketing Pierre-Paul Trepanier in an interview centered around the Revolution. Two major points, force feedback and how the system will be able to measure the movement of the remote, were discussed.

In response to the query of force feedback being a possibility with the remote, Pierre said "Yes there's feedback in it even though it is wireless, we will show more at E3. Before in our wireless controllers, we didn't put feedback because of battery life problems but now we have found a way to do it without lowering the battery life of the remote."

[Via Go Nintendo]

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