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Posts with tag gdc07

Reggie talks about third-party support

Newsweek's N'Gai Croal chatted with Reggie Fils-Aime at GDC, and since that show was so rich with creamy, flavorful news, this interview has only now found its way onto the site. The interview is largely on the subject of third-party support for the Wii and DS, and for the most part, Reggie takes personal responsibility for what he sees as positive developments.

For example, Reggie seems to credit his own meetings with former Take Two CEO Paul Eibeler for the advent of Wii Manhunt 2. He also claims that his conversations with Laurent Dutoc of Ubisoft led to ... pretty much half the stuff on the Wii. We aren't business experts, so we don't know, but could it really be as simple as that? Is Reggie charismatic enough to personally influence publishers' plans? Or is he using personal terms as a shorthand for more complicated business dealings?

Miyamoto calls out third parties

Shigeru Miyamoto sat down with Newsweek's N'Gai Croal earlier this month and aired out his concerns with third party developers not putting their best efforts behind games for Nintendo systems. Companies often find that their biggest competition on consoles like the Wii and DS is Nintendo themselves, but according to Miyamoto, most third parties aren't rising to the challenge with their top development groups. Instead, they're depending on third- or fourth-string teams to produce their titles.

While not every game from Nintendo is a blockbuster hit, Miyamoto says that the company makes sure to put its best people behind titles that are "designed to really support and sell hardware." Can most third parties say they're doing the same? If not, then how much longer will it take before developers approach their Wii releases seriously and start using their star teams to create AAA titles for the console?

Possibility of some Valve action on the Wii

Looks like the folks at Valve are a little late to the Wii party. We can forgive them; after all, they've been busy crafting some of the best games ever. But in this new interview with GameTrailers, Valve's Director of Marketing, Doug Lombardi admits that they didn't really get the console's potential. "I'm just going to be blunt with you -- we missed the Wii," he said. Well, at least he's honest. While Lombardi said they have no plans at the moment to develop anything for the Wii, he did add that he "wouldn't be surprised" if someone came up with an idea they just had to pursue. Well. At least now we have a candidate for today's most vaguely optimistic news award.

He did assure us that they are all "super big fans" of Nintendo over there at Valve. We're certainly reassured. Now get in the studio and build us some games! We've included the video after the jump, though the Wii-relevant information is all the way at the end.

Continue reading Possibility of some Valve action on the Wii

Nintendo quiet at GDC due to Japanese stock situation?

Before going into GDC07, we all thought Nintendo would remain relatively quiet. And, they kind of did. Miyamoto reassured us that Super Mario Galaxy would be arriving this year and even told us about a new Channel. So, it depends on how you look at it, but we consider the show to be a success here at HQ.

Regardless of what we thought, many others are saying that Nintendo really didn't have a presence at the show. And these folk are pointing to the current Japanese stock situation as the reason why Nintendo didn't reveal much at the show. So what does that mean for us? Nintendo is going to stay "hush hush," for awhile. But, when you think about it, hasn't Nintendo always been kind of "hush hush?"

Inafune talks RE4 engine and the Wii [update 1]

During the recently-concluded GDC 07, Keiji Inafune (do we really need to tell you who he is?) talked about the problems of porting new-gen titles over to the Wii. First, he commented on the possibility of bringing over engines from two of the company's latest new-gen games, Dead Rising and Lost Planet. The possibility, it turns out, is non-existent, as he said these titles' engines were optimized for cross-platform use.

What will take their place? The Resident Evil 4 engine, it would seem. While Keiji commented that the industry is really craving photorealistic graphics, he is still interested in creating the types of franchises that enjoy iconic mascots, such as Mega Man. Mr. Inafune even commented that Capcom is working on a secret project, to be revealed at a later date. He did not comment, however, if the title would be for the Wii.

[Update: loltypo. Thanks, Markus!]

GDC 07: ... and that's a wrap!

GDC 07: MySims goes to Wii, gets rid of pee


"OMG! The Wii is so cool," an enthusiastic female developer screams during a GDC session. That developer is Robin Hunicke, designer of the upcoming Wii-exclusive MySims. Designing the title began long before the team had a chance to get their hands on the system, so they had to rely on the "aesthetic" of Nintendo's advertising. "We wanted to bring The Sims to the Wii in a way that we could say we were at home on the Wii," she said, trying to find a unique look, style and feel for the Wii version.

Converting a game for play on Wii doesn't necessarily mean changing everything. What the team focused on was how it feels to touch the characters on screen with the Wiimote: wild, flailing actions probably wouldn't be appropriate for a title such as this. One of the biggest changes that needed to be made was how the game was managed: there was a great deal of opposition to focusing on a single character (rather than a large family), and there was an even greater uproar against the loss of urination, and other micromanagement features.

Streamlining The Sims process was key to moving the franchise to the Wii, and that's where the character designs came from. Although they look strangely like Mii, the look wasn't based on Nintendo's character creation system. The lead character designer, when showing off her simplified look for Wii Sims, was told: "it's perfect."

See also:
Joystiq: Moving The Sims from PC to Wii
Gallery: MySims design process
Gallery: MySims

GDC 07: Vicious tries a new control scheme


The Vicious Engine was on display at GDC, and I'd have to say I came away unimpressed. The engine, which is scalable for PSP use, didn't seem to push any "next gen" or even "new gen" graphics. It's currently being used in the WIi/PSP title Alien Syndrome, which may be indicative of a somewhat distressing trend: are graphics on the Wii comparable to those on PSP? Will publishers look to make quick ports that look similarly on Sony's handheld and on Nintendo's latest console?

At least the Vicious Engine promises to offer Wii developers the ability to easily create motion controls. The software includes built-in controls that developers can easily access. One interesting control scheme allowed one to control the camera using the nunchuck: tilting the nunchuck would adjust the camera. Certainly, it's an interesting alternative to a dual analog setup, but the build that was playable didn't seem to feel 100% intuitive.

GDC 07: Mario Strikers Charged impressions


Mario's extreme soccer game, Mario Strikers Charged was available for play at GDC. The game, a sequel to the Gamecube original, featured some impressive presentation values and some very fun gameplay. The graphics seem relatively unchanged from the original. The game does natively support 480p and widescreen modes, a nice plus for HDTV owners. Although not technically stunning, the game's cute, animated art style certainly goes easy on the eyes.

The game's controls are almost too simple, with passing and shooting very easy to perform. Tackling another player comes from simply shaking the nunchuck: it's a simple Wii gesture that doesn't seem too elaborate for its own good. The Wiimote comes into further play when you must defend your goal from an opponent's special shots. They will launch up to five soccer balls, and by using the pointer, you must try to aim at the screen and press A to stop as many as you can. In theory, it's a novel idea, but as is most pointer functionality on the system, it seems like an abrupt change from the rest of the game.

Mario Strikers Charged certainly doesn't innovate gaming, but it remained to be quite fun, especially in multiplayer. How it holds up to longer gameplay sessions is still to be seen, but gamers can find out when it releases later this year.

He feels bad and stuff: A public apology from the Wii ranter

He feels bad.So remember that raving lunatic who badmouthed the Wii in a GDC free-for-all bash-fest a few days ago? Well, after a phone call from EA threatening to fire his ass he feels really bad, and recently came forward with a public apology. Chris Hecker, programmer for Maxis, says:

"When I'm on stage, I'm me -- I'm not representing EA or Maxis. I do not think the Wii is a piece of shit."

Know this, Hecker. We do not forgive you. In fact, we feel a satiric mood coming on right about now ... stay tuned.

[Thanks, Markus!]

Friday Video: No More Heroes

There's nothing like a blood-drenched trailer to wrap up the week, now is there? This one delivers, but what else could we possible expect from No More Heroes? We really, really hope this one ends up as good as it looks, and so it's this week's featured video. Check out Travis and his lightsaber of doom after the jump

Continue reading Friday Video: No More Heroes

GDC 07: Reggie plays Wii Tennis with journalists, takes names

Nintendo of America president Reggie Fils-Aime invited journalists to test his Wii Tennis mettle at a GDC soiree last night. What started as a few friendly matches, however, quickly turned into a slaughter of the news hounds. One by one, his challengers found their skills bested and their gaming egos trampled on.

IGN's Craig Harris documented the emasculation of fellow editor, Matt Casamassina, with photos you can see on his blog. Craig also found himself outplayed, admitting to a shutout loss while Reggie sipped from a glass of wine in between serves. It's great to see that Nintendo's upper management have time to actually play the games that they're so busy promoting, but that's just cruel.

GDC 07: fl0w was almost on Wii


Jenova Chen, Kellee Santiago and the rest of the thatgamecompany team discussed their latest motion-controlled PS3 title fl0w. The game certainly would have been an incredible addition to the Wii library, considering its use of motion controls, relatively subdued graphics, and non-gamer-friendly gameplay. Santiago revealed that fl0w was pitched to two companies: Nintendo and Sony.

Well, Sony won. Sony's aggressive approach to supporting new developers was what gave PS3 the edge. "They [Nintendo] weren't right for us at the time. Sony kind of came to us with the process of incubation ... They helped us get our studio started."

Sony has proven at GDC that they care about developers through the announcement of Edge and extending their Network offerings to independent developers. When will Nintendo jump on the bandwagon, and give Wii owners the ability to download new, original content on the Wii Shop Channel?

GDC 07: Look at that Miyamoto keynote line


In taking video of roughly half the line outside of the entry to Miyamoto's keynote at GDC, we're shocked and amazed at just how incredibly large the line is. Certainly all of these people could not have gotten into the keynote? Regardless, it demonstrates just how much of a legend the man is in the industry. We're still bummed he only had the one announcement, though.

Check past the post break for the video.

[Via Joystiq]

Continue reading GDC 07: Look at that Miyamoto keynote line

GDC 07: Mark Rein talks Unreal Engine 3 on the Wii (again)

He said as much last year (wow, seems like yesterday we were calling this thing the Revolution), but the hopes of seeing the Unreal Engine 3 on the Wii is still strong in the community. And this year at GDC, again the question came up and again Mark Rein took the time to take those hopes into a headlock and proceed to give them the Yoga noogie of a lifetime.

Mark said "this is kinda a high definition engine. Designed for a certain level of graphics card and certain amount of CPU. You know, I'm sure one of our licensees will squeeze it down into the Wii. The way Ubisoft squeezed Unreal Engine 2 into the PSP," he explained in a little bit more detail exactly why the Wii and Unreal Engine 3 won't become best buddies, "Unreal Engine 3 is designed for a high level shader architecture and the Wii doesn't have that. I mean, you know, it's just not what we've been aiming for, so it's not something we're looking to do or support." Mark didn't go on to talk about specific companies that were already looking to license the engine, if there even are any, but apparently its fairly cheap to license as Mark said he "only saw a splinter of the money from Splinter Cell."

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