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Posts with tag hollywood

Hackers get into Wii, hunt for Angelina Jolie begins


It would seem that the hacking community has finally cracked the Wii, as they've figured out a way to get code up and running on the console. It's a feat that hasn't been performed before and was accomplished after many Bothans people sacrificed time and energy to complete this task. See, inside of the Wii, the Hollywood chip doesn't just handle graphics, it's got a whole lot to do with authentication (you know, to make sure you've got a valid Wii or GC game disc in there). Well, these hackers have found out that upon booting up a GameCube game, this chip will turn off all of the cool Wii functionality (bluetooth, USB, etc.) and restricts the area of memory you're allowed to access. But, there isn't any kind of encryption dealing with the memory, so this is where the folks knew they should focus.

Now, the next part gets too technical for us, but just know that they found a way to get these authentication codes from the memory and trick the Wii into believing it was loading a Wii game (in this case, Lego Star Wars). This then allowed them to load their own code into the Wii. Judging by the clapping in the video, it's a pretty big deal and means that homebrew on the Wii is that much closer to being a reality.

Oh, and if you don't get the Angelina Jolie reference, head past the break.

Continue reading Hackers get into Wii, hunt for Angelina Jolie begins

An elegant announcement for a more civilized age

This is yet another confirmation of what every gamer has been waiting for since the first time we saw the Wii controller. At the Hollywood & Games Summit, panel moderator N'Gai Croal asked LucasArts president Jim Ward about the possibility of a Wii lightsaber game.

Ward's response was very encouraging. "We're all over that, and internally we have already played a lightsaber game on the Wii. It's a lot of fun, and we'll get there." He went on to say that "some stuff" would be out this fall. Start practicing your blind Force-guided waggling now.

[Via NeoGAF]

Rumor: Hollywood Video computer hints at budget Bonk


This picture of a Hollywood Video listing teases us with the delightful possibility of a new Bonk game on the Wii, at a $14.99 price point. It's highly doubtful that it would just be a retail release of the $6 Virtual Console game, so this could potentially be something new! Or at least something new to us. Some possibilities:
  1. It's a Wii port of the Gamecube remake, which was never released in the US, and is apparently quite good. It's something that certain Wii Fanboy bloggers have been pining for over the last few years.
  2. It's a console release of the Bonk's Return cell phone game.
  3. It's an original game! For $15 somehow!
  4. It's a trick! Get an axe.
We wouldn't mind any of the three possibilities that result in a game being released. We love Bonk and would be thrilled with a new Bonk release, much like a pithecanthropus computerurus would be thrilled by delicious meat popping out of a giant squashed flower.

Get a cheap Wiimote at Gamecrazy, maybe

Some bargain hunters at CAG have sniffed out a pretty cool deal on Wiimotes for US gamers: apparently, when Hollywood Video stores put Wii Play out for rent, they didn't feel the need to offer the included Wiimotes for rental. So they shipped them over to their game-retail satellite, Gamecrazy (and by "shipped" we mean "walked across the room"). Gamecrazy, in turn, is selling these brand-new, out-of-the-package Wiimotes for $29.99.

Don't get your hopes up too much: the number of Wiimotes in stock at any store depends on how many rental copies of Wii Play were received by the attached Hollywood Video store ... and on how many CAGs live in your town.

[Via Siliconera]

Revealed: Revolution CPU and GPU specs

Matt promised to post on the Revolution's "Hollywood" and "Broadway" GPU and CPU  tonight, and he has delivered with the goods. Supposed sources possessing development kits of all shapes and sizes have confirmed what the final specs are.

"IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz."

"Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated. The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory."

Matt also goes on to write:

"Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and Playstation 3 operate on 512MBs of RAM."

So it's pretty much confirmed that the Revolution is a direct extension of the GameCube hardware, just upgraded, without all of the bells and whistles Sony and Microsoft seem to think that are needed in their next generation of consoles. All the specs in the world don't matter unless you have engaging titles on your console and thankful that has never been a problem when it comes to the house Mario built.

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