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Posts with tag how-to

Nintendo teaching people how to use the Zapper



Maybe it's just us, but if we were writing a tutorial for the Wii Zapper, it would go something like this:
  1. Attach Wiimote.
  2. Aim.
  3. Pull trigger.
Then again, perhaps we're underestimating the complexity of the peripheral, because if you saw the guide Nintendo has posted on its website to assembling and using the add-on, it would be easy to believe that the Zapper contains many deep, convoluted mysteries. Surely even the greenest gamer can't struggle to understand the concept?

[Via Punch Jump]

Revolutionary: Exploring New Depths

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Going by the company's success of late, neophytes might assume that Nintendo was always looked at as the redemptive innovator of the games industry. But some time around the midpoint of the Super Nintendo's life cycle, the popular sentiment started turning to "a trend isn't cool until Nintendo bucks it." Nintendo fans were two generations behind in getting an optical drive. We played grayscaled, unlit Gameboys for years while our friends dumped battery after battery into their Lynx's, Turbo Express Portables, Neo Geo Pocket Colors, and Game Gears. Even today, we're still ravening for Nintendo-flavored online gaming.

Nintendo's first 3D console didn't come out until a year after Sony's, and 18 months after Sega's, so while my SNES delivered 2D nirvana in Donkey Kong Country, Super Castlevania 4, and Super Mario All-Stars, I was getting my 3D fix elsewhere.

Continue reading Revolutionary: Exploring New Depths

Revolutionary: Beware! de Blob

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

de Blob has been getting a lot of coverage here lately because it's been announced that the freeware PC game will be making its way to our favorite console. I first heard of the game a few months ago, and it seemed like it could make for an interesting bit of roll-up gaming for my Wiimote in the absence of Katamari. I figured this week would be an opportune time to finish the scripting project I'd started back then and present a script for this gelatinous ball of Technicolor fun.

Continue reading Revolutionary: Beware! de Blob

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