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Wii Fanboy Review: Indianapolis 500 Legends

Simulation racing games have never been a major interest of mine. They focus on realistically modeling car movement and performance, with the goal of encapsulating the true experience of doing something that most people cannot do: driving expensive, powerful cars very fast. Often efforts are made to model real locations as well to enhance the veracity of the experience. Simulation racing games provide a form of wish fulfillment that serves an interest shared by a lot of people. But I'm a lot more likely to wish for not having to drive than for more advanced forms of car driving.

Arcade racing, I have no problem with -- the high-speed, powersliding gameplay has less to do with accurate models of car physics and more to do with game-specific mechanics. The car is governed by what's fun instead of what's real. I generally prefer activities that are more game-like than simulation-like. That's why I don't mind not having to simulate putting bowling shoes on in Wii Sports.

Destineer's Indianapolis 500 Legends seems to have been intended as a simulation of classic Indy 500 races. But the racing feels more arcade-like. The game ends up straddling the two styles, and fails to succeed in either category. Bottom line (except not really, because there's a lot of review after this): this game is really only suitable for people with an abiding interest in driving in a circle, and an iffy proposition for that crowd.

Continue reading Wii Fanboy Review: Indianapolis 500 Legends

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