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Posts with tag indie

New PC game accessible to blind players, uses Wiimote

AudiOdyssey is the work of the folks at MIT's GAMBIT Game Lab, and is designed to be playable for both visually-impaired and sighted users. It's not alone in this respect -- in 2006, Nintendo released Soundvoyager for the GBA in Japan, a title that featured exclusively sound-based gameplay -- but AudiOdyssey is the first Wiimote-compatible title to be designed with both groups in mind.

The aim is straightforward enough: as questionably coiffured DJ Vinyl Scorcher, your task is to keep a nightclub dancing by swinging the Wii Remote to the beat. Keep up well, and you'll be allowed to freestyle, but getting the crowd overly excited isn't advised, as patrons are likely to bump into your wheels of steel, messing up your tracks.

Needless to say, it's heartening to see any game catering to visually-impaired gamers -- if AudiOdyssey enjoys some success, it may not be the last of its kind. Make the jump for footage of the game in action.

Gallery: AudiOdyssey

Continue reading New PC game accessible to blind players, uses Wiimote

Miyamoto talks WiiWare launch, American devs

Now that the WiiWare service is up and running (and we got to play at least one game so far), you're probably as curious as we are concerning the lack of Nintendo games available for download. With an entire catalog featuring nothing but third-party titles, it might seem like a silly idea to launch a Nintendo service with no Nintendo games on offer. It's something that we thought was very much against what Nintendo's usual operational procedures are.

Then, like a knight in shining armor, Shigeru Miyamoto charges in and tells us why we need not be concerned. "I think America has always been better at creating unique products," he says. Wow, we're flattered! Miyamoto is a big fan of the North American indie game scene, commenting they are "able to let their own personality and their own kind of unique interests really flourish in the games that they're creating." This is one of the reasons why Nintendo felt safe with the WiiWare line-up unleashed on us today.

[Via Joystiq]

Goo up your torso for a couple bucks at Target


Gaming apparel. It's often only attainable through various specialty websites or other, more dastardly means. It appears that things are about to change, at least regarding indie games, as retailer Target is now carrying gaming apparel. Even better, each shirt only costs $12 and comes with a full version of the game. As you can see in the above picture, we think World of Goo is awesome. Also, you can see other gaming-related shirts.

As for whether your local Target is supporting this, unless you live in California, we can't tell you. Target has, for some reason, only included a list of CA stores carrying the merch. For that list, head past the break.

Gallery: World of Goo

Continue reading Goo up your torso for a couple bucks at Target

Revolutionary: Beware! de Blob

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

de Blob has been getting a lot of coverage here lately because it's been announced that the freeware PC game will be making its way to our favorite console. I first heard of the game a few months ago, and it seemed like it could make for an interesting bit of roll-up gaming for my Wiimote in the absence of Katamari. I figured this week would be an opportune time to finish the scripting project I'd started back then and present a script for this gelatinous ball of Technicolor fun.

Continue reading Revolutionary: Beware! de Blob

Revolutionary: Alien Language

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

In the coming weeks, I'll be detailing the process of writing a GlovePIE script, from concept, through testing, to completion. You will see that it's not so tough to get something running, and I hope you'll also get a better understanding of the mechanics of the hardware inside the Wii Remote and its accessories.

This time around, I'll be deconstructing the simplest of the GlovePIE scripts I've written to date, but also one of the most rewarding -- Alien Hominid.

Continue reading Revolutionary: Alien Language

Sensory Sweep Studios join the ranks

According to a job posting on their official site, independent development team Sensory Sweep Studios is looking for talent to aid in the development of an action title for the Wii. Looking for junior and senior game designers to help in level and character design for this title, Sensory Sweep's most recent releases include Need For Speed: Most Wanted and Tiger Woods PGA Tour on the DS.

While we can't be all that enthused about this development considering the only major titles of note from the company were on a handheld, the more support for Nintendo's newest console the better.

[Via Codename Revolution]

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